summaryrefslogtreecommitdiff
path: root/indra/newview/pipeline.cpp
diff options
context:
space:
mode:
authorDave Parks <davep@lindenlab.com>2011-11-21 16:01:15 -0600
committerDave Parks <davep@lindenlab.com>2011-11-21 16:01:15 -0600
commit0071e6576f694f9f8ed1bc6537a6201c08dc79dd (patch)
tree5986423bc1e33615508c32ee32d558ccd0ce2de3 /indra/newview/pipeline.cpp
parent17ca9f9ae7b80dd9797408487499e9d3168c6291 (diff)
parent08f364bfc9aaeb771145d660287427c41b1dc0bf (diff)
merge
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp27
1 files changed, 22 insertions, 5 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index d8e271811a..f3d5f94813 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -6159,13 +6159,13 @@ void LLPipeline::resetVertexBuffers()
LLVertexBuffer::initClass(LLVertexBuffer::sEnableVBOs, LLVertexBuffer::sDisableVBOMapping);
}
-void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture)
+void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture, BOOL batch_texture)
{
LLMemType mt_ro(LLMemType::MTYPE_PIPELINE_RENDER_OBJECTS);
assertInitialized();
gGL.loadMatrix(gGLModelView);
gGLLastMatrix = NULL;
- mSimplePool->pushBatches(type, mask);
+ mSimplePool->pushBatches(type, mask, texture, batch_texture);
gGL.loadMatrix(gGLModelView);
gGLLastMatrix = NULL;
}
@@ -8195,7 +8195,14 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
}
LLPipeline::sShadowRender = TRUE;
- U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_FULLBRIGHT, LLRenderPass::PASS_SHINY, LLRenderPass::PASS_BUMP, LLRenderPass::PASS_FULLBRIGHT_SHINY };
+ U32 types[] = {
+ LLRenderPass::PASS_SIMPLE,
+ LLRenderPass::PASS_FULLBRIGHT,
+ LLRenderPass::PASS_SHINY,
+ LLRenderPass::PASS_BUMP,
+ LLRenderPass::PASS_FULLBRIGHT_SHINY
+ };
+
LLGLEnable cull(GL_CULL_FACE);
if (use_shader)
@@ -8267,7 +8274,15 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
LLFastTimer ftm(FTM_SHADOW_ALPHA);
gDeferredShadowAlphaMaskProgram.bind();
gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f);
- renderObjects(LLRenderPass::PASS_ALPHA_SHADOW, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR, TRUE);
+
+ U32 mask = LLVertexBuffer::MAP_VERTEX |
+ LLVertexBuffer::MAP_TEXCOORD0 |
+ LLVertexBuffer::MAP_COLOR |
+ LLVertexBuffer::MAP_TEXTURE_INDEX;
+
+ renderObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE);
+ renderObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE);
+ renderObjects(LLRenderPass::PASS_ALPHA, mask, TRUE, TRUE);
gDeferredTreeShadowProgram.bind();
gDeferredTreeShadowProgram.setMinimumAlpha(0.598f);
renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE);
@@ -8589,7 +8604,9 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
LLPipeline::RENDER_TYPE_TERRAIN,
LLPipeline::RENDER_TYPE_WATER,
LLPipeline::RENDER_TYPE_VOIDWATER,
- LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
LLPipeline::RENDER_TYPE_PASS_GRASS,
LLPipeline::RENDER_TYPE_PASS_SIMPLE,
LLPipeline::RENDER_TYPE_PASS_BUMP,