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authorGraham Linden <graham@lindenlab.com>2013-06-18 10:54:16 -0700
committerGraham Linden <graham@lindenlab.com>2013-06-18 10:54:16 -0700
commit0094cfabf05c483077a2f5497cf988a8d7f15807 (patch)
tree51a554321567bc2c648a26eee231a892a3539fd5 /indra/newview/pipeline.cpp
parent0dbe156e2317f8e34f2f0cfa65dc89ea30cd18f1 (diff)
parent1eb20a8522c031e2a2934765625a7537c4252c5f (diff)
Merge vwr-dev-mat
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rwxr-xr-xindra/newview/pipeline.cpp12
1 files changed, 3 insertions, 9 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 48f29b3237..37a0e4c219 100755
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -1190,13 +1190,7 @@ void LLPipeline::releaseLUTBuffers()
{
if (mLightFunc)
{
- U32 pix_format = GL_R16F;
-#if LL_DARWIN
- // Need to work around limited precision with 10.6.8 and older drivers
- //
- pix_format = GL_R32F;
-#endif
- LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, pix_format, 0, 1, &mLightFunc);
+ LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, GL_R16F, 0, 1, &mLightFunc);
mLightFunc = 0;
}
}
@@ -1373,7 +1367,7 @@ void LLPipeline::createLUTBuffers()
// This is fine, given we only need to create our LUT once per buffer initialization.
spec *= (((n + 2) * (n + 4)) / (8 * F_PI * (powf(2, -n/2) + n)));
- // Since we use R16/32F, we no longer have a dynamic range issue we need to work around here.
+ // Since we use R16F, we no longer have a dynamic range issue we need to work around here.
// Though some older drivers may not like this, newer drivers shouldn't have this problem.
ls[y*lightResX+x] = spec;
@@ -1407,7 +1401,7 @@ void LLPipeline::createLUTBuffers()
LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, pix_format, lightResX, lightResY, GL_RED, GL_FLOAT, ls, false);
//LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_UNSIGNED_BYTE, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, ls, false);
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR);
delete [] ls;
}