summaryrefslogtreecommitdiff
path: root/indra/newview/pipeline.cpp
diff options
context:
space:
mode:
authorDave Houlton <euclid@lindenlab.com>2020-01-29 14:46:47 -0700
committerDave Houlton <euclid@lindenlab.com>2020-01-29 14:46:47 -0700
commit49a2b3b5d76f646ab1a2681ed7fe626128aaf101 (patch)
treef510b88f378962ee7af71ff06709e31530eb69df /indra/newview/pipeline.cpp
parentc3ad61034c8ee8054f83daf4db07fc05f0898d17 (diff)
SL-12594, remove conditional checks for VertexShaderEnable settings
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 349f2a761c..d6ff9bd548 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -133,7 +133,6 @@ bool gShiftFrame = false;
//cached settings
bool LLPipeline::RenderAvatarVP;
-bool LLPipeline::VertexShaderEnable;
bool LLPipeline::WindLightUseAtmosShaders;
bool LLPipeline::RenderDeferred;
F32 LLPipeline::RenderDeferredSunWash;
@@ -531,7 +530,6 @@ void LLPipeline::init()
connectRefreshCachedSettingsSafe("RenderAvatarMaxNonImpostors");
connectRefreshCachedSettingsSafe("RenderDelayVBUpdate");
connectRefreshCachedSettingsSafe("UseOcclusion");
- connectRefreshCachedSettingsSafe("VertexShaderEnable");
connectRefreshCachedSettingsSafe("RenderAvatarVP");
connectRefreshCachedSettingsSafe("WindLightUseAtmosShaders");
connectRefreshCachedSettingsSafe("RenderDeferred");
@@ -1057,7 +1055,6 @@ void LLPipeline::updateRenderDeferred()
LLRenderTarget::sUseFBO &&
LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
LLPipeline::sRenderBump &&
- VertexShaderEnable &&
RenderAvatarVP &&
WindLightUseAtmosShaders)) &&
!gUseWireframe;
@@ -1086,7 +1083,6 @@ void LLPipeline::refreshCachedSettings()
&& gSavedSettings.getBOOL("UseOcclusion")
&& gGLManager.mHasOcclusionQuery) ? 2 : 0;
- VertexShaderEnable = gSavedSettings.getBOOL("VertexShaderEnable");
RenderAvatarVP = gSavedSettings.getBOOL("RenderAvatarVP");
WindLightUseAtmosShaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders");
RenderDeferred = gSavedSettings.getBOOL("RenderDeferred");