summaryrefslogtreecommitdiff
path: root/indra/newview/pipeline.cpp
diff options
context:
space:
mode:
authorJonathan "Geenz" Goodman <geenz@lindenlab.com>2025-04-15 09:50:42 -0400
committerGitHub <noreply@github.com>2025-04-15 09:50:42 -0400
commitcf2b4dbfb280986cf859b12fd55158d7b9e0ac3d (patch)
treee7af9b048afdb57799259b7ae7767457b79115ca /indra/newview/pipeline.cpp
parentb7dd677933797a72175a95f2945b2ca8363e09b5 (diff)
parent632a8648ca5456448499a96dcc58c40f4ff80d95 (diff)
Merge pull request #3706 from secondlife/release/2025.03
Release/2025.03
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp15
1 files changed, 13 insertions, 2 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 18dd694246..6c5fd855fd 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -1412,7 +1412,18 @@ void LLPipeline::createLUTBuffers()
{
U32 lightResX = gSavedSettings.getU32("RenderSpecularResX");
U32 lightResY = gSavedSettings.getU32("RenderSpecularResY");
- F32* ls = new F32[lightResX*lightResY];
+ F32* ls = nullptr;
+ try
+ {
+ ls = new F32[lightResX*lightResY];
+ }
+ catch (std::bad_alloc&)
+ {
+ LLError::LLUserWarningMsg::showOutOfMemory();
+ // might be better to set the error into mFatalMessage and rethrow
+ LL_ERRS() << "Bad memory allocation in createLUTBuffers! lightResX: "
+ << lightResX << " lightResY: " << lightResY << LL_ENDL;
+ }
F32 specExp = gSavedSettings.getF32("RenderSpecularExponent");
// Calculate the (normalized) blinn-phong specular lookup texture. (with a few tweaks)
for (U32 y = 0; y < lightResY; ++y)
@@ -7197,7 +7208,7 @@ void LLPipeline::tonemap(LLRenderTarget* src, LLRenderTarget* dst)
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
- bool no_post = gSnapshotNoPost || psky->getReflectionProbeAmbiance(should_auto_adjust) == 0.f || (buildNoPost && gFloaterTools->isAvailable());
+ bool no_post = gSnapshotNoPost || psky->getReflectionProbeAmbiance(should_auto_adjust) == 0.f || (buildNoPost && gFloaterTools && gFloaterTools->isAvailable());
LLGLSLShader& shader = no_post ? gNoPostTonemapProgram : gDeferredPostTonemapProgram;
shader.bind();