diff options
| author | Erik Kundiman <erik@megapahit.org> | 2024-12-15 12:34:37 +0800 |
|---|---|---|
| committer | Erik Kundiman <erik@megapahit.org> | 2024-12-15 12:34:37 +0800 |
| commit | 3316ffb3b571b8730d26d6e8b2ee00fc9cbdf7c0 (patch) | |
| tree | 200cd8497a4fdd782ac4dbfd2ad5fb1632e03275 /indra/newview/pipeline.cpp | |
| parent | d4e433b37af94ee11880deeede74a87a728f4775 (diff) | |
| parent | 5b77436cf0ad749d36e8f0c60077eeb24698d644 (diff) | |
Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into 2024.09-ExtraFPS
Diffstat (limited to 'indra/newview/pipeline.cpp')
| -rw-r--r-- | indra/newview/pipeline.cpp | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 93bfc25ae2..3240e2a663 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -7438,8 +7438,7 @@ void LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst) { { llassert(!gCubeSnapshot); - bool multisample = RenderFSAAType == 1 && mFXAAMap.isComplete(); - LLGLSLShader* shader = &gGlowCombineProgram; + bool multisample = RenderFSAAType == 1 && gFXAAProgram[0].isComplete() && mFXAAMap.isComplete(); // Present everything. if (multisample) @@ -7452,7 +7451,7 @@ void LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst) mFXAAMap.bindTarget(); mFXAAMap.clear(GL_COLOR_BUFFER_BIT); - shader = &gGlowCombineFXAAProgram; + LLGLSLShader* shader = &gGlowCombineFXAAProgram; shader->bind(); S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, src->getUsage()); @@ -7523,7 +7522,7 @@ void LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst) void LLPipeline::generateSMAABuffers(LLRenderTarget* src) { llassert(!gCubeSnapshot); - bool multisample = RenderFSAAType == 2 && mFXAAMap.isComplete() && mSMAABlendBuffer.isComplete(); + bool multisample = RenderFSAAType == 2 && gSMAAEdgeDetectProgram[0].isComplete() && mFXAAMap.isComplete() && mSMAABlendBuffer.isComplete(); // Present everything. if (multisample) @@ -7641,7 +7640,7 @@ void LLPipeline::generateSMAABuffers(LLRenderTarget* src) void LLPipeline::applySMAA(LLRenderTarget* src, LLRenderTarget* dst) { llassert(!gCubeSnapshot); - bool multisample = RenderFSAAType == 2 && mFXAAMap.isComplete() && mSMAABlendBuffer.isComplete(); + bool multisample = RenderFSAAType == 2 && gSMAAEdgeDetectProgram[0].isComplete() && mFXAAMap.isComplete() && mSMAABlendBuffer.isComplete(); // Present everything. if (multisample) |
