diff options
author | Dave Parks <davep@lindenlab.com> | 2011-11-21 16:01:15 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-11-21 16:01:15 -0600 |
commit | 0071e6576f694f9f8ed1bc6537a6201c08dc79dd (patch) | |
tree | 5986423bc1e33615508c32ee32d558ccd0ce2de3 /indra/newview/pipeline.cpp | |
parent | 17ca9f9ae7b80dd9797408487499e9d3168c6291 (diff) | |
parent | 08f364bfc9aaeb771145d660287427c41b1dc0bf (diff) |
merge
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 27 |
1 files changed, 22 insertions, 5 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index d8e271811a..f3d5f94813 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -6159,13 +6159,13 @@ void LLPipeline::resetVertexBuffers() LLVertexBuffer::initClass(LLVertexBuffer::sEnableVBOs, LLVertexBuffer::sDisableVBOMapping); } -void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture) +void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture, BOOL batch_texture) { LLMemType mt_ro(LLMemType::MTYPE_PIPELINE_RENDER_OBJECTS); assertInitialized(); gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; - mSimplePool->pushBatches(type, mask); + mSimplePool->pushBatches(type, mask, texture, batch_texture); gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; } @@ -8195,7 +8195,14 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera } LLPipeline::sShadowRender = TRUE; - U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_FULLBRIGHT, LLRenderPass::PASS_SHINY, LLRenderPass::PASS_BUMP, LLRenderPass::PASS_FULLBRIGHT_SHINY }; + U32 types[] = { + LLRenderPass::PASS_SIMPLE, + LLRenderPass::PASS_FULLBRIGHT, + LLRenderPass::PASS_SHINY, + LLRenderPass::PASS_BUMP, + LLRenderPass::PASS_FULLBRIGHT_SHINY + }; + LLGLEnable cull(GL_CULL_FACE); if (use_shader) @@ -8267,7 +8274,15 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera LLFastTimer ftm(FTM_SHADOW_ALPHA); gDeferredShadowAlphaMaskProgram.bind(); gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f); - renderObjects(LLRenderPass::PASS_ALPHA_SHADOW, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR, TRUE); + + U32 mask = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_COLOR | + LLVertexBuffer::MAP_TEXTURE_INDEX; + + renderObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE); + renderObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE); + renderObjects(LLRenderPass::PASS_ALPHA, mask, TRUE, TRUE); gDeferredTreeShadowProgram.bind(); gDeferredTreeShadowProgram.setMinimumAlpha(0.598f); renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE); @@ -8589,7 +8604,9 @@ void LLPipeline::generateSunShadow(LLCamera& camera) LLPipeline::RENDER_TYPE_TERRAIN, LLPipeline::RENDER_TYPE_WATER, LLPipeline::RENDER_TYPE_VOIDWATER, - LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW, + LLPipeline::RENDER_TYPE_PASS_ALPHA, + LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK, LLPipeline::RENDER_TYPE_PASS_GRASS, LLPipeline::RENDER_TYPE_PASS_SIMPLE, LLPipeline::RENDER_TYPE_PASS_BUMP, |