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authorDebi King (Dessie) <dessie@lindenlab.com>2012-02-06 14:52:11 -0500
committerDebi King (Dessie) <dessie@lindenlab.com>2012-02-06 14:52:11 -0500
commit041f1c1b03e2eee5d08c2b37883ebf5d5f9671df (patch)
tree497c21c74f6aec3d2377d801324a6e6a2ea796fe /indra/newview/pipeline.cpp
parentd0da897b24c41983db5a848eced8e71520d85a1b (diff)
parent54bc900c952b964206d484aa0b92e42238819fc6 (diff)
merge
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp13
1 files changed, 9 insertions, 4 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 8449e74fb6..c523a78b22 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -1217,10 +1217,12 @@ void LLPipeline::restoreGL()
BOOL LLPipeline::canUseVertexShaders()
{
+ static const std::string vertex_shader_enable_feature_string = "VertexShaderEnable";
+
if (sDisableShaders ||
!gGLManager.mHasVertexShader ||
!gGLManager.mHasFragmentShader ||
- !LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable") ||
+ !LLFeatureManager::getInstance()->isFeatureAvailable(vertex_shader_enable_feature_string) ||
(assertInitialized() && mVertexShadersLoaded != 1) )
{
return FALSE;
@@ -3765,6 +3767,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
LLAppViewer::instance()->pingMainloopTimeout("Pipeline:ForceVBO");
// Initialize lots of GL state to "safe" values
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadIdentity();
gGL.matrixMode(LLRender::MM_MODELVIEW);
@@ -5296,7 +5299,8 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
light_state->setConstantAttenuation(0.f);
if (sRenderDeferred)
{
- light_state->setLinearAttenuation(light_radius*1.5f);
+ F32 size = light_radius*1.5f;
+ light_state->setLinearAttenuation(size*size);
light_state->setQuadraticAttenuation(light->getLightFalloff()*0.5f+1.f);
}
else
@@ -5318,7 +5322,8 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
light_state->setSpotCutoff(90.f);
light_state->setSpotExponent(2.f);
- light_state->setSpecular(LLColor4::black);
+ const LLColor4 specular(0.f, 0.f, 0.f, 0.f);
+ light_state->setSpecular(specular);
}
else // omnidirectional (point) light
{
@@ -9419,7 +9424,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
assertInitialized();
- BOOL muted = LLMuteList::getInstance()->isMuted(avatar->getID());
+ bool muted = avatar->isVisuallyMuted();
pushRenderTypeMask();