diff options
author | Xiaohong Bao <bao@lindenlab.com> | 2011-02-23 10:44:59 -0700 |
---|---|---|
committer | Xiaohong Bao <bao@lindenlab.com> | 2011-02-23 10:44:59 -0700 |
commit | 01cdeb0cdd8c48b76a229d42ced4e5563cd18c5c (patch) | |
tree | e7b7ca976f17c8af3c8a2648a801030594e94c8c /indra/newview/pipeline.cpp | |
parent | 7daa3d1ca10199468946feef0ce8eb67489deee0 (diff) | |
parent | ff5e3f5c2e566f3a8e86efaa763f7b12e07eeb53 (diff) |
Merge from viewer-development
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 324 |
1 files changed, 87 insertions, 237 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 7c69af17f2..53564ec0f8 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -64,6 +64,8 @@ #include "llfloaterreg.h" #include "llgldbg.h" #include "llhudmanager.h" +#include "llhudnametag.h" +#include "llhudtext.h" #include "lllightconstants.h" #include "llresmgr.h" #include "llselectmgr.h" @@ -129,8 +131,6 @@ static S32 sDelayedVBOEnable = 0; BOOL gAvatarBacklight = FALSE; -BOOL gRenderForSelect = FALSE; - BOOL gDebugPipeline = FALSE; LLPipeline gPipeline; const LLMatrix4* gGLLastMatrix = NULL; @@ -551,7 +551,8 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) mScreenWidth = resX; mScreenHeight = resY; - U32 samples = gSavedSettings.getU32("RenderFSAASamples"); + //never use more than 4 samples for render targets + U32 samples = llmin(gSavedSettings.getU32("RenderFSAASamples"), (U32) 4); U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor"); if (res_mod > 1 && res_mod < resX && res_mod < resY) @@ -572,8 +573,6 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); addDeferredAttachments(mDeferredScreen); - // always set viewport to desired size, since allocate resets the viewport - mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); @@ -616,7 +615,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) } - if (gGLManager.mHasFramebufferMultisample && samples > 1) + if (LLRenderTarget::sUseFBO && gGLManager.mHasFramebufferMultisample && samples > 1) { mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples); if (LLPipeline::sRenderDeferred) @@ -648,14 +647,14 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) //static void LLPipeline::updateRenderDeferred() { - BOOL deferred = (gSavedSettings.getBOOL("RenderDeferred") && - LLRenderTarget::sUseFBO && - LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && - gSavedSettings.getBOOL("VertexShaderEnable") && - gSavedSettings.getBOOL("RenderAvatarVP") && - (gSavedSettings.getBOOL("WindLightUseAtmosShaders")) ? TRUE : FALSE) && - !gUseWireframe; - + BOOL deferred = ((gSavedSettings.getBOOL("RenderDeferred") && + LLRenderTarget::sUseFBO && + LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && + gSavedSettings.getBOOL("VertexShaderEnable") && + gSavedSettings.getBOOL("RenderAvatarVP") && + gSavedSettings.getBOOL("WindLightUseAtmosShaders")) ? TRUE : FALSE) && + !gUseWireframe; + sRenderDeferred = deferred; } @@ -892,7 +891,7 @@ BOOL LLPipeline::canUseWindLightShadersOnObjects() const BOOL LLPipeline::canUseAntiAliasing() const { - return (gSavedSettings.getBOOL("RenderUseFBO")); + return TRUE; //(gSavedSettings.getBOOL("RenderUseFBO")); } void LLPipeline::unloadShaders() @@ -1657,20 +1656,14 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl camera.disableUserClipPlane(); - if (gSky.mVOSkyp.notNull() && gSky.mVOSkyp->mDrawable.notNull()) - { - // Hack for sky - always visible. - if (hasRenderType(LLPipeline::RENDER_TYPE_SKY)) - { - gSky.mVOSkyp->mDrawable->setVisible(camera); - sCull->pushDrawable(gSky.mVOSkyp->mDrawable); - gSky.updateCull(); - stop_glerror(); - } - } - else + if (hasRenderType(LLPipeline::RENDER_TYPE_SKY) && + gSky.mVOSkyp.notNull() && + gSky.mVOSkyp->mDrawable.notNull()) { - llinfos << "No sky drawable!" << llendl; + gSky.mVOSkyp->mDrawable->setVisible(camera); + sCull->pushDrawable(gSky.mVOSkyp->mDrawable); + gSky.updateCull(); + stop_glerror(); } if (hasRenderType(LLPipeline::RENDER_TYPE_GROUND) && @@ -1994,12 +1987,12 @@ void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera) if(drawablep && !drawablep->isDead()) { - if (drawablep->isSpatialBridge()) - { + if (drawablep->isSpatialBridge()) + { const LLDrawable* root = ((LLSpatialBridge*) drawablep)->mDrawable; llassert(root); // trying to catch a bad assumption if (root && // // this test may not be needed, see above - root->getVObj()->isAttachment()) + root->getVObj()->isAttachment()) { LLDrawable* rootparent = root->getParent(); if (rootparent) // this IS sometimes NULL @@ -2007,24 +2000,24 @@ void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera) LLViewerObject *vobj = rootparent->getVObj(); llassert(vobj); // trying to catch a bad assumption if (vobj) // this test may not be needed, see above - { + { const LLVOAvatar* av = vobj->asAvatar(); - if (av && av->isImpostor()) - { - return; - } - } + if (av && av->isImpostor()) + { + return; + } + } } } - sCull->pushBridge((LLSpatialBridge*) drawablep); - } - else - { - sCull->pushDrawable(drawablep); - } + sCull->pushBridge((LLSpatialBridge*) drawablep); + } + else + { + sCull->pushDrawable(drawablep); + } - drawablep->setVisible(camera); -} + drawablep->setVisible(camera); + } } void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion) @@ -2133,6 +2126,7 @@ void LLPipeline::shiftObjects(const LLVector3 &offset) } LLHUDText::shiftAll(offset); + LLHUDNameTag::shiftAll(offset); display_update_camera(); } @@ -2239,6 +2233,7 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) LLPipeline::RENDER_TYPE_TERRAIN, LLPipeline::RENDER_TYPE_TREE, LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_VOIDWATER, LLPipeline::RENDER_TYPE_WATER, LLPipeline::END_RENDER_TYPES)) { @@ -3830,185 +3825,6 @@ void LLPipeline::renderDebug() gGL.flush(); } -void LLPipeline::renderForSelect(std::set<LLViewerObject*>& objects, BOOL render_transparent, const LLRect& screen_rect) -{ - assertInitialized(); - - gGL.setColorMask(true, false); - gPipeline.resetDrawOrders(); - - LLViewerCamera* camera = LLViewerCamera::getInstance(); - for (std::set<LLViewerObject*>::iterator iter = objects.begin(); iter != objects.end(); ++iter) - { - stateSort((*iter)->mDrawable, *camera); - } - - LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_SELECT); - - - - glMatrixMode(GL_MODELVIEW); - - LLGLSDefault gls_default; - LLGLSObjectSelect gls_object_select; - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLGLDepthTest gls_depth(GL_TRUE,GL_TRUE); - disableLights(); - - LLVertexBuffer::unbind(); - - //for each drawpool - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - U32 last_type = 0; - - // If we don't do this, we crash something on changing graphics settings - // from Medium -> Low, because we unload all the shaders and the - // draw pools aren't aware. I don't know if this has to be a separate - // loop before actual rendering. JC - for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) - { - LLDrawPool *poolp = *iter; - if (poolp->isFacePool() && hasRenderType(poolp->getType())) - { - poolp->prerender(); - } - } - for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) - { - LLDrawPool *poolp = *iter; - if (poolp->isFacePool() && hasRenderType(poolp->getType())) - { - LLFacePool* face_pool = (LLFacePool*) poolp; - face_pool->renderForSelect(); - LLVertexBuffer::unbind(); - gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); - - if (poolp->getType() != last_type) - { - last_type = poolp->getType(); - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - } - } - } - - LLGLEnable alpha_test(GL_ALPHA_TEST); - if (render_transparent) - { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.f); - } - else - { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.2f); - } - - gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_VERT_COLOR); - gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_VERT_ALPHA); - - U32 prim_mask = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_TEXCOORD0; - - for (std::set<LLViewerObject*>::iterator i = objects.begin(); i != objects.end(); ++i) - { - LLViewerObject* vobj = *i; - LLDrawable* drawable = vobj->mDrawable; - if (vobj->isDead() || - vobj->isHUDAttachment() || - (LLSelectMgr::getInstance()->mHideSelectedObjects && vobj->isSelected()) || - drawable->isDead() || - !hasRenderType(drawable->getRenderType())) - { - continue; - } - - for (S32 j = 0; j < drawable->getNumFaces(); ++j) - { - LLFace* facep = drawable->getFace(j); - if (!facep->getPool()) - { - facep->renderForSelect(prim_mask); - } - } - } - - // pick HUD objects - if (isAgentAvatarValid() && sShowHUDAttachments) - { - glh::matrix4f save_proj(glh_get_current_projection()); - glh::matrix4f save_model(glh_get_current_modelview()); - - setup_hud_matrices(screen_rect); - for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin(); - iter != gAgentAvatarp->mAttachmentPoints.end(); ) - { - LLVOAvatar::attachment_map_t::iterator curiter = iter++; - LLViewerJointAttachment* attachment = curiter->second; - if (attachment->getIsHUDAttachment()) - { - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) - { - if (LLViewerObject* attached_object = (*attachment_iter)) - { - LLDrawable* drawable = attached_object->mDrawable; - if (drawable->isDead()) - { - continue; - } - - for (S32 j = 0; j < drawable->getNumFaces(); ++j) - { - LLFace* facep = drawable->getFace(j); - if (!facep->getPool()) - { - facep->renderForSelect(prim_mask); - } - } - - //render child faces - LLViewerObject::const_child_list_t& child_list = attached_object->getChildren(); - for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); - iter != child_list.end(); iter++) - { - LLViewerObject* child = *iter; - LLDrawable* child_drawable = child->mDrawable; - for (S32 l = 0; l < child_drawable->getNumFaces(); ++l) - { - LLFace* facep = child_drawable->getFace(l); - if (!facep->getPool()) - { - facep->renderForSelect(prim_mask); - } - } - } - } - } - } - } - - glMatrixMode(GL_PROJECTION); - glLoadMatrixf(save_proj.m); - glh_set_current_projection(save_proj); - - glMatrixMode(GL_MODELVIEW); - glLoadMatrixf(save_model.m); - glh_set_current_modelview(save_model); - - - } - - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); - - LLVertexBuffer::unbind(); - - gGL.setColorMask(true, true); -} - void LLPipeline::rebuildPools() { LLMemType mt(LLMemType::MTYPE_PIPELINE_REBUILD_POOLS); @@ -5030,6 +4846,10 @@ void LLPipeline::setLight(LLDrawable *drawablep, BOOL is_light) void LLPipeline::toggleRenderType(U32 type) { gPipeline.mRenderTypeEnabled[type] = !gPipeline.mRenderTypeEnabled[type]; + if (type == LLPipeline::RENDER_TYPE_WATER) + { + gPipeline.mRenderTypeEnabled[LLPipeline::RENDER_TYPE_VOIDWATER] = !gPipeline.mRenderTypeEnabled[LLPipeline::RENDER_TYPE_VOIDWATER]; + } } //static @@ -5352,7 +5172,8 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, ++iter) { LLVOAvatar* av = (LLVOAvatar*) *iter; - if (av->mNameText.notNull() && av->mNameText->lineSegmentIntersect(start, local_end, position)) + if (av->mNameText.notNull() + && av->mNameText->lineSegmentIntersect(start, local_end, position)) { drawable = av->mDrawable; local_end = position; @@ -5512,7 +5333,25 @@ void LLPipeline::setUseVBO(BOOL use_vbo) } resetVertexBuffers(); - LLVertexBuffer::initClass(use_vbo); + LLVertexBuffer::initClass(use_vbo, gSavedSettings.getBOOL("RenderVBOMappingDisable")); + } +} + +void LLPipeline::setDisableVBOMapping(BOOL no_vbo_mapping) +{ + if (LLVertexBuffer::sEnableVBOs && no_vbo_mapping != LLVertexBuffer::sDisableVBOMapping) + { + if (no_vbo_mapping) + { + llinfos << "Disabling VBO glMapBufferARB." << llendl; + } + else + { + llinfos << "Enabling VBO glMapBufferARB." << llendl; + } + + resetVertexBuffers(); + LLVertexBuffer::initClass(true, no_vbo_mapping); } } @@ -5631,7 +5470,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) gGL.setColorMask(true, true); glClearColor(0,0,0,0); - if (for_snapshot) + /*if (for_snapshot) { gGL.getTexUnit(0)->bind(&mGlow[1]); { @@ -5642,14 +5481,21 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) // If the snapshot is constructed from tiles, calculate which // tile we're in. - const S32 num_horizontal_tiles = llceil(zoom_factor); - const LLVector2 tile(subfield % num_horizontal_tiles, - (S32)(subfield / num_horizontal_tiles)); - llassert(zoom_factor > 0.0); // Non-zero, non-negative. - const F32 tile_size = 1.0/zoom_factor; - - tc1 = tile*tile_size; // Top left texture coordinates - tc2 = (tile+LLVector2(1,1))*tile_size; // Bottom right texture coordinates + + //from LLViewerCamera::setPerpsective + if (zoom_factor > 1.f) + { + int pos_y = subfield / llceil(zoom_factor); + int pos_x = subfield - (pos_y*llceil(zoom_factor)); + F32 size = 1.f/zoom_factor; + + tc1.set(pos_x*size, pos_y*size); + tc2 = tc1 + LLVector2(size,size); + } + else + { + tc2.set(1,1); + } LLGLEnable blend(GL_BLEND); gGL.setSceneBlendType(LLRender::BT_ADD); @@ -5682,7 +5528,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) glPopMatrix(); return; - } + }*/ { { @@ -7356,6 +7202,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) gPipeline.pushRenderTypeMask(); clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER, + LLPipeline::RENDER_TYPE_VOIDWATER, LLPipeline::RENDER_TYPE_GROUND, LLPipeline::RENDER_TYPE_SKY, LLPipeline::RENDER_TYPE_CLOUDS, @@ -7408,6 +7255,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) { camera.setFar(camera_in.getFar()); clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER, + LLPipeline::RENDER_TYPE_VOIDWATER, LLPipeline::RENDER_TYPE_GROUND, END_RENDER_TYPES); stop_glerror(); @@ -7924,6 +7772,7 @@ void LLPipeline::generateGI(LLCamera& camera, LLVector3& lightDir, std::vector<L LLPipeline::RENDER_TYPE_TREE, LLPipeline::RENDER_TYPE_TERRAIN, LLPipeline::RENDER_TYPE_WATER, + LLPipeline::RENDER_TYPE_VOIDWATER, LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW, LLPipeline::RENDER_TYPE_AVATAR, LLPipeline::RENDER_TYPE_PASS_SIMPLE, @@ -8107,6 +7956,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) LLPipeline::RENDER_TYPE_TREE, LLPipeline::RENDER_TYPE_TERRAIN, LLPipeline::RENDER_TYPE_WATER, + LLPipeline::RENDER_TYPE_VOIDWATER, LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW, LLPipeline::RENDER_TYPE_PASS_SIMPLE, LLPipeline::RENDER_TYPE_PASS_BUMP, @@ -8812,7 +8662,7 @@ void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL textu void LLPipeline::generateImpostor(LLVOAvatar* avatar) { - LLMemType mt_gi(LLMemType::MTYPE_PIPELINE_GENERATE_IMPOSTOR); + LLMemType mt_gi(LLMemType::MTYPE_PIPELINE_GENERATE_IMPOSTOR); LLGLState::checkStates(); LLGLState::checkTextureChannels(); LLGLState::checkClientArrays(); |