diff options
author | Dave Parks <davep@lindenlab.com> | 2024-05-29 16:56:39 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-05-29 16:56:39 -0500 |
commit | 15fd13f83036ff781160957a21bb2d59771044bc (patch) | |
tree | 984601482bc6d7384796123bce39b7e50074ec5a /indra/newview/pipeline.cpp | |
parent | 2d0fe5ca7bf3bda62bf10a37a65f5859e6d1b095 (diff) |
#1530 Increase joint limit for GLTF Assets (#1582)
* Migrate GLTF scene rendering to its own shaders
* Add support for ambient occlusion map separate from metallic roughness map (or absent)
* Use UBO's for GLTF joints
* Better error handling of downloading GLTF assets
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index a0d2116eaa..249e66d098 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -6825,7 +6825,7 @@ void LLPipeline::generateLuminance(LLRenderTarget* src, LLRenderTarget* dst) mGlow[1].bindTexture(0, channel); } - channel = gLuminanceProgram.enableTexture(LLShaderMgr::DEFERRED_NORMAL); + channel = gLuminanceProgram.enableTexture(LLShaderMgr::NORMAL_MAP); if (channel > -1) { // bind the normal map to get the environment mask @@ -7632,7 +7632,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_ gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); } - channel = shader.enableTexture(LLShaderMgr::DEFERRED_NORMAL, deferred_target->getUsage()); + channel = shader.enableTexture(LLShaderMgr::NORMAL_MAP, deferred_target->getUsage()); if (channel > -1) { deferred_target->bindTexture(2, channel, LLTexUnit::TFO_POINT); // frag_data[2] @@ -8667,7 +8667,7 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) LLRenderTarget* deferred_light_target = &mRT->deferredLight; stop_glerror(); - shader.disableTexture(LLShaderMgr::DEFERRED_NORMAL, deferred_target->getUsage()); + shader.disableTexture(LLShaderMgr::NORMAL_MAP, deferred_target->getUsage()); shader.disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, deferred_target->getUsage()); shader.disableTexture(LLShaderMgr::DEFERRED_SPECULAR, deferred_target->getUsage()); shader.disableTexture(LLShaderMgr::DEFERRED_EMISSIVE, deferred_target->getUsage()); |