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authorPalmer <palmer@lindenlab.com>2009-11-11 15:16:49 -0800
committerPalmer <palmer@lindenlab.com>2009-11-11 15:16:49 -0800
commit6f3536d5979efa6db28098056ab5e3a158020225 (patch)
treeaae087995fa1c3df3cebbdf345fca7a2e7c1b548 /indra/newview/pipeline.cpp
parent7fa698252060a72be6b5ebc52f0ff01bcea6134c (diff)
parent25d8cf689aa04a1bd4ebb336714730d29040d05c (diff)
Merged in viewer 2 changes, adjusted xui problems, added mesh folder type and more mesh inventory type info
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp14
1 files changed, 4 insertions, 10 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index f13bb73acf..2cda9dda01 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -512,8 +512,10 @@ void LLPipeline::destroyGL()
}
}
+static LLFastTimer::DeclareTimer FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture");
void LLPipeline::resizeScreenTexture()
{
+ LLFastTimer ft(FTM_RESIZE_SCREEN_TEXTURE);
if (gPipeline.canUseVertexShaders() && assertInitialized())
{
GLuint resX = gViewerWindow->getWorldViewWidth();
@@ -1470,6 +1472,7 @@ F32 LLPipeline::calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera
F32 dist = lookAt.length();
//ramp down distance for nearby objects
+ //shrink dist by dist/16.
if (dist < 16.f)
{
dist /= 16.f;
@@ -1480,7 +1483,7 @@ F32 LLPipeline::calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera
//get area of circle around node
F32 app_angle = atanf(size.length()/dist);
F32 radius = app_angle*LLDrawable::sCurPixelAngle;
- return radius*radius * 3.14159f;
+ return radius*radius * F_PI;
}
void LLPipeline::grabReferences(LLCullResult& result)
@@ -3011,15 +3014,6 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
LLAppViewer::instance()->pingMainloopTimeout("Pipeline:ForceVBO");
- //by bao
- //fake vertex buffer updating
- //to guaranttee at least updating one VBO buffer every frame
- //to walk around the bug caused by ATI card --> DEV-3855
- //
- if(forceVBOUpdate)
- gSky.mVOSkyp->updateDummyVertexBuffer() ;
-
-
// Initialize lots of GL state to "safe" values
glMatrixMode(GL_TEXTURE);
glLoadIdentity();