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authorGraham Madarasz <graham@lindenlab.com>2013-04-30 19:50:05 -0700
committerGraham Madarasz <graham@lindenlab.com>2013-04-30 19:50:05 -0700
commit806d09b1143894ad66cea2c228f467e8c39a8adf (patch)
tree512bfa5d5a8fe92ac4616fd9169e1c458b0e8b87 /indra/newview/pipeline.cpp
parentb06ec66a5d11628905da256e084d0036f39ba529 (diff)
Merge 3.5.1 into Materials
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp38
1 files changed, 33 insertions, 5 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 1957345b6d..f053d26172 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -6021,7 +6021,6 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
if (light->isLightSpotlight() // directional (spot-)light
&& (LLPipeline::sRenderDeferred || RenderSpotLightsInNondeferred)) // these are only rendered as GL spotlights if we're in deferred rendering mode *or* the setting forces them on
{
- LLVector3 spotparams = light->getSpotLightParams();
LLQuaternion quat = light->getRenderRotation();
LLVector3 at_axis(0,0,-1); // this matches deferred rendering's object light direction
at_axis *= quat;
@@ -6552,6 +6551,22 @@ void LLPipeline::setRenderDebugFeatureControl(U32 bit, bool value)
}
}
+void LLPipeline::pushRenderDebugFeatureMask()
+{
+ mRenderDebugFeatureStack.push(mRenderDebugFeatureMask);
+}
+
+void LLPipeline::popRenderDebugFeatureMask()
+{
+ if (mRenderDebugFeatureStack.empty())
+ {
+ llerrs << "Depleted render feature stack." << llendl;
+ }
+
+ mRenderDebugFeatureMask = mRenderDebugFeatureStack.top();
+ mRenderDebugFeatureStack.pop();
+}
+
// static
void LLPipeline::setRenderScriptedBeacons(BOOL val)
{
@@ -9301,9 +9316,6 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector
3,7
};
- LLVector3 center = (max+min)*0.5f;
- LLVector3 size = (max-min)*0.5f;
-
for (U32 i = 0; i < 12; i++)
{
for (U32 j = 0; j < 6; ++j)
@@ -9545,7 +9557,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
mSunOrthoClipPlanes = LLVector4(clip, clip.mV[2]*clip.mV[2]/clip.mV[1]);
//currently used for amount to extrude frusta corners for constructing shadow frusta
- LLVector3 n = RenderShadowNearDist;
+ //LLVector3 n = RenderShadowNearDist;
//F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] };
//put together a universal "near clip" plane for shadow frusta
@@ -10649,6 +10661,22 @@ void LLPipeline::clearRenderTypeMask(U32 type, ...)
}
}
+void LLPipeline::setAllRenderTypes()
+{
+ for (U32 i = 0; i < NUM_RENDER_TYPES; ++i)
+ {
+ mRenderTypeEnabled[i] = TRUE;
+ }
+}
+
+void LLPipeline::clearAllRenderTypes()
+{
+ for (U32 i = 0; i < NUM_RENDER_TYPES; ++i)
+ {
+ mRenderTypeEnabled[i] = FALSE;
+ }
+}
+
void LLPipeline::addDebugBlip(const LLVector3& position, const LLColor4& color)
{
DebugBlip blip(position, color);