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authorPalmer <palmer@lindenlab.com>2010-04-05 19:37:09 -0700
committerPalmer <palmer@lindenlab.com>2010-04-05 19:37:09 -0700
commitb5e12269e18bc9074b96f115085d5540ef1d7545 (patch)
tree1f7779ee639c4a53a88a3f97e4cb47b3a8e96a5e /indra/newview/pipeline.cpp
parent1aa0161b230f01eea3f62b8baacce8a7acc18187 (diff)
applied render-pipeline-7 @ 137608. This fixes empty depth buffer during highlight render
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 8b48dd10d3..5e54d4ab78 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -5803,6 +5803,12 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
gGL.getTexUnit(0)->activate();
gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+
+ if (LLRenderTarget::sUseFBO)
+ { //copy depth buffer from mScreen to framebuffer
+ LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(),
+ 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ }
}