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authorNat Goodspeed <nat@lindenlab.com>2015-05-20 10:56:09 -0400
committerNat Goodspeed <nat@lindenlab.com>2015-05-20 10:56:09 -0400
commit107b9bcb70e785c2d12515e38b8b296eea7ab8d8 (patch)
tree6631d2278f7d036e30c309285fd9e201c41f4e9b /indra/newview/pipeline.cpp
parentfde0868231a25b8c9ce03a86cb53f1738d35688d (diff)
MAINT-5232: Introduce SUBSYSTEM_CLEANUP() macro
and use it for existing LLSomeClass::cleanupClass() calls. This logs the fact of making the call, as well as making it.
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rwxr-xr-xindra/newview/pipeline.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 03712c1065..9c1b78626f 100755
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -115,6 +115,7 @@
#include "llpathfindingpathtool.h"
#include "llscenemonitor.h"
#include "llprogressview.h"
+#include "llcleanup.h"
#ifdef _DEBUG
// Debug indices is disabled for now for debug performance - djs 4/24/02
@@ -7373,7 +7374,7 @@ void LLPipeline::doResetVertexBuffers(bool forced)
}
LLVOPartGroup::destroyGL();
- LLVertexBuffer::cleanupClass();
+ SUBSYSTEM_CLEANUP(LLVertexBuffer);
//delete all name pool caches
LLGLNamePool::cleanupPools();