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authorDave Parks <davep@lindenlab.com>2010-05-12 03:59:01 -0500
committerDave Parks <davep@lindenlab.com>2010-05-12 03:59:01 -0500
commit9950c22a5568b55ff896734185e0e1181a93fcf0 (patch)
treea8ab6b0e7f3dd751962d7b36c351924f7e802de3 /indra/newview/pipeline.cpp
parent45aa68fde1fd8c89fa5e7766e1f50b14a577638f (diff)
Fix for fullbright bump not working in deferred render.
Fix for shadow artifacts around split frusta. Tweak for shadow aliasing with projectors. Fix for crash on exit in mesh thread.
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp394
1 files changed, 261 insertions, 133 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index da01ae44db..a066b7fc0d 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -331,7 +331,6 @@ LLPipeline::LLPipeline() :
mInitialized(FALSE),
mVertexShadersEnabled(FALSE),
mVertexShadersLoaded(0),
- mRenderTypeMask(0),
mRenderDebugFeatureMask(0),
mRenderDebugMask(0),
mOldRenderDebugMask(0),
@@ -385,7 +384,11 @@ void LLPipeline::init()
LLViewerStats::getInstance()->mTrianglesDrawnStat.reset();
resetFrameStats();
- mRenderTypeMask = 0xffffffff; // All render types start on
+ for (U32 i = 0; i < NUM_RENDER_TYPES; ++i)
+ {
+ mRenderTypeEnabled[i] = TRUE; //all rendering types start enabled
+ }
+
mRenderDebugFeatureMask = 0xffffffff; // All debugging features on
mRenderDebugMask = 0; // All debug starts off
@@ -2217,14 +2220,13 @@ static LLFastTimer::DeclareTimer FTM_RESET_DRAWORDER("Reset Draw Order");
void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
{
- const U32 face_mask = (1 << LLPipeline::RENDER_TYPE_AVATAR) |
- (1 << LLPipeline::RENDER_TYPE_GROUND) |
- (1 << LLPipeline::RENDER_TYPE_TERRAIN) |
- (1 << LLPipeline::RENDER_TYPE_TREE) |
- (1 << LLPipeline::RENDER_TYPE_SKY) |
- (1 << LLPipeline::RENDER_TYPE_WATER);
-
- if (mRenderTypeMask & face_mask)
+ if (hasAnyRenderType(LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_GROUND,
+ LLPipeline::RENDER_TYPE_TERRAIN,
+ LLPipeline::RENDER_TYPE_TREE,
+ LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::END_RENDER_TYPES))
{
//clear faces from face pools
LLFastTimer t(FTM_RESET_DRAWORDER);
@@ -5072,8 +5074,7 @@ void LLPipeline::setLight(LLDrawable *drawablep, BOOL is_light)
//static
void LLPipeline::toggleRenderType(U32 type)
{
- U32 bit = (1<<type);
- gPipeline.mRenderTypeMask ^= bit;
+ gPipeline.mRenderTypeEnabled[type] = !gPipeline.mRenderTypeEnabled[type];
}
//static
@@ -6695,15 +6696,16 @@ void LLPipeline::renderDeferredLighting()
LLGLDisable stencil(GL_STENCIL_TEST);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
- U32 render_mask = mRenderTypeMask;
- mRenderTypeMask = mRenderTypeMask &
- ((1 << LLPipeline::RENDER_TYPE_SKY) |
- (1 << LLPipeline::RENDER_TYPE_CLOUDS) |
- (1 << LLPipeline::RENDER_TYPE_WL_SKY));
+ gPipeline.pushRenderTypeMask();
+
+ gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::END_RENDER_TYPES);
renderGeomPostDeferred(*LLViewerCamera::getInstance());
- mRenderTypeMask = render_mask;
+ gPipeline.popRenderTypeMask();
}
BOOL render_local = gSavedSettings.getBOOL("RenderDeferredLocalLights");
@@ -7025,29 +7027,30 @@ void LLPipeline::renderDeferredLighting()
LLGLDisable blend(GL_BLEND);
LLGLDisable stencil(GL_STENCIL_TEST);
- U32 render_mask = mRenderTypeMask;
- mRenderTypeMask = mRenderTypeMask &
- ((1 << LLPipeline::RENDER_TYPE_ALPHA) |
- (1 << LLPipeline::RENDER_TYPE_FULLBRIGHT) |
- (1 << LLPipeline::RENDER_TYPE_VOLUME) |
- (1 << LLPipeline::RENDER_TYPE_GLOW) |
- (1 << LLPipeline::RENDER_TYPE_BUMP) |
- (1 << LLPipeline::RENDER_TYPE_PASS_SIMPLE) |
- (1 << LLPipeline::RENDER_TYPE_PASS_ALPHA) |
- (1 << LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK) |
- (1 << LLPipeline::RENDER_TYPE_PASS_BUMP) |
- (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT) |
- (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK) |
- (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY) |
- (1 << LLPipeline::RENDER_TYPE_PASS_GLOW) |
- (1 << LLPipeline::RENDER_TYPE_PASS_GRASS) |
- (1 << LLPipeline::RENDER_TYPE_PASS_SHINY) |
- (1 << LLPipeline::RENDER_TYPE_PASS_INVISIBLE) |
- (1 << LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY) |
- (1 << LLPipeline::RENDER_TYPE_AVATAR));
+ pushRenderTypeMask();
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA,
+ LLPipeline::RENDER_TYPE_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_VOLUME,
+ LLPipeline::RENDER_TYPE_GLOW,
+ LLPipeline::RENDER_TYPE_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_SIMPLE,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_POST_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_GLOW,
+ LLPipeline::RENDER_TYPE_PASS_GRASS,
+ LLPipeline::RENDER_TYPE_PASS_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_INVISIBLE,
+ LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,
+ LLPipeline::RENDER_TYPE_AVATAR,
+ END_RENDER_TYPES);
renderGeomPostDeferred(*LLViewerCamera::getInstance());
- mRenderTypeMask = render_mask;
+ popRenderTypeMask();
}
{
@@ -7301,8 +7304,8 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
LLPipeline::sUseOcclusion = llmin(occlusion, 1);
- U32 type_mask = gPipeline.mRenderTypeMask;
-
+ gPipeline.pushRenderTypeMask();
+
glh::matrix4f projection = glh_get_current_projection();
glh::matrix4f mat;
@@ -7370,43 +7373,48 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
glCullFace(GL_FRONT);
static LLCullResult ref_result;
- U32 ref_mask = 0;
+
if (LLDrawPoolWater::sNeedsDistortionUpdate)
{
//initial sky pass (no user clip plane)
{ //mask out everything but the sky
- U32 tmp = mRenderTypeMask;
- mRenderTypeMask = tmp & ((1 << LLPipeline::RENDER_TYPE_SKY) |
- (1 << LLPipeline::RENDER_TYPE_WL_SKY));
+ gPipeline.pushRenderTypeMask();
+ gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::END_RENDER_TYPES);
static LLCullResult result;
updateCull(camera, result);
llpushcallstacks ;
stateSort(camera, result);
- mRenderTypeMask = tmp & ((1 << LLPipeline::RENDER_TYPE_SKY) |
- (1 << LLPipeline::RENDER_TYPE_CLOUDS) |
- (1 << LLPipeline::RENDER_TYPE_WL_SKY));
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::END_RENDER_TYPES);
+
renderGeom(camera, TRUE);
- mRenderTypeMask = tmp;
+ gPipeline.popRenderTypeMask();
}
- U32 mask = mRenderTypeMask;
- mRenderTypeMask &= ~((1<<LLPipeline::RENDER_TYPE_WATER) |
- (1<<LLPipeline::RENDER_TYPE_GROUND) |
- (1<<LLPipeline::RENDER_TYPE_SKY) |
- (1<<LLPipeline::RENDER_TYPE_CLOUDS));
+ gPipeline.pushRenderTypeMask();
+
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::RENDER_TYPE_GROUND,
+ LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::END_RENDER_TYPES);
S32 detail = gSavedSettings.getS32("RenderReflectionDetail");
if (detail > 0)
{ //mask out selected geometry based on reflection detail
if (detail < 4)
{
- mRenderTypeMask &= ~(1 << LLPipeline::RENDER_TYPE_PARTICLES);
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES);
if (detail < 3)
{
- mRenderTypeMask &= ~(1 << LLPipeline::RENDER_TYPE_AVATAR);
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES);
if (detail < 2)
{
- mRenderTypeMask &= ~(1 << LLPipeline::RENDER_TYPE_VOLUME);
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES);
}
}
}
@@ -7418,18 +7426,17 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
stateSort(camera, ref_result);
}
- ref_mask = mRenderTypeMask;
- mRenderTypeMask = mask;
- }
- if (LLDrawPoolWater::sNeedsDistortionUpdate)
- {
- mRenderTypeMask = ref_mask;
- if (gSavedSettings.getS32("RenderReflectionDetail") > 0)
+ if (LLDrawPoolWater::sNeedsDistortionUpdate)
{
- gPipeline.grabReferences(ref_result);
- LLGLUserClipPlane clip_plane(plane, mat, projection);
- renderGeom(camera);
+ if (gSavedSettings.getS32("RenderReflectionDetail") > 0)
+ {
+ gPipeline.grabReferences(ref_result);
+ LLGLUserClipPlane clip_plane(plane, mat, projection);
+ renderGeom(camera);
+ }
}
+
+ gPipeline.popRenderTypeMask();
}
glCullFace(GL_BACK);
glPopMatrix();
@@ -7443,18 +7450,20 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
if (last_update)
{
camera.setFar(camera_in.getFar());
- mRenderTypeMask = type_mask & (~(1<<LLPipeline::RENDER_TYPE_WATER) |
- (1<<LLPipeline::RENDER_TYPE_GROUND));
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::RENDER_TYPE_GROUND,
+ END_RENDER_TYPES);
stop_glerror();
LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? FALSE : TRUE;
if (LLPipeline::sUnderWaterRender)
{
- mRenderTypeMask &= ~((1<<LLPipeline::RENDER_TYPE_GROUND) |
- (1<<LLPipeline::RENDER_TYPE_SKY) |
- (1<<LLPipeline::RENDER_TYPE_CLOUDS) |
- (1<<LLPipeline::RENDER_TYPE_WL_SKY));
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_GROUND,
+ LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::RENDER_TYPE_WL_SKY,
+ END_RENDER_TYPES);
}
LLViewerCamera::updateFrustumPlanes(camera);
@@ -7496,7 +7505,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
}
glClearColor(0.f, 0.f, 0.f, 0.f);
gViewerWindow->setup3DViewport();
- mRenderTypeMask = type_mask;
+ gPipeline.popRenderTypeMask();
LLDrawPoolWater::sNeedsReflectionUpdate = FALSE;
LLDrawPoolWater::sNeedsDistortionUpdate = FALSE;
LLViewerCamera::getInstance()->setUserClipPlane(LLPlane(-pnorm, -pd));
@@ -7951,21 +7960,22 @@ void LLPipeline::generateGI(LLCamera& camera, LLVector3& lightDir, std::vector<L
sun_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR);
static LLCullResult result;
- U32 type_mask = mRenderTypeMask;
+ pushRenderTypeMask();
- mRenderTypeMask = type_mask & ((1<<LLPipeline::RENDER_TYPE_SIMPLE) |
- (1<<LLPipeline::RENDER_TYPE_FULLBRIGHT) |
- (1<<LLPipeline::RENDER_TYPE_BUMP) |
- (1<<LLPipeline::RENDER_TYPE_VOLUME) |
- (1<<LLPipeline::RENDER_TYPE_TREE) |
- (1<<LLPipeline::RENDER_TYPE_TERRAIN) |
- (1<<LLPipeline::RENDER_TYPE_WATER) |
- (1<<LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW) |
- (1<<LLPipeline::RENDER_TYPE_AVATAR) |
- (1 << LLPipeline::RENDER_TYPE_PASS_SIMPLE) |
- (1 << LLPipeline::RENDER_TYPE_PASS_BUMP) |
- (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT) |
- (1 << LLPipeline::RENDER_TYPE_PASS_SHINY));
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE,
+ LLPipeline::RENDER_TYPE_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_BUMP,
+ LLPipeline::RENDER_TYPE_VOLUME,
+ LLPipeline::RENDER_TYPE_TREE,
+ LLPipeline::RENDER_TYPE_TERRAIN,
+ LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW,
+ LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_PASS_SIMPLE,
+ LLPipeline::RENDER_TYPE_PASS_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_PASS_SHINY,
+ END_RENDER_TYPES);
@@ -8034,7 +8044,7 @@ void LLPipeline::generateGI(LLCamera& camera, LLVector3& lightDir, std::vector<L
LLPipeline::sShadowRender = FALSE;
sMinRenderSize = 0.f;
- mRenderTypeMask = type_mask;
+ popRenderTypeMask();
}
@@ -8131,23 +8141,24 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
last_projection[i] = gGLLastProjection[i];
}
- U32 type_mask = mRenderTypeMask;
- mRenderTypeMask = type_mask & ((1<<LLPipeline::RENDER_TYPE_SIMPLE) |
- (1<<LLPipeline::RENDER_TYPE_ALPHA) |
- (1<<LLPipeline::RENDER_TYPE_GRASS) |
- (1<<LLPipeline::RENDER_TYPE_FULLBRIGHT) |
- (1<<LLPipeline::RENDER_TYPE_BUMP) |
- (1<<LLPipeline::RENDER_TYPE_VOLUME) |
- (1<<LLPipeline::RENDER_TYPE_AVATAR) |
- (1<<LLPipeline::RENDER_TYPE_TREE) |
- (1<<LLPipeline::RENDER_TYPE_TERRAIN) |
- (1<<LLPipeline::RENDER_TYPE_WATER) |
- (1<<LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW) |
- (1 << LLPipeline::RENDER_TYPE_PASS_SIMPLE) |
- (1 << LLPipeline::RENDER_TYPE_PASS_BUMP) |
- (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT) |
- (1 << LLPipeline::RENDER_TYPE_PASS_SHINY) |
- (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY));
+ pushRenderTypeMask();
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE,
+ LLPipeline::RENDER_TYPE_ALPHA,
+ LLPipeline::RENDER_TYPE_GRASS,
+ LLPipeline::RENDER_TYPE_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_BUMP,
+ LLPipeline::RENDER_TYPE_VOLUME,
+ LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_TREE,
+ LLPipeline::RENDER_TYPE_TERRAIN,
+ LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW,
+ LLPipeline::RENDER_TYPE_PASS_SIMPLE,
+ LLPipeline::RENDER_TYPE_PASS_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_PASS_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
+ END_RENDER_TYPES);
gGL.setColorMask(false, false);
@@ -8232,7 +8243,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
mShadowFrustPoints[2].clear();
mShadowFrustPoints[3].clear();
}
- mRenderTypeMask = type_mask;
+ popRenderTypeMask();
return;
}
@@ -8318,10 +8329,11 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
for (U32 i = 0; i < 4; i++)
{
LLVector3 delta = frust[i+4]-eye;
+ delta += (frust[i+4]-frust[(i+2)%4+4])*0.05f;
delta.normVec();
F32 dp = delta*pn;
- frust[i] = eye + (delta*dist[j])/dp;
- frust[i+4] = eye + (delta*dist[j+1])/dp;
+ frust[i] = eye + (delta*dist[j]*0.95f)/dp;
+ frust[i+4] = eye + (delta*dist[j+1]*1.05f)/dp;
}
shadow_cam.calcAgentFrustumPlanes(frust);
@@ -8834,7 +8846,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
gGLLastProjection[i] = last_projection[i];
}
- mRenderTypeMask = type_mask;
+ popRenderTypeMask();
}
void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture)
@@ -8873,35 +8885,34 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
U32 mask;
BOOL muted = LLMuteList::getInstance()->isMuted(avatar->getID());
+ pushRenderTypeMask();
+
if (muted)
{
- mask = 1 << LLPipeline::RENDER_TYPE_AVATAR;
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES);
}
else
{
- mask = (1<<LLPipeline::RENDER_TYPE_VOLUME) |
- (1<<LLPipeline::RENDER_TYPE_AVATAR) |
- (1<<LLPipeline::RENDER_TYPE_BUMP) |
- (1<<LLPipeline::RENDER_TYPE_GRASS) |
- (1<<LLPipeline::RENDER_TYPE_SIMPLE) |
- (1<<LLPipeline::RENDER_TYPE_FULLBRIGHT) |
- (1<<LLPipeline::RENDER_TYPE_ALPHA) |
- (1<<LLPipeline::RENDER_TYPE_INVISIBLE) |
- (1 << LLPipeline::RENDER_TYPE_PASS_SIMPLE) |
- (1 << LLPipeline::RENDER_TYPE_PASS_ALPHA) |
- (1 << LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK) |
- (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT) |
- (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK) |
- (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY) |
- (1 << LLPipeline::RENDER_TYPE_PASS_SHINY) |
- (1 << LLPipeline::RENDER_TYPE_PASS_INVISIBLE) |
- (1 << LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY);
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME,
+ LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_BUMP,
+ LLPipeline::RENDER_TYPE_GRASS,
+ LLPipeline::RENDER_TYPE_SIMPLE,
+ LLPipeline::RENDER_TYPE_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_ALPHA,
+ LLPipeline::RENDER_TYPE_INVISIBLE,
+ LLPipeline::RENDER_TYPE_PASS_SIMPLE,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_INVISIBLE,
+ LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,
+ END_RENDER_TYPES);
}
- mask = mask & gPipeline.getRenderTypeMask();
- U32 saved_mask = gPipeline.mRenderTypeMask;
- gPipeline.mRenderTypeMask = mask;
-
S32 occlusion = sUseOcclusion;
sUseOcclusion = 0;
sReflectionRender = sRenderDeferred ? FALSE : TRUE;
@@ -9075,7 +9086,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
sReflectionRender = FALSE;
sImpostorRender = FALSE;
sShadowRender = FALSE;
- gPipeline.mRenderTypeMask = saved_mask;
+ popRenderTypeMask();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
@@ -9116,4 +9127,121 @@ LLCullResult::sg_list_t::iterator LLPipeline::endAlphaGroups()
return sCull->endAlphaGroups();
}
+BOOL LLPipeline::hasRenderType(const U32 type) const
+{
+ return mRenderTypeEnabled[type];
+}
+
+void LLPipeline::setRenderTypeMask(U32 type, ...)
+{
+ va_list args;
+
+ va_start(args, type);
+ while (type < END_RENDER_TYPES)
+ {
+ mRenderTypeEnabled[type] = TRUE;
+ type = va_arg(args, U32);
+ }
+ va_end(args);
+
+ if (type > END_RENDER_TYPES)
+ {
+ llerrs << "Invalid render type." << llendl;
+ }
+}
+
+BOOL LLPipeline::hasAnyRenderType(U32 type, ...) const
+{
+ va_list args;
+
+ va_start(args, type);
+ while (type < END_RENDER_TYPES)
+ {
+ if (mRenderTypeEnabled[type])
+ {
+ return TRUE;
+ }
+ type = va_arg(args, U32);
+ }
+ va_end(args);
+
+ if (type > END_RENDER_TYPES)
+ {
+ llerrs << "Invalid render type." << llendl;
+ }
+
+ return FALSE;
+}
+
+void LLPipeline::pushRenderTypeMask()
+{
+ std::string cur_mask;
+ cur_mask.assign((const char*) mRenderTypeEnabled, sizeof(mRenderTypeEnabled));
+ mRenderTypeEnableStack.push(cur_mask);
+}
+
+void LLPipeline::popRenderTypeMask()
+{
+ if (mRenderTypeEnableStack.empty())
+ {
+ llerrs << "Depleted render type stack." << llendl;
+ }
+
+ memcpy(mRenderTypeEnabled, mRenderTypeEnableStack.top().data(), sizeof(mRenderTypeEnabled));
+ mRenderTypeEnableStack.pop();
+}
+
+void LLPipeline::andRenderTypeMask(U32 type, ...)
+{
+ va_list args;
+
+ BOOL tmp[NUM_RENDER_TYPES];
+ for (U32 i = 0; i < NUM_RENDER_TYPES; ++i)
+ {
+ tmp[i] = FALSE;
+ }
+
+ va_start(args, type);
+ while (type < END_RENDER_TYPES)
+ {
+ if (mRenderTypeEnabled[type])
+ {
+ tmp[type] = TRUE;
+ }
+
+ type = va_arg(args, U32);
+ }
+ va_end(args);
+
+ if (type > END_RENDER_TYPES)
+ {
+ llerrs << "Invalid render type." << llendl;
+ }
+
+ for (U32 i = 0; i < LLPipeline::NUM_RENDER_TYPES; ++i)
+ {
+ mRenderTypeEnabled[i] = tmp[i];
+ }
+
+}
+
+void LLPipeline::clearRenderTypeMask(U32 type, ...)
+{
+ va_list args;
+
+ va_start(args, type);
+ while (type < END_RENDER_TYPES)
+ {
+ mRenderTypeEnabled[type] = FALSE;
+
+ type = va_arg(args, U32);
+ }
+ va_end(args);
+
+ if (type > END_RENDER_TYPES)
+ {
+ llerrs << "Invalid render type." << llendl;
+ }
+}
+