diff options
author | Rye <rye@lindenlab.com> | 2024-12-10 20:21:24 -0500 |
---|---|---|
committer | Rye <rye@lindenlab.com> | 2024-12-10 17:24:39 -0800 |
commit | d17fd56dc42fcd35ef8cf2fe9e4cd7a26ce8ba2a (patch) | |
tree | 0774b2094802228c7c2ab267d5e33d01b3c1dc75 /indra/newview/pipeline.cpp | |
parent | ae9174ffdf340ef12c80547d90d05919957ab512 (diff) |
Fix crashes from shader load failures under RenderMaxOpenGLVersion 3.1/3.2/3.3 (#3184)
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index a86c69b924..1ca67dd88a 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -7396,8 +7396,7 @@ void LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst) { { llassert(!gCubeSnapshot); - bool multisample = RenderFSAAType == 1 && mFXAAMap.isComplete(); - LLGLSLShader* shader = &gGlowCombineProgram; + bool multisample = RenderFSAAType == 1 && gFXAAProgram[0].isComplete() && mFXAAMap.isComplete(); // Present everything. if (multisample) @@ -7410,7 +7409,7 @@ void LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst) mFXAAMap.bindTarget(); mFXAAMap.clear(GL_COLOR_BUFFER_BIT); - shader = &gGlowCombineFXAAProgram; + LLGLSLShader* shader = &gGlowCombineFXAAProgram; shader->bind(); S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, src->getUsage()); @@ -7481,7 +7480,7 @@ void LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst) void LLPipeline::generateSMAABuffers(LLRenderTarget* src) { llassert(!gCubeSnapshot); - bool multisample = RenderFSAAType == 2 && mFXAAMap.isComplete() && mSMAABlendBuffer.isComplete(); + bool multisample = RenderFSAAType == 2 && gSMAAEdgeDetectProgram[0].isComplete() && mFXAAMap.isComplete() && mSMAABlendBuffer.isComplete(); // Present everything. if (multisample) @@ -7599,7 +7598,7 @@ void LLPipeline::generateSMAABuffers(LLRenderTarget* src) void LLPipeline::applySMAA(LLRenderTarget* src, LLRenderTarget* dst) { llassert(!gCubeSnapshot); - bool multisample = RenderFSAAType == 2 && mFXAAMap.isComplete() && mSMAABlendBuffer.isComplete(); + bool multisample = RenderFSAAType == 2 && gSMAAEdgeDetectProgram[0].isComplete() && mFXAAMap.isComplete() && mSMAABlendBuffer.isComplete(); // Present everything. if (multisample) |