summaryrefslogtreecommitdiff
path: root/indra/newview/pipeline.cpp
diff options
context:
space:
mode:
authorGraham Linden <graham@lindenlab.com>2019-05-31 13:47:44 -0700
committerGraham Linden <graham@lindenlab.com>2019-05-31 13:47:44 -0700
commit58f7b981bdb415311f23dfffc39e7a841b3017a0 (patch)
treec2ab03473650063efdc37deb0701a58035ff7ff9 /indra/newview/pipeline.cpp
parent485c5978e7559471f4dad66fb141408262d75363 (diff)
SL-11337
Fix handling of ambient (was getting reset to 1,1,1,1 unintentionally). Modify shaders to balance ambient across render modes again.
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp22
1 files changed, 5 insertions, 17 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 33b953beb7..50970293ef 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -6191,22 +6191,15 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
LLEnvironment& environment = LLEnvironment::instance();
LLSettingsSky::ptr_t psky = environment.getCurrentSky();
-
- // Ambient
+
if (!LLGLSLShader::sNoFixedFunction)
{
- gGL.syncMatrices();
- LLColor4 ambient = psky->getTotalAmbient();
- gGL.setAmbientLightColor(ambient);
+ gGL.syncMatrices();
}
// Ambient
- if (!LLGLSLShader::sNoFixedFunction)
- {
- gGL.syncMatrices();
- LLColor4 ambient = psky->getTotalAmbient();
- gGL.setAmbientLightColor(ambient);
- }
+ LLColor4 ambient = psky->getTotalAmbient();
+ gGL.setAmbientLightColor(ambient);
bool sun_up = environment.getIsSunUp();
bool moon_up = environment.getIsMoonUp();
@@ -6502,9 +6495,6 @@ void LLPipeline::enableLights(U32 mask)
}
mLightMask = mask;
stop_glerror();
-
- LLColor4 ambient = LLEnvironment::instance().getCurrentSky()->getTotalAmbient();
- gGL.setAmbientLightColor(ambient);
}
}
@@ -6620,13 +6610,11 @@ void LLPipeline::enableLightsAvatarEdit(const LLColor4& color)
gGL.setAmbientLightColor(color);
}
-void LLPipeline::enableLightsFullbright(const LLColor4& color)
+void LLPipeline::enableLightsFullbright()
{
assertInitialized();
U32 mask = 0x1000; // Non-0 mask, set ambient
enableLights(mask);
-
- gGL.setAmbientLightColor(color);
}
void LLPipeline::disableLights()