diff options
author | Nat Goodspeed <nat@lindenlab.com> | 2013-01-24 14:28:09 -0500 |
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committer | Nat Goodspeed <nat@lindenlab.com> | 2013-01-24 14:28:09 -0500 |
commit | 3b369770f7a81ca76b81087d2716c5f29211f7c2 (patch) | |
tree | 70ad9096da75c663590a546fa9f12dcfe7b11373 /indra/newview/pipeline.cpp | |
parent | 22db60ed0dfd606ab8f8d49141446442a4a72a48 (diff) | |
parent | cebde0a32b4a8163010d9cbf5e6b3036865ed943 (diff) |
Automated merge with ssh://bitbucket.org/lindenlab/viewer-development
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 765f2b3a5a..2051772d63 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -761,7 +761,16 @@ void LLPipeline::resizeScreenTexture() GLuint resX = gViewerWindow->getWorldViewWidthRaw(); GLuint resY = gViewerWindow->getWorldViewHeightRaw(); - allocateScreenBuffer(resX,resY); + if (!allocateScreenBuffer(resX,resY)) + { //FAILSAFE: screen buffer allocation failed, disable deferred rendering if it's enabled + //NOTE: if the session closes successfully after this call, deferred rendering will be + // disabled on future sessions + if (LLPipeline::sRenderDeferred) + { + gSavedSettings.setBOOL("RenderDeferred", FALSE); + LLPipeline::refreshCachedSettings(); + } + } } } @@ -6113,7 +6122,7 @@ void LLPipeline::enableLightsPreview() LLVector4 light_pos(dir0, 0.0f); - LLLightState* light = gGL.getLight(0); + LLLightState* light = gGL.getLight(1); light->enable(); light->setPosition(light_pos); @@ -6125,7 +6134,7 @@ void LLPipeline::enableLightsPreview() light_pos = LLVector4(dir1, 0.f); - light = gGL.getLight(1); + light = gGL.getLight(2); light->enable(); light->setPosition(light_pos); light->setDiffuse(diffuse1); @@ -6135,7 +6144,7 @@ void LLPipeline::enableLightsPreview() light->setSpotCutoff(180.f); light_pos = LLVector4(dir2, 0.f); - light = gGL.getLight(2); + light = gGL.getLight(3); light->enable(); light->setPosition(light_pos); light->setDiffuse(diffuse2); |