summaryrefslogtreecommitdiff
path: root/indra/newview/pipeline.cpp
diff options
context:
space:
mode:
authorDave Parks <davep@lindenlab.com>2011-11-02 13:13:38 -0500
committerDave Parks <davep@lindenlab.com>2011-11-02 13:13:38 -0500
commit2179e1c1f2f3614678d528fe96640728ce663f2e (patch)
treef42b13f36f374e6ba915e85cfacd8ab99183a167 /indra/newview/pipeline.cpp
parent55f69de90c9b32c7fa25f16ec7d1f41064eff614 (diff)
SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 76ddeab203..152f4728dd 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -8154,10 +8154,10 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
{
LLFastTimer ftm(FTM_SHADOW_ALPHA);
gDeferredShadowAlphaMaskProgram.bind();
- gDeferredShadowAlphaMaskProgram.setAlphaRange(0.598f, 1.f);
+ gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f);
renderObjects(LLRenderPass::PASS_ALPHA_SHADOW, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR, TRUE);
gDeferredTreeShadowProgram.bind();
- gDeferredTreeShadowProgram.setAlphaRange(0.598f, 1.f);
+ gDeferredTreeShadowProgram.setMinimumAlpha(0.598f);
renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE);
}