diff options
author | Dave Houlton <euclid@lindenlab.com> | 2020-01-30 21:17:25 +0000 |
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committer | Dave Houlton <euclid@lindenlab.com> | 2020-01-30 21:17:25 +0000 |
commit | 701e8515130d89430a3a20a0e1e31e34d571ae53 (patch) | |
tree | b9c6449b7d69f540b965ab16810eb1542afb06d4 /indra/newview/pipeline.cpp | |
parent | 01770f3ce32767a62a6920646a9a4e3906fecc59 (diff) | |
parent | 49a2b3b5d76f646ab1a2681ed7fe626128aaf101 (diff) |
Merged in euclid-wip-SL12594 (pull request #3)
SL-12594, Remove ability to de-select Basic Shaders (ie disable Fixed Function rendering)
Approved-by: Bradley Payne <vir@lindenlab.com>
Approved-by: Michael Pohoreski <ptolemy@lindenlab.com>
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 0395bf1a71..d6ff9bd548 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -133,7 +133,6 @@ bool gShiftFrame = false; //cached settings bool LLPipeline::RenderAvatarVP; -bool LLPipeline::VertexShaderEnable; bool LLPipeline::WindLightUseAtmosShaders; bool LLPipeline::RenderDeferred; F32 LLPipeline::RenderDeferredSunWash; @@ -531,7 +530,6 @@ void LLPipeline::init() connectRefreshCachedSettingsSafe("RenderAvatarMaxNonImpostors"); connectRefreshCachedSettingsSafe("RenderDelayVBUpdate"); connectRefreshCachedSettingsSafe("UseOcclusion"); - connectRefreshCachedSettingsSafe("VertexShaderEnable"); connectRefreshCachedSettingsSafe("RenderAvatarVP"); connectRefreshCachedSettingsSafe("WindLightUseAtmosShaders"); connectRefreshCachedSettingsSafe("RenderDeferred"); @@ -1057,7 +1055,6 @@ void LLPipeline::updateRenderDeferred() LLRenderTarget::sUseFBO && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && LLPipeline::sRenderBump && - VertexShaderEnable && RenderAvatarVP && WindLightUseAtmosShaders)) && !gUseWireframe; @@ -1086,7 +1083,6 @@ void LLPipeline::refreshCachedSettings() && gSavedSettings.getBOOL("UseOcclusion") && gGLManager.mHasOcclusionQuery) ? 2 : 0; - VertexShaderEnable = gSavedSettings.getBOOL("VertexShaderEnable"); RenderAvatarVP = gSavedSettings.getBOOL("RenderAvatarVP"); WindLightUseAtmosShaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders"); RenderDeferred = gSavedSettings.getBOOL("RenderDeferred"); @@ -1407,12 +1403,9 @@ void LLPipeline::restoreGL() bool LLPipeline::canUseVertexShaders() { - static const std::string vertex_shader_enable_feature_string = "VertexShaderEnable"; - if (sDisableShaders || !gGLManager.mHasVertexShader || !gGLManager.mHasFragmentShader || - !LLFeatureManager::getInstance()->isFeatureAvailable(vertex_shader_enable_feature_string) || (assertInitialized() && mVertexShadersLoaded != 1) ) { return false; |