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authorDave Parks <davep@lindenlab.com>2011-05-04 16:44:10 -0500
committerDave Parks <davep@lindenlab.com>2011-05-04 16:44:10 -0500
commit5d33a55c08be0a2bd1a5f6185039754ed46379d0 (patch)
treea9035e2ed5086fba7bf0835817250c7a59a0a4fa /indra/newview/pipeline.cpp
parentf3b0b5f3f1654a1df30d4516aca328f3add31fa0 (diff)
SH-1455 Faster, better, more reliable disabling of DoF effect when edit menu is open and when effect is opted out of.
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp181
1 files changed, 94 insertions, 87 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 21fbe52ccd..02c17f9e78 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -6275,128 +6275,135 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
if (LLPipeline::sRenderDeferred && !LLViewerCamera::getInstance()->cameraUnderWater())
{
+ bool dof_enabled = true;
+
LLGLSLShader* shader = &gDeferredPostProgram;
if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2)
{
shader = &gDeferredGIFinalProgram;
+ dof_enabled = false;
+ }
+ else if (LLToolMgr::getInstance()->inBuildMode() || !gSavedSettings.getBOOL("RenderDepthOfField"))
+ { //squish focal length when in build mode (or if DoF is disabled) so DoF doesn't make editing objects difficult
+ shader = &gDeferredPostNoDoFProgram;
+ dof_enabled = false;
}
+
LLGLDisable blend(GL_BLEND);
bindDeferredShader(*shader);
- //depth of field focal plane calculations
+ if (dof_enabled)
+ {
+ //depth of field focal plane calculations
- static F32 current_distance = 16.f;
- static F32 start_distance = 16.f;
- static F32 transition_time = 1.f;
+ static F32 current_distance = 16.f;
+ static F32 start_distance = 16.f;
+ static F32 transition_time = 1.f;
- LLVector3 focus_point;
+ LLVector3 focus_point;
- LLViewerObject* obj = LLViewerMediaFocus::getInstance()->getFocusedObject();
- if (obj && obj->mDrawable && obj->isSelected())
- {
- S32 face_idx = LLViewerMediaFocus::getInstance()->getFocusedFace();
- if (obj && obj->mDrawable)
+ LLViewerObject* obj = LLViewerMediaFocus::getInstance()->getFocusedObject();
+ if (obj && obj->mDrawable && obj->isSelected())
{
- LLFace* face = obj->mDrawable->getFace(face_idx);
- if (face)
+ S32 face_idx = LLViewerMediaFocus::getInstance()->getFocusedFace();
+ if (obj && obj->mDrawable)
{
- focus_point = face->getPositionAgent();
+ LLFace* face = obj->mDrawable->getFace(face_idx);
+ if (face)
+ {
+ focus_point = face->getPositionAgent();
+ }
}
}
- }
- if (focus_point.isExactlyZero())
- {
- if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ if (focus_point.isExactlyZero())
{
- focus_point = gDebugRaycastIntersection;
- }
- else if (gAgentCamera.cameraMouselook())
- {
- gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE,
- NULL,
- &focus_point);
- }
- else
- {
- LLViewerObject* obj = gAgentCamera.getFocusObject();
- if (obj)
+ if (LLViewerJoystick::getInstance()->getOverrideCamera())
{
- focus_point = LLVector3(gAgentCamera.getFocusGlobal()-gAgent.getRegion()->getOriginGlobal());
+ focus_point = gDebugRaycastIntersection;
+ }
+ else if (gAgentCamera.cameraMouselook())
+ {
+ gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE,
+ NULL,
+ &focus_point);
}
else
{
- focus_point = gDebugRaycastIntersection;
+ LLViewerObject* obj = gAgentCamera.getFocusObject();
+ if (obj)
+ {
+ focus_point = LLVector3(gAgentCamera.getFocusGlobal()-gAgent.getRegion()->getOriginGlobal());
+ }
+ else
+ {
+ focus_point = gDebugRaycastIntersection;
+ }
}
}
- }
- LLVector3 eye = LLViewerCamera::getInstance()->getOrigin();
- F32 target_distance = 16.f;
- if (!focus_point.isExactlyZero())
- {
- target_distance = LLViewerCamera::getInstance()->getAtAxis() * (focus_point-eye);
- }
-
- if (transition_time >= 1.f &&
- fabsf(current_distance-target_distance)/current_distance > 0.01f)
- { //large shift happened, interpolate smoothly to new target distance
- transition_time = 0.f;
- start_distance = current_distance;
- }
- else if (transition_time < 1.f)
- { //currently in a transition, continue interpolating
- transition_time += 1.f/gSavedSettings.getF32("CameraFocusTransitionTime")*gFrameIntervalSeconds;
- transition_time = llmin(transition_time, 1.f);
+ LLVector3 eye = LLViewerCamera::getInstance()->getOrigin();
+ F32 target_distance = 16.f;
+ if (!focus_point.isExactlyZero())
+ {
+ target_distance = LLViewerCamera::getInstance()->getAtAxis() * (focus_point-eye);
+ }
- F32 t = cosf(transition_time*F_PI+F_PI)*0.5f+0.5f;
- current_distance = start_distance + (target_distance-start_distance)*t;
- }
- else
- { //small or no change, just snap to target distance
- current_distance = target_distance;
- }
+ if (transition_time >= 1.f &&
+ fabsf(current_distance-target_distance)/current_distance > 0.01f)
+ { //large shift happened, interpolate smoothly to new target distance
+ transition_time = 0.f;
+ start_distance = current_distance;
+ }
+ else if (transition_time < 1.f)
+ { //currently in a transition, continue interpolating
+ transition_time += 1.f/gSavedSettings.getF32("CameraFocusTransitionTime")*gFrameIntervalSeconds;
+ transition_time = llmin(transition_time, 1.f);
- //convert to mm
- F32 subject_distance = current_distance*1000.f;
- F32 fnumber = gSavedSettings.getF32("CameraFNumber");
- F32 default_focal_length = gSavedSettings.getF32("CameraFocalLength");
+ F32 t = cosf(transition_time*F_PI+F_PI)*0.5f+0.5f;
+ current_distance = start_distance + (target_distance-start_distance)*t;
+ }
+ else
+ { //small or no change, just snap to target distance
+ current_distance = target_distance;
+ }
- if (LLToolMgr::getInstance()->inBuildMode() || !gSavedSettings.getBOOL("RenderDepthOfField"))
- { //squish focal length when in build mode (or if DoF is disabled) so DoF doesn't make editing objects difficult
- default_focal_length = 5.f;
- }
+ //convert to mm
+ F32 subject_distance = current_distance*1000.f;
+ F32 fnumber = gSavedSettings.getF32("CameraFNumber");
+ F32 default_focal_length = gSavedSettings.getF32("CameraFocalLength");
- F32 fov = LLViewerCamera::getInstance()->getView();
+ F32 fov = LLViewerCamera::getInstance()->getView();
- const F32 default_fov = gSavedSettings.getF32("CameraFieldOfView") * F_PI/180.f;
- //const F32 default_aspect_ratio = gSavedSettings.getF32("CameraAspectRatio");
+ const F32 default_fov = gSavedSettings.getF32("CameraFieldOfView") * F_PI/180.f;
+ //const F32 default_aspect_ratio = gSavedSettings.getF32("CameraAspectRatio");
- //F32 aspect_ratio = (F32) mScreen.getWidth()/(F32)mScreen.getHeight();
+ //F32 aspect_ratio = (F32) mScreen.getWidth()/(F32)mScreen.getHeight();
- F32 dv = 2.f*default_focal_length * tanf(default_fov/2.f);
- //F32 dh = 2.f*default_focal_length * tanf(default_fov*default_aspect_ratio/2.f);
+ F32 dv = 2.f*default_focal_length * tanf(default_fov/2.f);
+ //F32 dh = 2.f*default_focal_length * tanf(default_fov*default_aspect_ratio/2.f);
- F32 focal_length = dv/(2*tanf(fov/2.f));
+ F32 focal_length = dv/(2*tanf(fov/2.f));
- //F32 tan_pixel_angle = tanf(LLDrawable::sCurPixelAngle);
+ //F32 tan_pixel_angle = tanf(LLDrawable::sCurPixelAngle);
- // from wikipedia -- c = |s2-s1|/s2 * f^2/(N(S1-f))
- // where N = fnumber
- // s2 = dot distance
- // s1 = subject distance
- // f = focal length
- //
-
- F32 blur_constant = focal_length*focal_length/(fnumber*(subject_distance-focal_length));
- blur_constant /= 1000.f; //convert to meters for shader
- F32 magnification = focal_length/(subject_distance-focal_length);
-
- shader->uniform1f("focal_distance", -subject_distance/1000.f);
- shader->uniform1f("blur_constant", blur_constant);
- shader->uniform1f("tan_pixel_angle", tanf(1.f/LLDrawable::sCurPixelAngle));
- shader->uniform1f("magnification", magnification);
+ // from wikipedia -- c = |s2-s1|/s2 * f^2/(N(S1-f))
+ // where N = fnumber
+ // s2 = dot distance
+ // s1 = subject distance
+ // f = focal length
+ //
+
+ F32 blur_constant = focal_length*focal_length/(fnumber*(subject_distance-focal_length));
+ blur_constant /= 1000.f; //convert to meters for shader
+ F32 magnification = focal_length/(subject_distance-focal_length);
+
+ shader->uniform1f("focal_distance", -subject_distance/1000.f);
+ shader->uniform1f("blur_constant", blur_constant);
+ shader->uniform1f("tan_pixel_angle", tanf(1.f/LLDrawable::sCurPixelAngle));
+ shader->uniform1f("magnification", magnification);
+ }
S32 channel = shader->enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_RECT_TEXTURE);
if (channel > -1)