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authorGraham Linden <graham@lindenlab.com>2019-02-11 09:36:01 -0800
committerGraham Linden <graham@lindenlab.com>2019-02-11 09:36:01 -0800
commitaafa561215b7b69a72d00ed709d6411f6438474d (patch)
treea9063b0bd31c0c1932b3193b1164f32e561c4975 /indra/newview/pipeline.cpp
parent3e0c9087cd6b26a64831f99bf9be05daa1dec510 (diff)
SL-10500
Replace clamp on height in atmospherics calcs on fragment shader path. Fix colorspace conversions in material shaders in forward rendering mode. Fix deferred shaders not setting the sun_up_factor uniform and getting moonlight instead of sunlight.
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 8bc8de3dba..efb3b7c69b 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -8507,6 +8507,8 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
shader.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff);
shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff);
+ LLEnvironment& environment = LLEnvironment::instance();
+ shader.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
if (shader.getUniformLocation(LLShaderMgr::DEFERRED_NORM_MATRIX) >= 0)
{