diff options
author | Dave Parks <davep@lindenlab.com> | 2010-12-02 21:33:03 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2010-12-02 21:33:03 -0600 |
commit | 0be7fcf2a95a6d885bbef583966757d12fc9d18c (patch) | |
tree | e41167b201b3af5a291576c7c78bdde670f982ec /indra/newview/pipeline.cpp | |
parent | 447e697e33bc6b0643524faa68614e087e936187 (diff) |
SH-373 Update glext.h, disable anti-aliasing on ATI when rendering deferred. Get rid of RenderUseFBO debug setting (only use FBO when rendering deferred). Use GL_ARB_framebuffer_objects instead of GL_EXT_...
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 26 |
1 files changed, 15 insertions, 11 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 78d1044ff3..e3f397e291 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -563,6 +563,11 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) //never use more than 4 samples for render targets U32 samples = llmin(gSavedSettings.getU32("RenderFSAASamples"), (U32) 4); + if (gGLManager.mIsATI) + { //disable multisampling of render targets where ATI is involved + samples = 0; + } + U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor"); if (res_mod > 1 && res_mod < resX && res_mod < resY) @@ -691,8 +696,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE); } - - if (LLRenderTarget::sUseFBO && gGLManager.mHasFramebufferMultisample && samples > 1) + if (LLRenderTarget::sUseFBO && samples > 1) { mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples); if (LLPipeline::sRenderDeferred) @@ -977,7 +981,7 @@ BOOL LLPipeline::canUseWindLightShadersOnObjects() const BOOL LLPipeline::canUseAntiAliasing() const { - return TRUE; //(gSavedSettings.getBOOL("RenderUseFBO")); + return TRUE; } void LLPipeline::unloadShaders() @@ -6031,21 +6035,21 @@ void apply_cube_face_rotation(U32 face) void validate_framebuffer_object() { GLenum status; - status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); + status = glCheckFramebufferStatusARB(GL_FRAMEBUFFER_EXT); switch(status) { - case GL_FRAMEBUFFER_COMPLETE_EXT: + case GL_FRAMEBUFFER_COMPLETE: //framebuffer OK, no error. break; - case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: + case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: // frame buffer not OK: probably means unsupported depth buffer format - llerrs << "Framebuffer Incomplete Dimensions." << llendl; + llerrs << "Framebuffer Incomplete Missing Attachment." << llendl; break; - case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: + case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: // frame buffer not OK: probably means unsupported depth buffer format llerrs << "Framebuffer Incomplete Attachment." << llendl; break; - case GL_FRAMEBUFFER_UNSUPPORTED_EXT: + case GL_FRAMEBUFFER_UNSUPPORTED: /* choose different formats */ llerrs << "Framebuffer unsupported." << llendl; break; @@ -6283,7 +6287,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) if (LLRenderTarget::sUseFBO) { LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + glBindFramebufferARB(GL_FRAMEBUFFER, 0); } gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; @@ -7034,7 +7038,7 @@ void LLPipeline::renderDeferredLighting() mLuminanceMap.flush(); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLuminanceMap.getTexture(), true); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); - glGenerateMipmapEXT(GL_TEXTURE_2D); + glGenerateMipmapARB(GL_TEXTURE_2D); } } |