diff options
author | Geenz <geenz@geenzo.com> | 2019-03-29 08:11:56 -0700 |
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committer | Geenz <geenz@geenzo.com> | 2019-03-29 08:11:56 -0700 |
commit | 57d88a8a98ef8663b9064b12143beb4068e58f86 (patch) | |
tree | 8b37cf56aa5e6d0882caee2bcd79b22c90f5350b /indra/newview/pipeline.cpp | |
parent | 3fa8b844c39311a2e4e319a8d4f7ab2c848ae140 (diff) |
Gamma correction pass 2:
Make sure lights are in the correct color space.
Bonus: cache the sRGB color in setLightColor on point and spot lights. Frees up a pow and some multiplies on the CPU every frame.
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 21 |
1 files changed, 4 insertions, 17 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 658410fd3d..2a7cac3eda 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -8368,7 +8368,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_ shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff); shader.uniform4fv(LLShaderMgr::SUNLIGHT_COLOR, 1, mSunDiffuse.mV); - shader.uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, 1, mMoonDiffuse.mV); + shader.uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, 1, srgbColor4(mMoonDiffuse).mV); LLEnvironment& environment = LLEnvironment::instance(); shader.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); @@ -8705,7 +8705,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target) const F32* c = center.getF32ptr(); F32 s = volume->getLightRadius(); - LLColor3 col = volume->getLightColor(); + LLColor3 col = volume->getLightsRGBColor(); if (col.magVecSquared() < 0.001f) { @@ -8742,10 +8742,6 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target) continue; } - /*col.mV[0] = powf(col.mV[0], 2.2f); - col.mV[1] = powf(col.mV[1], 2.2f); - col.mV[2] = powf(col.mV[2], 2.2f);*/ - LL_RECORD_BLOCK_TIME(FTM_LOCAL_LIGHTS); gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c); gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s); @@ -8801,7 +8797,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target) setupSpotLight(gDeferredSpotLightProgram, drawablep); - LLColor3 col = volume->getLightColor(); + LLColor3 col = volume->getLightsRGBColor(); /*col.mV[0] = powf(col.mV[0], 2.2f); col.mV[1] = powf(col.mV[1], 2.2f); col.mV[2] = powf(col.mV[2], 2.2f);*/ @@ -8850,12 +8846,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target) col[count] = light_colors.front(); light_colors.pop_front(); - /*col[count].mV[0] = powf(col[count].mV[0], 2.2f); - col[count].mV[1] = powf(col[count].mV[1], 2.2f); - col[count].mV[2] = powf(col[count].mV[2], 2.2f);*/ - far_z = llmin(light[count].mV[2]-light[count].mV[3], far_z); - //col[count] = pow4fsrgb(col[count], 2.2f); count++; if (count == max_count || fullscreen_lights.empty()) { @@ -8897,11 +8888,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target) setupSpotLight(gDeferredMultiSpotLightProgram, drawablep); - LLColor3 col = volume->getLightColor(); - - /*col.mV[0] = powf(col.mV[0], 2.2f); - col.mV[1] = powf(col.mV[1], 2.2f); - col.mV[2] = powf(col.mV[2], 2.2f);*/ + LLColor3 col = volume->getLightsRGBColor(); gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s); |