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authorDave Parks <davep@lindenlab.com>2011-01-19 23:16:53 -0600
committerDave Parks <davep@lindenlab.com>2011-01-19 23:16:53 -0600
commit32c4a448b113731a8c9ae32613fe4aa50b5c9997 (patch)
treef4231956ae7ed383392f5a724df6df838d5eb74f /indra/newview/pipeline.cpp
parentf3493d41655e357374e6a7122e19d463100bb27c (diff)
SH-571 Fix for shadows disappearing for a frame whenever an object switches octree nodes. Regressed EXT-7155 so fix for regression included.
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp15
1 files changed, 6 insertions, 9 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 2488e80bfb..c1b3ad99b2 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -284,7 +284,6 @@ BOOL LLPipeline::sRenderFrameTest = FALSE;
BOOL LLPipeline::sRenderAttachedLights = TRUE;
BOOL LLPipeline::sRenderAttachedParticles = TRUE;
BOOL LLPipeline::sRenderDeferred = FALSE;
-BOOL LLPipeline::sAllowRebuildPriorityGroup = FALSE ;
S32 LLPipeline::sVisibleLightCount = 0;
F32 LLPipeline::sMinRenderSize = 0.f;
@@ -2112,12 +2111,6 @@ void LLPipeline::updateGL()
void LLPipeline::rebuildPriorityGroups()
{
- if(!sAllowRebuildPriorityGroup)
- {
- return ;
- }
- sAllowRebuildPriorityGroup = FALSE ;
-
LLTimer update_timer;
LLMemType mt(LLMemType::MTYPE_PIPELINE);
@@ -2502,6 +2495,11 @@ void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags f
{
LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_REBUILD);
+ if (drawablep)
+ {
+ LLVOVolume* volume = drawablep->getVOVolume();
+ }
+
if (drawablep && !drawablep->isDead() && assertInitialized())
{
if (!drawablep->isState(LLDrawable::BUILT))
@@ -2635,7 +2633,7 @@ void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera)
void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera)
{
LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
- if (!sShadowRender && bridge->getSpatialGroup()->changeLOD())
+ if (bridge->getSpatialGroup()->changeLOD())
{
bool force_update = false;
bridge->updateDistance(camera, force_update);
@@ -6139,7 +6137,6 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
LLGLDisable blend(GL_BLEND);
bindDeferredShader(*shader);
-
//depth of field focal plane calculations
F32 subject_distance = 16.f;