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authorDave Parks <davep@lindenlab.com>2010-10-29 14:44:33 -0500
committerDave Parks <davep@lindenlab.com>2010-10-29 14:44:33 -0500
commit9c5de604cc0bd262be4f73cdc21625b0061a4734 (patch)
treec1d534098785d500a873a1ba2d3a9f069a0637e8 /indra/newview/pipeline.cpp
parent90c2c4a9bc3a604c58c3c82e458391cb9c533555 (diff)
VWR-21349 Don't enable FBO by default on mac or linux when using high/ultra graphics. Cap samples in LLMultiSampleBuffer to 4 samples to avoid using tons of memory when RenderUseFBO is set to TRUE and RenderFSAASamples is > 4. Don't allocate multisample buffers at all when RenderUseFBO is FALSE.
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index b467df1308..e6c6c74fce 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -533,7 +533,8 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
mScreenWidth = resX;
mScreenHeight = resY;
- U32 samples = gSavedSettings.getU32("RenderFSAASamples");
+ //never use more than 4 samples for render targets
+ U32 samples = llmin(gSavedSettings.getU32("RenderFSAASamples"), (U32) 4);
U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor");
if (res_mod > 1 && res_mod < resX && res_mod < resY)
@@ -554,8 +555,6 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
addDeferredAttachments(mDeferredScreen);
- // always set viewport to desired size, since allocate resets the viewport
-
mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
@@ -598,7 +597,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
}
- if (gGLManager.mHasFramebufferMultisample && samples > 1)
+ if (LLRenderTarget::sUseFBO && gGLManager.mHasFramebufferMultisample && samples > 1)
{
mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples);
if (LLPipeline::sRenderDeferred)