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author | Dave Parks <davep@lindenlab.com> | 2024-07-03 17:42:24 -0500 |
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committer | GitHub <noreply@github.com> | 2024-07-03 17:42:24 -0500 |
commit | 08b933a0c67463f06f124420f16c8a3f7dc83f1f (patch) | |
tree | 4ca6d47a6b055d332cb75646226c13e950f37ce4 /indra/newview/pipeline.cpp | |
parent | 9a38ecee8ef54b3e85a88657d7ba96c3292e350e (diff) |
#1870 Tune up for better experience on integrated intel with low memory (#1872)
* More deterministic vsize calculation. Add control for choosing downscale method.
* Quick hack to make GLTF preview work again
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index b9b1264b16..f83774c39e 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -865,6 +865,10 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) const U32 post_color_fmt = post_hdr ? GL_RGBA16F : GL_RGBA; mPostMap.allocate(resX, resY, post_color_fmt); + // used to scale down textures + // See LLViwerTextureList::updateImagesCreateTextures and LLImageGL::scaleDown + mDownResMap.allocate(4, 4, GL_RGBA); + //HACK make screenbuffer allocations start failing after 30 seconds if (gSavedSettings.getBOOL("SimulateFBOFailure")) { @@ -1111,6 +1115,8 @@ void LLPipeline::releaseGLBuffers() mPostMap.release(); + mDownResMap.release(); + for (U32 i = 0; i < 3; i++) { mGlow[i].release(); |