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authorGraham Linden <graham@lindenlab.com>2019-05-04 09:11:59 -0700
committerGraham Linden <graham@lindenlab.com>2019-05-04 09:11:59 -0700
commit42397056089245da248d1aae6318239e90fbf866 (patch)
tree8ac6dc7ea7160a12f8b82216d474cb9470870ac4 /indra/newview/pipeline.cpp
parent24acb7d5c3b6c3af4d7d814b8ccb0b9652eb38d3 (diff)
Fix broken water reflection/refraction mix.
Restore 1.0 alpha to prevent atmo being applied directly to water. Fix broken shadow frust generation.
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 9d8f5721d2..f1a75f1277 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -10181,8 +10181,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
//LLVector3 n = RenderShadowNearDist;
//F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] };
- LLVector3 caster_dir(environment.getIsSunUp() ? LLVector3(environment.getClampedSunNorm()) :
- environment.getIsMoonUp() ? LLVector3(environment.getClampedMoonNorm()) : LLVector3(0,0,1));
+ LLVector3 caster_dir(environment.getIsSunUp() ? mSunDir : mMoonDir);
//put together a universal "near clip" plane for shadow frusta
LLPlane shadow_near_clip;