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author | ruslantproductengine <ruslantproductengine@lindenlab.com> | 2016-12-12 18:24:46 +0200 |
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committer | ruslantproductengine <ruslantproductengine@lindenlab.com> | 2016-12-12 18:24:46 +0200 |
commit | 5cc716dbf9470f7be454588b5402408bafa225bb (patch) | |
tree | b0b17fa16c591d672886812cdd215f60bffb437c /indra/newview/pipeline.cpp | |
parent | abbf5ff4b95ba4711f9ba6352650ce5e23f4c1e0 (diff) |
MAINT-6125 - Mesh avatar deforms constantly
MAINT-6910 - [MAINT-RC] Some mesh turns invisible when camera is moved on the Maint-RC viewer only - caused by fix for MAINT-6125.
Commulative fix.
Fixed for booth ticket's in indra/newview/llvovolume.cpp
Remained fixed, it's a small code improvements which is not related to
MAINT-6125, MAINT-6910
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 32285d2784..dddf586f62 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -10120,7 +10120,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera } LLPipeline::sShadowRender = TRUE; - U32 types[] = { + static const U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_FULLBRIGHT, LLRenderPass::PASS_SHINY, |