diff options
author | Richard Linden <none@none> | 2013-09-05 14:04:13 -0700 |
---|---|---|
committer | Richard Linden <none@none> | 2013-09-05 14:04:13 -0700 |
commit | cbe397ad13665c7bc993e10d8fe1e4a876253378 (patch) | |
tree | 52cd665a1138a65bd8ebfc94478c665ea40b2e25 /indra/newview/pipeline.cpp | |
parent | 12688c8b549d2baa33509dca60bbe14b039b17db (diff) |
changed fast timer over to using macro
another attempt to move mem stat into base class
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rwxr-xr-x | indra/newview/pipeline.cpp | 276 |
1 files changed, 138 insertions, 138 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index af44acc64c..bc691d50d2 100755 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -222,40 +222,40 @@ BOOL gDebugPipeline = FALSE; LLPipeline gPipeline; const LLMatrix4* gGLLastMatrix = NULL; -LLFastTimer::DeclareTimer FTM_RENDER_GEOMETRY("Render Geometry"); -LLFastTimer::DeclareTimer FTM_RENDER_GRASS("Grass"); -LLFastTimer::DeclareTimer FTM_RENDER_INVISIBLE("Invisible"); -LLFastTimer::DeclareTimer FTM_RENDER_OCCLUSION("Occlusion"); -LLFastTimer::DeclareTimer FTM_RENDER_SHINY("Shiny"); -LLFastTimer::DeclareTimer FTM_RENDER_SIMPLE("Simple"); -LLFastTimer::DeclareTimer FTM_RENDER_TERRAIN("Terrain"); -LLFastTimer::DeclareTimer FTM_RENDER_TREES("Trees"); -LLFastTimer::DeclareTimer FTM_RENDER_UI("UI"); -LLFastTimer::DeclareTimer FTM_RENDER_WATER("Water"); -LLFastTimer::DeclareTimer FTM_RENDER_WL_SKY("Windlight Sky"); -LLFastTimer::DeclareTimer FTM_RENDER_ALPHA("Alpha Objects"); -LLFastTimer::DeclareTimer FTM_RENDER_CHARACTERS("Avatars"); -LLFastTimer::DeclareTimer FTM_RENDER_BUMP("Bump"); -LLFastTimer::DeclareTimer FTM_RENDER_MATERIALS("Materials"); -LLFastTimer::DeclareTimer FTM_RENDER_FULLBRIGHT("Fullbright"); -LLFastTimer::DeclareTimer FTM_RENDER_GLOW("Glow"); -LLFastTimer::DeclareTimer FTM_GEO_UPDATE("Geo Update"); -LLFastTimer::DeclareTimer FTM_PIPELINE_CREATE("Pipeline Create"); -LLFastTimer::DeclareTimer FTM_POOLRENDER("RenderPool"); -LLFastTimer::DeclareTimer FTM_POOLS("Pools"); -LLFastTimer::DeclareTimer FTM_DEFERRED_POOLRENDER("RenderPool (Deferred)"); -LLFastTimer::DeclareTimer FTM_DEFERRED_POOLS("Pools (Deferred)"); -LLFastTimer::DeclareTimer FTM_POST_DEFERRED_POOLRENDER("RenderPool (Post)"); -LLFastTimer::DeclareTimer FTM_POST_DEFERRED_POOLS("Pools (Post)"); -LLFastTimer::DeclareTimer FTM_RENDER_BLOOM_FBO("First FBO"); -LLFastTimer::DeclareTimer FTM_STATESORT("Sort Draw State"); -LLFastTimer::DeclareTimer FTM_PIPELINE("Pipeline"); -LLFastTimer::DeclareTimer FTM_CLIENT_COPY("Client Copy"); -LLFastTimer::DeclareTimer FTM_RENDER_DEFERRED("Deferred Shading"); - - -static LLFastTimer::DeclareTimer FTM_STATESORT_DRAWABLE("Sort Drawables"); -static LLFastTimer::DeclareTimer FTM_STATESORT_POSTSORT("Post Sort"); +LLTrace::TimeBlock FTM_RENDER_GEOMETRY("Render Geometry"); +LLTrace::TimeBlock FTM_RENDER_GRASS("Grass"); +LLTrace::TimeBlock FTM_RENDER_INVISIBLE("Invisible"); +LLTrace::TimeBlock FTM_RENDER_OCCLUSION("Occlusion"); +LLTrace::TimeBlock FTM_RENDER_SHINY("Shiny"); +LLTrace::TimeBlock FTM_RENDER_SIMPLE("Simple"); +LLTrace::TimeBlock FTM_RENDER_TERRAIN("Terrain"); +LLTrace::TimeBlock FTM_RENDER_TREES("Trees"); +LLTrace::TimeBlock FTM_RENDER_UI("UI"); +LLTrace::TimeBlock FTM_RENDER_WATER("Water"); +LLTrace::TimeBlock FTM_RENDER_WL_SKY("Windlight Sky"); +LLTrace::TimeBlock FTM_RENDER_ALPHA("Alpha Objects"); +LLTrace::TimeBlock FTM_RENDER_CHARACTERS("Avatars"); +LLTrace::TimeBlock FTM_RENDER_BUMP("Bump"); +LLTrace::TimeBlock FTM_RENDER_MATERIALS("Materials"); +LLTrace::TimeBlock FTM_RENDER_FULLBRIGHT("Fullbright"); +LLTrace::TimeBlock FTM_RENDER_GLOW("Glow"); +LLTrace::TimeBlock FTM_GEO_UPDATE("Geo Update"); +LLTrace::TimeBlock FTM_PIPELINE_CREATE("Pipeline Create"); +LLTrace::TimeBlock FTM_POOLRENDER("RenderPool"); +LLTrace::TimeBlock FTM_POOLS("Pools"); +LLTrace::TimeBlock FTM_DEFERRED_POOLRENDER("RenderPool (Deferred)"); +LLTrace::TimeBlock FTM_DEFERRED_POOLS("Pools (Deferred)"); +LLTrace::TimeBlock FTM_POST_DEFERRED_POOLRENDER("RenderPool (Post)"); +LLTrace::TimeBlock FTM_POST_DEFERRED_POOLS("Pools (Post)"); +LLTrace::TimeBlock FTM_RENDER_BLOOM_FBO("First FBO"); +LLTrace::TimeBlock FTM_STATESORT("Sort Draw State"); +LLTrace::TimeBlock FTM_PIPELINE("Pipeline"); +LLTrace::TimeBlock FTM_CLIENT_COPY("Client Copy"); +LLTrace::TimeBlock FTM_RENDER_DEFERRED("Deferred Shading"); + + +static LLTrace::TimeBlock FTM_STATESORT_DRAWABLE("Sort Drawables"); +static LLTrace::TimeBlock FTM_STATESORT_POSTSORT("Post Sort"); //---------------------------------------- std::string gPoolNames[] = @@ -754,7 +754,7 @@ void LLPipeline::destroyGL() } } -static LLFastTimer::DeclareTimer FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture"); +static LLTrace::TimeBlock FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture"); //static void LLPipeline::throttleNewMemoryAllocation(BOOL disable) @@ -776,7 +776,7 @@ void LLPipeline::throttleNewMemoryAllocation(BOOL disable) void LLPipeline::resizeScreenTexture() { - LLFastTimer ft(FTM_RESIZE_SCREEN_TEXTURE); + LL_RECORD_BLOCK_TIME(FTM_RESIZE_SCREEN_TEXTURE); if (gPipeline.canUseVertexShaders() && assertInitialized()) { GLuint resX = gViewerWindow->getWorldViewWidthRaw(); @@ -1771,15 +1771,15 @@ void LLPipeline::allocDrawable(LLViewerObject *vobj) } -static LLFastTimer::DeclareTimer FTM_UNLINK("Unlink"); -static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_MOVE_LIST("Movelist"); -static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_SPATIAL_PARTITION("Spatial Partition"); -static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_LIGHT_SET("Light Set"); -static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_HIGHLIGHT_SET("Highlight Set"); +static LLTrace::TimeBlock FTM_UNLINK("Unlink"); +static LLTrace::TimeBlock FTM_REMOVE_FROM_MOVE_LIST("Movelist"); +static LLTrace::TimeBlock FTM_REMOVE_FROM_SPATIAL_PARTITION("Spatial Partition"); +static LLTrace::TimeBlock FTM_REMOVE_FROM_LIGHT_SET("Light Set"); +static LLTrace::TimeBlock FTM_REMOVE_FROM_HIGHLIGHT_SET("Highlight Set"); void LLPipeline::unlinkDrawable(LLDrawable *drawable) { - LLFastTimer t(FTM_UNLINK); + LL_RECORD_BLOCK_TIME(FTM_UNLINK); assertInitialized(); @@ -1788,7 +1788,7 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable) // Based on flags, remove the drawable from the queues that it's on. if (drawablep->isState(LLDrawable::ON_MOVE_LIST)) { - LLFastTimer t(FTM_REMOVE_FROM_MOVE_LIST); + LL_RECORD_BLOCK_TIME(FTM_REMOVE_FROM_MOVE_LIST); LLDrawable::drawable_vector_t::iterator iter = std::find(mMovedList.begin(), mMovedList.end(), drawablep); if (iter != mMovedList.end()) { @@ -1798,7 +1798,7 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable) if (drawablep->getSpatialGroup()) { - LLFastTimer t(FTM_REMOVE_FROM_SPATIAL_PARTITION); + LL_RECORD_BLOCK_TIME(FTM_REMOVE_FROM_SPATIAL_PARTITION); if (!drawablep->getSpatialGroup()->getSpatialPartition()->remove(drawablep, drawablep->getSpatialGroup())) { #ifdef LL_RELEASE_FOR_DOWNLOAD @@ -1810,7 +1810,7 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable) } { - LLFastTimer t(FTM_REMOVE_FROM_LIGHT_SET); + LL_RECORD_BLOCK_TIME(FTM_REMOVE_FROM_LIGHT_SET); mLights.erase(drawablep); for (light_set_t::iterator iter = mNearbyLights.begin(); @@ -1825,7 +1825,7 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable) } { - LLFastTimer t(FTM_REMOVE_FROM_HIGHLIGHT_SET); + LL_RECORD_BLOCK_TIME(FTM_REMOVE_FROM_HIGHLIGHT_SET); HighlightItem item(drawablep); mHighlightSet.erase(item); @@ -1854,7 +1854,7 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable) //static void LLPipeline::removeMutedAVsLights(LLVOAvatar* muted_avatar) { - LLFastTimer t(FTM_REMOVE_FROM_LIGHT_SET); + LL_RECORD_BLOCK_TIME(FTM_REMOVE_FROM_LIGHT_SET); for (light_set_t::iterator iter = gPipeline.mNearbyLights.begin(); iter != gPipeline.mNearbyLights.end(); iter++) { @@ -1882,7 +1882,7 @@ U32 LLPipeline::addObject(LLViewerObject *vobj) void LLPipeline::createObjects(F32 max_dtime) { - LLFastTimer ftm(FTM_PIPELINE_CREATE); + LL_RECORD_BLOCK_TIME(FTM_PIPELINE_CREATE); LLTimer update_timer; @@ -2051,14 +2051,14 @@ void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list) } } -static LLFastTimer::DeclareTimer FTM_OCTREE_BALANCE("Balance Octree"); -static LLFastTimer::DeclareTimer FTM_UPDATE_MOVE("Update Move"); -static LLFastTimer::DeclareTimer FTM_RETEXTURE("Retexture"); -static LLFastTimer::DeclareTimer FTM_MOVED_LIST("Moved List"); +static LLTrace::TimeBlock FTM_OCTREE_BALANCE("Balance Octree"); +static LLTrace::TimeBlock FTM_UPDATE_MOVE("Update Move"); +static LLTrace::TimeBlock FTM_RETEXTURE("Retexture"); +static LLTrace::TimeBlock FTM_MOVED_LIST("Moved List"); void LLPipeline::updateMove() { - LLFastTimer t(FTM_UPDATE_MOVE); + LL_RECORD_BLOCK_TIME(FTM_UPDATE_MOVE); if (FreezeTime) { @@ -2068,7 +2068,7 @@ void LLPipeline::updateMove() assertInitialized(); { - LLFastTimer t(FTM_RETEXTURE); + LL_RECORD_BLOCK_TIME(FTM_RETEXTURE); for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin(); iter != mRetexturedList.end(); ++iter) @@ -2083,13 +2083,13 @@ void LLPipeline::updateMove() } { - LLFastTimer t(FTM_MOVED_LIST); + LL_RECORD_BLOCK_TIME(FTM_MOVED_LIST); updateMovedList(mMovedList); } //balance octrees { - LLFastTimer ot(FTM_OCTREE_BALANCE); + LL_RECORD_BLOCK_TIME(FTM_OCTREE_BALANCE); for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) @@ -2408,7 +2408,7 @@ BOOL LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3& return res; } -static LLFastTimer::DeclareTimer FTM_CULL("Object Culling"); +static LLTrace::TimeBlock FTM_CULL("Object Culling"); void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip, LLPlane* planep) { @@ -2417,7 +2417,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl && LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion") && gGLManager.mHasOcclusionQuery; - LLFastTimer t(FTM_CULL); + LL_RECORD_BLOCK_TIME(FTM_CULL); grabReferences(result); @@ -2812,14 +2812,14 @@ BOOL LLPipeline::updateDrawableGeom(LLDrawable* drawablep, BOOL priority) return update_complete; } -static LLFastTimer::DeclareTimer FTM_SEED_VBO_POOLS("Seed VBO Pool"); +static LLTrace::TimeBlock FTM_SEED_VBO_POOLS("Seed VBO Pool"); -static LLFastTimer::DeclareTimer FTM_UPDATE_GL("Update GL"); +static LLTrace::TimeBlock FTM_UPDATE_GL("Update GL"); void LLPipeline::updateGL() { { - LLFastTimer t(FTM_UPDATE_GL); + LL_RECORD_BLOCK_TIME(FTM_UPDATE_GL); while (!LLGLUpdate::sGLQ.empty()) { LLGLUpdate* glu = LLGLUpdate::sGLQ.front(); @@ -2830,12 +2830,12 @@ void LLPipeline::updateGL() } { //seed VBO Pools - LLFastTimer t(FTM_SEED_VBO_POOLS); + LL_RECORD_BLOCK_TIME(FTM_SEED_VBO_POOLS); LLVertexBuffer::seedPools(); } } -static LLFastTimer::DeclareTimer FTM_REBUILD_PRIORITY_GROUPS("Rebuild Priority Groups"); +static LLTrace::TimeBlock FTM_REBUILD_PRIORITY_GROUPS("Rebuild Priority Groups"); void LLPipeline::clearRebuildGroups() { @@ -2897,7 +2897,7 @@ void LLPipeline::clearRebuildGroups() void LLPipeline::rebuildPriorityGroups() { - LLFastTimer t(FTM_REBUILD_PRIORITY_GROUPS); + LL_RECORD_BLOCK_TIME(FTM_REBUILD_PRIORITY_GROUPS); LLTimer update_timer; assertInitialized(); @@ -2919,7 +2919,7 @@ void LLPipeline::rebuildPriorityGroups() } -static LLFastTimer::DeclareTimer FTM_REBUILD_GROUPS("Rebuild Groups"); +static LLTrace::TimeBlock FTM_REBUILD_GROUPS("Rebuild Groups"); void LLPipeline::rebuildGroups() { @@ -2928,7 +2928,7 @@ void LLPipeline::rebuildGroups() return; } - LLFastTimer t(FTM_REBUILD_GROUPS); + LL_RECORD_BLOCK_TIME(FTM_REBUILD_GROUPS); mGroupQ2Locked = true; // Iterate through some drawables on the non-priority build queue S32 size = (S32) mGroupQ2.size(); @@ -2972,7 +2972,7 @@ void LLPipeline::updateGeom(F32 max_dtime) LLTimer update_timer; LLPointer<LLDrawable> drawablep; - LLFastTimer t(FTM_GEO_UPDATE); + LL_RECORD_BLOCK_TIME(FTM_GEO_UPDATE); assertInitialized(); @@ -3165,9 +3165,9 @@ void LLPipeline::markShift(LLDrawable *drawablep) } } -static LLFastTimer::DeclareTimer FTM_SHIFT_DRAWABLE("Shift Drawable"); -static LLFastTimer::DeclareTimer FTM_SHIFT_OCTREE("Shift Octree"); -static LLFastTimer::DeclareTimer FTM_SHIFT_HUD("Shift HUD"); +static LLTrace::TimeBlock FTM_SHIFT_DRAWABLE("Shift Drawable"); +static LLTrace::TimeBlock FTM_SHIFT_OCTREE("Shift Octree"); +static LLTrace::TimeBlock FTM_SHIFT_HUD("Shift HUD"); void LLPipeline::shiftObjects(const LLVector3 &offset) { @@ -3180,7 +3180,7 @@ void LLPipeline::shiftObjects(const LLVector3 &offset) offseta.load3(offset.mV); { - LLFastTimer t(FTM_SHIFT_DRAWABLE); + LL_RECORD_BLOCK_TIME(FTM_SHIFT_DRAWABLE); for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin(); iter != mShiftList.end(); iter++) @@ -3198,7 +3198,7 @@ void LLPipeline::shiftObjects(const LLVector3 &offset) { - LLFastTimer t(FTM_SHIFT_OCTREE); + LL_RECORD_BLOCK_TIME(FTM_SHIFT_OCTREE); for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) { @@ -3215,7 +3215,7 @@ void LLPipeline::shiftObjects(const LLVector3 &offset) } { - LLFastTimer t(FTM_SHIFT_HUD); + LL_RECORD_BLOCK_TIME(FTM_SHIFT_HUD); LLHUDText::shiftAll(offset); LLHUDNameTag::shiftAll(offset); } @@ -3249,10 +3249,10 @@ void LLPipeline::markPartitionMove(LLDrawable* drawable) } } -static LLFastTimer::DeclareTimer FTM_PROCESS_PARTITIONQ("PartitionQ"); +static LLTrace::TimeBlock FTM_PROCESS_PARTITIONQ("PartitionQ"); void LLPipeline::processPartitionQ() { - LLFastTimer t(FTM_PROCESS_PARTITIONQ); + LL_RECORD_BLOCK_TIME(FTM_PROCESS_PARTITIONQ); for (LLDrawable::drawable_list_t::iterator iter = mPartitionQ.begin(); iter != mPartitionQ.end(); ++iter) { LLDrawable* drawable = *iter; @@ -3340,7 +3340,7 @@ void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags f } } -static LLFastTimer::DeclareTimer FTM_RESET_DRAWORDER("Reset Draw Order"); +static LLTrace::TimeBlock FTM_RESET_DRAWORDER("Reset Draw Order"); void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) { @@ -3354,11 +3354,11 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) LLPipeline::END_RENDER_TYPES)) { //clear faces from face pools - LLFastTimer t(FTM_RESET_DRAWORDER); + LL_RECORD_BLOCK_TIME(FTM_RESET_DRAWORDER); gPipeline.resetDrawOrders(); } - LLFastTimer ftm(FTM_STATESORT); + LL_RECORD_BLOCK_TIME(FTM_STATESORT); //LLVertexBuffer::unbind(); @@ -3442,7 +3442,7 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) } { - LLFastTimer ftm(FTM_STATESORT_DRAWABLE); + LL_RECORD_BLOCK_TIME(FTM_STATESORT_DRAWABLE); for (LLCullResult::drawable_iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter) { @@ -3772,7 +3772,7 @@ void renderSoundHighlights(LLDrawable* drawablep) void LLPipeline::postSort(LLCamera& camera) { - LLFastTimer ftm(FTM_STATESORT_POSTSORT); + LL_RECORD_BLOCK_TIME(FTM_STATESORT_POSTSORT); assertInitialized(); @@ -3998,7 +3998,7 @@ void LLPipeline::postSort(LLCamera& camera) void render_hud_elements() { - LLFastTimer t(FTM_RENDER_UI); + LL_RECORD_BLOCK_TIME(FTM_RENDER_UI); gPipeline.disableLights(); LLGLDisable fog(GL_FOG); @@ -4277,7 +4277,7 @@ U32 LLPipeline::sCurRenderPoolType = 0 ; void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) { - LLFastTimer t(FTM_RENDER_GEOMETRY); + LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY); assertInitialized(); @@ -4364,7 +4364,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) } { - LLFastTimer t(FTM_POOLS); + LL_RECORD_BLOCK_TIME(FTM_POOLS); // HACK: don't calculate local lights if we're rendering the HUD! // Removing this check will cause bad flickering when there are @@ -4400,7 +4400,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) pool_set_t::iterator iter2 = iter1; if (hasRenderType(poolp->getType()) && poolp->getNumPasses() > 0) { - LLFastTimer t(FTM_POOLRENDER); + LL_RECORD_BLOCK_TIME(FTM_POOLRENDER); gGLLastMatrix = NULL; gGL.loadMatrix(gGLModelView); @@ -4529,9 +4529,9 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) { LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred"); - LLFastTimer t(FTM_RENDER_GEOMETRY); + LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY); - LLFastTimer t2(FTM_DEFERRED_POOLS); + LL_RECORD_BLOCK_TIME(FTM_DEFERRED_POOLS); LLGLEnable cull(GL_CULL_FACE); @@ -4573,7 +4573,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) pool_set_t::iterator iter2 = iter1; if (hasRenderType(poolp->getType()) && poolp->getNumDeferredPasses() > 0) { - LLFastTimer t(FTM_DEFERRED_POOLRENDER); + LL_RECORD_BLOCK_TIME(FTM_DEFERRED_POOLRENDER); gGLLastMatrix = NULL; gGL.loadMatrix(gGLModelView); @@ -4625,7 +4625,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion) { - LLFastTimer t(FTM_POST_DEFERRED_POOLS); + LL_RECORD_BLOCK_TIME(FTM_POST_DEFERRED_POOLS); U32 cur_type = 0; LLGLEnable cull(GL_CULL_FACE); @@ -4659,7 +4659,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion) pool_set_t::iterator iter2 = iter1; if (hasRenderType(poolp->getType()) && poolp->getNumPostDeferredPasses() > 0) { - LLFastTimer t(FTM_POST_DEFERRED_POOLRENDER); + LL_RECORD_BLOCK_TIME(FTM_POST_DEFERRED_POOLRENDER); gGLLastMatrix = NULL; gGL.loadMatrix(gGLModelView); @@ -5565,11 +5565,11 @@ void LLPipeline::renderDebug() } } -static LLFastTimer::DeclareTimer FTM_REBUILD_POOLS("Rebuild Pools"); +static LLTrace::TimeBlock FTM_REBUILD_POOLS("Rebuild Pools"); void LLPipeline::rebuildPools() { - LLFastTimer t(FTM_REBUILD_POOLS); + LL_RECORD_BLOCK_TIME(FTM_REBUILD_POOLS); assertInitialized(); @@ -7287,7 +7287,7 @@ void LLPipeline::resetVertexBuffers() mResetVertexBuffers = true; } -static LLFastTimer::DeclareTimer FTM_RESET_VB("Reset VB"); +static LLTrace::TimeBlock FTM_RESET_VB("Reset VB"); void LLPipeline::doResetVertexBuffers() { @@ -7296,7 +7296,7 @@ void LLPipeline::doResetVertexBuffers() return; } - LLFastTimer t(FTM_RESET_VB); + LL_RECORD_BLOCK_TIME(FTM_RESET_VB); mResetVertexBuffers = false; mCubeVB = NULL; @@ -7440,7 +7440,7 @@ void LLPipeline::bindScreenToTexture() } -static LLFastTimer::DeclareTimer FTM_RENDER_BLOOM("Bloom"); +static LLTrace::TimeBlock FTM_RENDER_BLOOM("Bloom"); void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) { @@ -7465,7 +7465,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) LLVector2 tc2((F32) mScreen.getWidth()*2, (F32) mScreen.getHeight()*2); - LLFastTimer ftm(FTM_RENDER_BLOOM); + LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM); gGL.color4f(1,1,1,1); LLGLDepthTest depth(GL_FALSE); LLGLDisable blend(GL_BLEND); @@ -7487,7 +7487,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) { { - LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); + LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM_FBO); mGlow[2].bindTarget(); mGlow[2].clear(); } @@ -7555,7 +7555,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) for (S32 i = 0; i < kernel; i++) { { - LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); + LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM_FBO); mGlow[i%2].bindTarget(); mGlow[i%2].clear(); } @@ -7597,7 +7597,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) /*if (LLRenderTarget::sUseFBO) { - LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); + LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM_FBO); glBindFramebuffer(GL_FRAMEBUFFER, 0); }*/ @@ -8093,11 +8093,11 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) } -static LLFastTimer::DeclareTimer FTM_BIND_DEFERRED("Bind Deferred"); +static LLTrace::TimeBlock FTM_BIND_DEFERRED("Bind Deferred"); void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 noise_map) { - LLFastTimer t(FTM_BIND_DEFERRED); + LL_RECORD_BLOCK_TIME(FTM_BIND_DEFERRED); if (noise_map == 0xFFFFFFFF) { @@ -8318,16 +8318,16 @@ LLVector4 pow4fsrgb(LLVector4 v, F32 f) return v; } -static LLFastTimer::DeclareTimer FTM_GI_TRACE("Trace"); -static LLFastTimer::DeclareTimer FTM_GI_GATHER("Gather"); -static LLFastTimer::DeclareTimer FTM_SUN_SHADOW("Shadow Map"); -static LLFastTimer::DeclareTimer FTM_SOFTEN_SHADOW("Shadow Soften"); -static LLFastTimer::DeclareTimer FTM_EDGE_DETECTION("Find Edges"); -static LLFastTimer::DeclareTimer FTM_LOCAL_LIGHTS("Local Lights"); -static LLFastTimer::DeclareTimer FTM_ATMOSPHERICS("Atmospherics"); -static LLFastTimer::DeclareTimer FTM_FULLSCREEN_LIGHTS("Fullscreen Lights"); -static LLFastTimer::DeclareTimer FTM_PROJECTORS("Projectors"); -static LLFastTimer::DeclareTimer FTM_POST("Post"); +static LLTrace::TimeBlock FTM_GI_TRACE("Trace"); +static LLTrace::TimeBlock FTM_GI_GATHER("Gather"); +static LLTrace::TimeBlock FTM_SUN_SHADOW("Shadow Map"); +static LLTrace::TimeBlock FTM_SOFTEN_SHADOW("Shadow Soften"); +static LLTrace::TimeBlock FTM_EDGE_DETECTION("Find Edges"); +static LLTrace::TimeBlock FTM_LOCAL_LIGHTS("Local Lights"); +static LLTrace::TimeBlock FTM_ATMOSPHERICS("Atmospherics"); +static LLTrace::TimeBlock FTM_FULLSCREEN_LIGHTS("Fullscreen Lights"); +static LLTrace::TimeBlock FTM_PROJECTORS("Projectors"); +static LLTrace::TimeBlock FTM_POST("Post"); void LLPipeline::renderDeferredLighting() @@ -8338,7 +8338,7 @@ void LLPipeline::renderDeferredLighting() } { - LLFastTimer ftm(FTM_RENDER_DEFERRED); + LL_RECORD_BLOCK_TIME(FTM_RENDER_DEFERRED); LLViewerCamera* camera = LLViewerCamera::getInstance(); { @@ -8394,7 +8394,7 @@ void LLPipeline::renderDeferredLighting() { mDeferredLight.bindTarget(); { //paint shadow/SSAO light map (direct lighting lightmap) - LLFastTimer ftm(FTM_SUN_SHADOW); + LL_RECORD_BLOCK_TIME(FTM_SUN_SHADOW); bindDeferredShader(gDeferredSunProgram, 0); mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); glClearColor(1,1,1,1); @@ -8438,7 +8438,7 @@ void LLPipeline::renderDeferredLighting() if (RenderDeferredSSAO) { //soften direct lighting lightmap - LLFastTimer ftm(FTM_SOFTEN_SHADOW); + LL_RECORD_BLOCK_TIME(FTM_SOFTEN_SHADOW); //blur lightmap mScreen.bindTarget(); glClearColor(1,1,1,1); @@ -8513,7 +8513,7 @@ void LLPipeline::renderDeferredLighting() if (RenderDeferredAtmospheric) { //apply sunlight contribution - LLFastTimer ftm(FTM_ATMOSPHERICS); + LL_RECORD_BLOCK_TIME(FTM_ATMOSPHERICS); bindDeferredShader(gDeferredSoftenProgram); { LLGLDepthTest depth(GL_FALSE); @@ -8650,7 +8650,7 @@ void LLPipeline::renderDeferredLighting() col.mV[1] = powf(col.mV[1], 2.2f); col.mV[2] = powf(col.mV[2], 2.2f);*/ - LLFastTimer ftm(FTM_LOCAL_LIGHTS); + LL_RECORD_BLOCK_TIME(FTM_LOCAL_LIGHTS); gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c); gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s); gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); @@ -8691,7 +8691,7 @@ void LLPipeline::renderDeferredLighting() for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter) { - LLFastTimer ftm(FTM_PROJECTORS); + LL_RECORD_BLOCK_TIME(FTM_PROJECTORS); LLDrawable* drawablep = *iter; LLVOVolume* volume = drawablep->getVOVolume(); @@ -8752,7 +8752,7 @@ void LLPipeline::renderDeferredLighting() while (!fullscreen_lights.empty()) { - LLFastTimer ftm(FTM_FULLSCREEN_LIGHTS); + LL_RECORD_BLOCK_TIME(FTM_FULLSCREEN_LIGHTS); light[count] = fullscreen_lights.front(); fullscreen_lights.pop_front(); col[count] = light_colors.front(); @@ -8787,7 +8787,7 @@ void LLPipeline::renderDeferredLighting() for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter) { - LLFastTimer ftm(FTM_PROJECTORS); + LL_RECORD_BLOCK_TIME(FTM_PROJECTORS); LLDrawable* drawablep = *iter; LLVOVolume* volume = drawablep->getVOVolume(); @@ -9444,13 +9444,13 @@ glh::matrix4f scale_translate_to_fit(const LLVector3 min, const LLVector3 max) return ret; } -static LLFastTimer::DeclareTimer FTM_SHADOW_RENDER("Render Shadows"); -static LLFastTimer::DeclareTimer FTM_SHADOW_ALPHA("Alpha Shadow"); -static LLFastTimer::DeclareTimer FTM_SHADOW_SIMPLE("Simple Shadow"); +static LLTrace::TimeBlock FTM_SHADOW_RENDER("Render Shadows"); +static LLTrace::TimeBlock FTM_SHADOW_ALPHA("Alpha Shadow"); +static LLTrace::TimeBlock FTM_SHADOW_SIMPLE("Simple Shadow"); void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult &result, BOOL use_shader, BOOL use_occlusion, U32 target_width) { - LLFastTimer t(FTM_SHADOW_RENDER); + LL_RECORD_BLOCK_TIME(FTM_SHADOW_RENDER); //clip out geometry on the same side of water as the camera S32 occlude = LLPipeline::sUseOcclusion; @@ -9525,7 +9525,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera gGL.diffuseColor4f(1,1,1,1); gGL.setColorMask(false, false); - LLFastTimer ftm(FTM_SHADOW_SIMPLE); + LL_RECORD_BLOCK_TIME(FTM_SHADOW_SIMPLE); gGL.getTexUnit(0)->disable(); for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i) @@ -9551,7 +9551,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera } { - LLFastTimer ftm(FTM_SHADOW_ALPHA); + LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA); gDeferredShadowAlphaMaskProgram.bind(); gDeferredShadowAlphaMaskProgram.uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width); @@ -9604,10 +9604,10 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera LLPipeline::sShadowRender = FALSE; } -static LLFastTimer::DeclareTimer FTM_VISIBLE_CLOUD("Visible Cloud"); +static LLTrace::TimeBlock FTM_VISIBLE_CLOUD("Visible Cloud"); BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir) { - LLFastTimer t(FTM_VISIBLE_CLOUD); + LL_RECORD_BLOCK_TIME(FTM_VISIBLE_CLOUD); //get point cloud of intersection of frust and min, max if (getVisibleExtents(camera, min, max)) @@ -9854,7 +9854,7 @@ void LLPipeline::generateHighlight(LLCamera& camera) } -static LLFastTimer::DeclareTimer FTM_GEN_SUN_SHADOW("Gen Sun Shadow"); +static LLTrace::TimeBlock FTM_GEN_SUN_SHADOW("Gen Sun Shadow"); void LLPipeline::generateSunShadow(LLCamera& camera) { @@ -9863,7 +9863,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) return; } - LLFastTimer t(FTM_GEN_SUN_SHADOW); + LL_RECORD_BLOCK_TIME(FTM_GEN_SUN_SHADOW); BOOL skip_avatar_update = FALSE; if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) @@ -10644,11 +10644,11 @@ void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL textu } } -static LLFastTimer::DeclareTimer FTM_IMPOSTOR_MARK_VISIBLE("Impostor Mark Visible"); -static LLFastTimer::DeclareTimer FTM_IMPOSTOR_SETUP("Impostor Setup"); -static LLFastTimer::DeclareTimer FTM_IMPOSTOR_BACKGROUND("Impostor Background"); -static LLFastTimer::DeclareTimer FTM_IMPOSTOR_ALLOCATE("Impostor Allocate"); -static LLFastTimer::DeclareTimer FTM_IMPOSTOR_RESIZE("Impostor Resize"); +static LLTrace::TimeBlock FTM_IMPOSTOR_MARK_VISIBLE("Impostor Mark Visible"); +static LLTrace::TimeBlock FTM_IMPOSTOR_SETUP("Impostor Setup"); +static LLTrace::TimeBlock FTM_IMPOSTOR_BACKGROUND("Impostor Background"); +static LLTrace::TimeBlock FTM_IMPOSTOR_ALLOCATE("Impostor Allocate"); +static LLTrace::TimeBlock FTM_IMPOSTOR_RESIZE("Impostor Resize"); void LLPipeline::generateImpostor(LLVOAvatar* avatar) { @@ -10706,7 +10706,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) LLViewerCamera* viewer_camera = LLViewerCamera::getInstance(); { - LLFastTimer t(FTM_IMPOSTOR_MARK_VISIBLE); + LL_RECORD_BLOCK_TIME(FTM_IMPOSTOR_MARK_VISIBLE); markVisible(avatar->mDrawable, *viewer_camera); LLVOAvatar::sUseImpostors = FALSE; @@ -10736,7 +10736,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) U32 resX = 0; { - LLFastTimer t(FTM_IMPOSTOR_SETUP); + LL_RECORD_BLOCK_TIME(FTM_IMPOSTOR_SETUP); const LLVector4a* ext = avatar->mDrawable->getSpatialExtents(); LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset()); @@ -10793,7 +10793,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) if (!avatar->mImpostor.isComplete()) { - LLFastTimer t(FTM_IMPOSTOR_ALLOCATE); + LL_RECORD_BLOCK_TIME(FTM_IMPOSTOR_ALLOCATE); avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,FALSE); if (LLPipeline::sRenderDeferred) @@ -10808,7 +10808,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) else if(resX != avatar->mImpostor.getWidth() || resY != avatar->mImpostor.getHeight()) { - LLFastTimer t(FTM_IMPOSTOR_RESIZE); + LL_RECORD_BLOCK_TIME(FTM_IMPOSTOR_RESIZE); avatar->mImpostor.resize(resX,resY,GL_RGBA); } @@ -10830,7 +10830,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) } { //create alpha mask based on depth buffer (grey out if muted) - LLFastTimer t(FTM_IMPOSTOR_BACKGROUND); + LL_RECORD_BLOCK_TIME(FTM_IMPOSTOR_BACKGROUND); if (LLPipeline::sRenderDeferred) { GLuint buff = GL_COLOR_ATTACHMENT0; |