diff options
author | Dave Houlton <euclid@lindenlab.com> | 2020-01-29 14:46:47 -0700 |
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committer | Dave Houlton <euclid@lindenlab.com> | 2020-01-29 14:46:47 -0700 |
commit | 49a2b3b5d76f646ab1a2681ed7fe626128aaf101 (patch) | |
tree | f510b88f378962ee7af71ff06709e31530eb69df /indra/newview/pipeline.cpp | |
parent | c3ad61034c8ee8054f83daf4db07fc05f0898d17 (diff) |
SL-12594, remove conditional checks for VertexShaderEnable settings
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 349f2a761c..d6ff9bd548 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -133,7 +133,6 @@ bool gShiftFrame = false; //cached settings bool LLPipeline::RenderAvatarVP; -bool LLPipeline::VertexShaderEnable; bool LLPipeline::WindLightUseAtmosShaders; bool LLPipeline::RenderDeferred; F32 LLPipeline::RenderDeferredSunWash; @@ -531,7 +530,6 @@ void LLPipeline::init() connectRefreshCachedSettingsSafe("RenderAvatarMaxNonImpostors"); connectRefreshCachedSettingsSafe("RenderDelayVBUpdate"); connectRefreshCachedSettingsSafe("UseOcclusion"); - connectRefreshCachedSettingsSafe("VertexShaderEnable"); connectRefreshCachedSettingsSafe("RenderAvatarVP"); connectRefreshCachedSettingsSafe("WindLightUseAtmosShaders"); connectRefreshCachedSettingsSafe("RenderDeferred"); @@ -1057,7 +1055,6 @@ void LLPipeline::updateRenderDeferred() LLRenderTarget::sUseFBO && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && LLPipeline::sRenderBump && - VertexShaderEnable && RenderAvatarVP && WindLightUseAtmosShaders)) && !gUseWireframe; @@ -1086,7 +1083,6 @@ void LLPipeline::refreshCachedSettings() && gSavedSettings.getBOOL("UseOcclusion") && gGLManager.mHasOcclusionQuery) ? 2 : 0; - VertexShaderEnable = gSavedSettings.getBOOL("VertexShaderEnable"); RenderAvatarVP = gSavedSettings.getBOOL("RenderAvatarVP"); WindLightUseAtmosShaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders"); RenderDeferred = gSavedSettings.getBOOL("RenderDeferred"); |