diff options
author | Logan Dethrow <log@lindenlab.com> | 2012-12-13 18:35:07 -0500 |
---|---|---|
committer | Logan Dethrow <log@lindenlab.com> | 2012-12-13 18:35:07 -0500 |
commit | 9015344f8e1d246726a8dc4fbfcefb7e74525e6a (patch) | |
tree | ef17d2dbcc573a3126049e9bc444b78b7507ebc2 /indra/newview/pipeline.cpp | |
parent | 3565f6f36db90e1a9a5918d8087f9dc0ab61eb69 (diff) | |
parent | 18ff702a9965ba8b9a17326b391f8edab01242f6 (diff) |
Merged SH-3339 work with sunshine-internal. Still a WIP.
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 144 |
1 files changed, 104 insertions, 40 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 126e8bc436..bf3d43ced9 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -719,6 +719,8 @@ void LLPipeline::cleanup() mInitialized = FALSE; mDeferredVB = NULL; + + mCubeVB = NULL; } //============================================================================ @@ -790,18 +792,57 @@ void LLPipeline::allocatePhysicsBuffer() } } -void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) +bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) { refreshCachedSettings(); - U32 samples = RenderFSAASamples; + + bool save_settings = sRenderDeferred; + if (save_settings) + { + // Set this flag in case we crash while resizing window or allocating space for deferred rendering targets + gSavedSettings.setBOOL("RenderInitError", TRUE); + gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); + } + + eFBOStatus ret = doAllocateScreenBuffer(resX, resY); + + if (save_settings) + { + // don't disable shaders on next session + gSavedSettings.setBOOL("RenderInitError", FALSE); + gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); + } + + if (ret == FBO_FAILURE) + { //FAILSAFE: screen buffer allocation failed, disable deferred rendering if it's enabled + //NOTE: if the session closes successfully after this call, deferred rendering will be + // disabled on future sessions + if (LLPipeline::sRenderDeferred) + { + gSavedSettings.setBOOL("RenderDeferred", FALSE); + LLPipeline::refreshCachedSettings(); + } + } + + return ret == FBO_SUCCESS_FULLRES; +} - //try to allocate screen buffers at requested resolution and samples + +LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY) +{ + // try to allocate screen buffers at requested resolution and samples // - on failure, shrink number of samples and try again // - if not multisampled, shrink resolution and try again (favor X resolution over Y) // Make sure to call "releaseScreenBuffers" after each failure to cleanup the partially loaded state + U32 samples = RenderFSAASamples; + + eFBOStatus ret = FBO_SUCCESS_FULLRES; if (!allocateScreenBuffer(resX, resY, samples)) { + //failed to allocate at requested specification, return false + ret = FBO_FAILURE; + releaseScreenBuffers(); //reduce number of samples while (samples > 0) @@ -809,7 +850,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) samples /= 2; if (allocateScreenBuffer(resX, resY, samples)) { //success - return; + return FBO_SUCCESS_LOWRES; } releaseScreenBuffers(); } @@ -822,22 +863,23 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) resY /= 2; if (allocateScreenBuffer(resX, resY, samples)) { - return; + return FBO_SUCCESS_LOWRES; } releaseScreenBuffers(); resX /= 2; if (allocateScreenBuffer(resX, resY, samples)) { - return; + return FBO_SUCCESS_LOWRES; } releaseScreenBuffers(); } llwarns << "Unable to allocate screen buffer at any resolution!" << llendl; } -} + return ret; +} bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) { @@ -865,10 +907,6 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) if (LLPipeline::sRenderDeferred) { - // Set this flag in case we crash while resizing window or allocating space for deferred rendering targets - gSavedSettings.setBOOL("RenderInitError", TRUE); - gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); - S32 shadow_detail = RenderShadowDetail; BOOL ssao = RenderDeferredSSAO; @@ -880,7 +918,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) if (!mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; if (samples > 0) { - if (!mFXAABuffer.allocate(nhpo2(resX), nhpo2(resY), GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false; + if (!mFXAABuffer.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false; } else { @@ -914,7 +952,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) } } - U32 width = nhpo2(U32(resX*scale))/2; + U32 width = (U32) (resX*scale); U32 height = width; if (shadow_detail > 1) @@ -933,9 +971,11 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) } } - // don't disable shaders on next session - gSavedSettings.setBOOL("RenderInitError", FALSE); - gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); + //HACK make screenbuffer allocations start failing after 30 seconds + if (gSavedSettings.getBOOL("SimulateFBOFailure")) + { + return false; + } } else { @@ -2022,6 +2062,7 @@ void LLPipeline::grabReferences(LLCullResult& result) void LLPipeline::clearReferences() { sCull = NULL; + mGroupSaveQ1.clear(); } void check_references(LLSpatialGroup* group, LLDrawable* drawable) @@ -2341,7 +2382,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl bound_shader = true; gOcclusionCubeProgram.bind(); } - + if (sUseOcclusion > 1) { if (mCubeVB.isNull()) @@ -2519,7 +2560,7 @@ void LLPipeline::doOcclusion(LLCamera& camera) { gOcclusionCubeProgram.bind(); } - } + } if (mCubeVB.isNull()) { //cube VB will be used for issuing occlusion queries @@ -2576,11 +2617,6 @@ void LLPipeline::updateGL() glu->mInQ = FALSE; LLGLUpdate::sGLQ.pop_front(); } - - { //seed VBO Pools - LLFastTimer t(FTM_SEED_VBO_POOLS); - LLVertexBuffer::seedPools(); - } } { //seed VBO Pools @@ -2593,26 +2629,59 @@ static LLFastTimer::DeclareTimer FTM_REBUILD_PRIORITY_GROUPS("Rebuild Priority G void LLPipeline::clearRebuildGroups() { + LLSpatialGroup::sg_vector_t hudGroups; + mGroupQ1Locked = true; // Iterate through all drawables on the priority build queue, for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ1.begin(); iter != mGroupQ1.end(); ++iter) { LLSpatialGroup* group = *iter; - group->clearState(LLSpatialGroup::IN_BUILD_Q1); + + // If the group contains HUD objects, save the group + if (group->isHUDGroup()) + { + hudGroups.push_back(group); + } + // Else, no HUD objects so clear the build state + else + { + group->clearState(LLSpatialGroup::IN_BUILD_Q1); + } } + + // Clear the group mGroupQ1.clear(); + + // Copy the saved HUD groups back in + mGroupQ1.assign(hudGroups.begin(), hudGroups.end()); mGroupQ1Locked = false; + // Clear the HUD groups + hudGroups.clear(); + mGroupQ2Locked = true; for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ2.begin(); iter != mGroupQ2.end(); ++iter) { LLSpatialGroup* group = *iter; - group->clearState(LLSpatialGroup::IN_BUILD_Q2); - } + // If the group contains HUD objects, save the group + if (group->isHUDGroup()) + { + hudGroups.push_back(group); + } + // Else, no HUD objects so clear the build state + else + { + group->clearState(LLSpatialGroup::IN_BUILD_Q2); + } + } + // Clear the group mGroupQ2.clear(); + + // Copy the saved HUD groups back in + mGroupQ2.assign(hudGroups.begin(), hudGroups.end()); mGroupQ2Locked = false; } @@ -2635,6 +2704,7 @@ void LLPipeline::rebuildPriorityGroups() group->clearState(LLSpatialGroup::IN_BUILD_Q1); } + mGroupSaveQ1 = mGroupQ1; mGroupQ1.clear(); mGroupQ1Locked = false; @@ -3389,11 +3459,11 @@ void renderScriptedTouchBeacons(LLDrawable* drawablep) if (facep) { gPipeline.mHighlightFaces.push_back(facep); - } } } } } +} void renderPhysicalBeacons(LLDrawable* drawablep) { @@ -3418,11 +3488,11 @@ void renderPhysicalBeacons(LLDrawable* drawablep) if (facep) { gPipeline.mHighlightFaces.push_back(facep); - } } } } } +} void renderMOAPBeacons(LLDrawable* drawablep) { @@ -3458,11 +3528,11 @@ void renderMOAPBeacons(LLDrawable* drawablep) if (facep) { gPipeline.mHighlightFaces.push_back(facep); - } } } } } +} void renderParticleBeacons(LLDrawable* drawablep) { @@ -3487,11 +3557,11 @@ void renderParticleBeacons(LLDrawable* drawablep) if (facep) { gPipeline.mHighlightFaces.push_back(facep); - } } } } } +} void renderSoundHighlights(LLDrawable* drawablep) { @@ -3509,11 +3579,11 @@ void renderSoundHighlights(LLDrawable* drawablep) if (facep) { gPipeline.mHighlightFaces.push_back(facep); - } } } } } +} void LLPipeline::postSort(LLCamera& camera) { @@ -3726,7 +3796,7 @@ void LLPipeline::postSort(LLCamera& camera) if (facep) { gPipeline.mSelectedFaces.push_back(facep); - } + } } return true; } @@ -7113,11 +7183,11 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) gGlowProgram.unbind(); - if (LLRenderTarget::sUseFBO) + /*if (LLRenderTarget::sUseFBO) { LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); glBindFramebuffer(GL_FRAMEBUFFER, 0); - } + }*/ gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; @@ -7993,10 +8063,6 @@ void LLPipeline::renderDeferredLighting() gGL.popMatrix(); stop_glerror(); - //copy depth and stencil from deferred screen - //mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), - // 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); - mScreen.bindTarget(); // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky glClearColor(0,0,0,0); @@ -8768,8 +8834,6 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) } last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate; - LLRenderTarget::unbindTarget(); - LLPipeline::sReflectionRender = FALSE; if (!LLRenderTarget::sUseFBO) |