diff options
author | Richard Linden <none@none> | 2013-05-02 13:02:16 -0700 |
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committer | Richard Linden <none@none> | 2013-05-02 13:02:16 -0700 |
commit | 34403a6138922da2d97c24b8413e3693ab1d788f (patch) | |
tree | 7d6739b888a77e02e86a3cdeb9372e4967db63b6 /indra/newview/pipeline.cpp | |
parent | 41e5bf346eaa0a43646058691cc8090ddfe498e9 (diff) |
SH-4080 WIP interesting: random crash on Mac
changed sCurCameraID to enum in attempt to pinpoint memory stompage
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 1b5148e560..acf3e7aa07 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -2252,7 +2252,7 @@ BOOL LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3& min = LLVector3(X,X,X); max = LLVector3(-X,-X,-X); - U32 saved_camera_id = LLViewerCamera::sCurCameraID; + LLViewerCamera::eCameraID saved_camera_id = LLViewerCamera::sCurCameraID; LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; BOOL res = TRUE; @@ -9437,7 +9437,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) mShadowFrustPoints[j].clear(); } - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+j; + LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SHADOW0+j); //restore render matrices glh_set_current_modelview(saved_view); @@ -9821,7 +9821,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) //update shadow targets for (U32 i = 0; i < 2; i++) { //for each current shadow - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW4+i; + LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SHADOW4+i); if (mShadowSpotLight[i].notNull() && (mShadowSpotLight[i] == mTargetShadowSpotLight[0] || @@ -9940,7 +9940,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) static LLCullResult result[2]; - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+i+4; + LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SHADOW0 + i + 4); renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE, target_width); |