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author | Rye Mutt <rye@lindenlab.com> | 2024-09-16 15:59:34 -0700 |
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committer | GitHub <noreply@github.com> | 2024-09-16 17:59:34 -0500 |
commit | eac0c748a2f650a7875e29e9ccc65522f485911b (patch) | |
tree | 962a798cfa747953256a4021fbf95d0232447a5f /indra/newview/pipeline.cpp | |
parent | 7594e3b71b24313b351ab4ca69899aa8584c0c1b (diff) |
Fix noise post effect due to missing uniform (#2581)
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 081f4a3564..88871f5fb8 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -7915,6 +7915,8 @@ void LLPipeline::renderFinalize() gDeferredPostNoDoFNoiseProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, finalBuffer); gDeferredPostNoDoFNoiseProgram.bindTexture(LLShaderMgr::DEFERRED_DEPTH, &mRT->deferredScreen, true); + gDeferredPostNoDoFNoiseProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, (GLfloat)finalBuffer->getWidth(), (GLfloat)finalBuffer->getHeight()); + { LLGLDepthTest depth_test(GL_TRUE, GL_TRUE, GL_ALWAYS); mScreenTriangleVB->setBuffer(); |