summaryrefslogtreecommitdiff
path: root/indra/newview/pipeline.cpp
diff options
context:
space:
mode:
authorGraham Madarasz (Graham Linden) <graham@lindenlab.com>2013-07-29 18:59:45 -0700
committerGraham Madarasz (Graham Linden) <graham@lindenlab.com>2013-07-29 18:59:45 -0700
commitb44e7303d85ffc59afe34a97342d83a04b180c48 (patch)
tree7ec816364f9c4027a3baad83641ccf3a2c521637 /indra/newview/pipeline.cpp
parentbe89f2f8fb234cc8d0d511df2384422d92e134b8 (diff)
NORSPEC-314 WIP fix srgb_mac use and issues found with RenderDebugGL on Mac
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rwxr-xr-xindra/newview/pipeline.cpp19
1 files changed, 9 insertions, 10 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 165b28beb5..05390f64f0 100755
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -8695,12 +8695,6 @@ void LLPipeline::renderDeferredLighting()
unbindDeferredShader(gDeferredSpotLightProgram);
}
- //reset mDeferredVB to fullscreen triangle
- mDeferredVB->getVertexStrider(vert);
- vert[0].set(-1,1,0);
- vert[1].set(-1,-3,0);
- vert[2].set(3,1,0);
-
{
LLGLDepthTest depth(GL_FALSE);
@@ -8719,6 +8713,10 @@ void LLPipeline::renderDeferredLighting()
F32 far_z = 0.f;
+ bindDeferredShader(gDeferredMultiLightProgram[0]);
+
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
while (!fullscreen_lights.empty())
{
LLFastTimer ftm(FTM_FULLSCREEN_LIGHTS);
@@ -8743,14 +8741,15 @@ void LLPipeline::renderDeferredLighting()
gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*) col);
gDeferredMultiLightProgram[idx].uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z);
far_z = 0.f;
- count = 0;
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ count = 0;
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ unbindDeferredShader(gDeferredMultiLightProgram[idx]);
}
}
-
- unbindDeferredShader(gDeferredMultiLightProgram[0]);
+ unbindDeferredShader(gDeferredMultiLightProgram[0]);
+
bindDeferredShader(gDeferredMultiSpotLightProgram);
gDeferredMultiSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);