diff options
author | Richard Linden <none@none> | 2012-11-19 19:06:36 -0800 |
---|---|---|
committer | Richard Linden <none@none> | 2012-11-19 19:06:36 -0800 |
commit | c0224cc47a2994956f20e8f65177b60cc709e434 (patch) | |
tree | 01d305fff69ca9cec713631d04aa76a4a33c79ca /indra/newview/pipeline.cpp | |
parent | 2d1a903d39a971775436ba4e1dfb7f630226c15c (diff) | |
parent | 6db6cb39f41e921e75970d1570a74cf35d353a35 (diff) |
merge with viewer-development
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 167 |
1 files changed, 43 insertions, 124 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index ea2dc60b07..813fc7db6a 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -35,7 +35,6 @@ #include "llviewercontrol.h" #include "llfasttimer.h" #include "llfontgl.h" -#include "llmemtype.h" #include "llnamevalue.h" #include "llpointer.h" #include "llprimitive.h" @@ -464,8 +463,6 @@ void LLPipeline::connectRefreshCachedSettingsSafe(const std::string name) void LLPipeline::init() { - LLMemType mt(LLMemType::MTYPE_PIPELINE_INIT); - refreshCachedSettings(); gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity"); @@ -491,7 +488,6 @@ void LLPipeline::init() getPool(LLDrawPool::POOL_BUMP); getPool(LLDrawPool::POOL_GLOW); - LLViewerStats::getInstance()->mTrianglesDrawnStat.reset(); resetFrameStats(); for (U32 i = 0; i < NUM_RENDER_TYPES; ++i) @@ -779,7 +775,7 @@ void LLPipeline::allocatePhysicsBuffer() } } -void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) +bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) { refreshCachedSettings(); U32 samples = RenderFSAASamples; @@ -789,8 +785,13 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) // - if not multisampled, shrink resolution and try again (favor X resolution over Y) // Make sure to call "releaseScreenBuffers" after each failure to cleanup the partially loaded state + bool ret = true; + if (!allocateScreenBuffer(resX, resY, samples)) { + //failed to allocate at requested specification, return false + ret = false; + releaseScreenBuffers(); //reduce number of samples while (samples > 0) @@ -798,7 +799,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) samples /= 2; if (allocateScreenBuffer(resX, resY, samples)) { //success - return; + return ret; } releaseScreenBuffers(); } @@ -811,20 +812,22 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) resY /= 2; if (allocateScreenBuffer(resX, resY, samples)) { - return; + return ret; } releaseScreenBuffers(); resX /= 2; if (allocateScreenBuffer(resX, resY, samples)) { - return; + return ret; } releaseScreenBuffers(); } llwarns << "Unable to allocate screen buffer at any resolution!" << llendl; } + + return ret; } @@ -869,7 +872,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) if (!mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; if (samples > 0) { - if (!mFXAABuffer.allocate(nhpo2(resX), nhpo2(resY), GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false; + if (!mFXAABuffer.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false; } else { @@ -903,7 +906,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) } } - U32 width = nhpo2(U32(resX*scale))/2; + U32 width = (U32)(resX*scale); U32 height = width; if (shadow_detail > 1) @@ -1129,7 +1132,6 @@ void LLPipeline::releaseScreenBuffers() void LLPipeline::createGLBuffers() { stop_glerror(); - LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_CREATE_BUFFERS); assertInitialized(); updateRenderDeferred(); @@ -1266,7 +1268,6 @@ void LLPipeline::createLUTBuffers() void LLPipeline::restoreGL() { - LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_RESTORE_GL); assertInitialized(); if (mVertexShadersEnabled) @@ -1328,7 +1329,6 @@ BOOL LLPipeline::canUseAntiAliasing() const void LLPipeline::unloadShaders() { - LLMemType mt_us(LLMemType::MTYPE_PIPELINE_UNLOAD_SHADERS); LLViewerShaderMgr::instance()->unloadShaders(); mVertexShadersLoaded = 0; @@ -1360,7 +1360,6 @@ S32 LLPipeline::getMaxLightingDetail() const S32 LLPipeline::setLightingDetail(S32 level) { - LLMemType mt_ld(LLMemType::MTYPE_PIPELINE_LIGHTING_DETAIL); refreshCachedSettings(); if (level < 0) @@ -1522,7 +1521,6 @@ LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0) LLDrawPool *LLPipeline::getPool(const U32 type, LLViewerTexture *tex0) { - LLMemType mt(LLMemType::MTYPE_PIPELINE); LLDrawPool *poolp = findPool(type, tex0); if (poolp) { @@ -1539,7 +1537,6 @@ LLDrawPool *LLPipeline::getPool(const U32 type, LLViewerTexture *tex0) // static LLDrawPool* LLPipeline::getPoolFromTE(const LLTextureEntry* te, LLViewerTexture* imagep) { - LLMemType mt(LLMemType::MTYPE_PIPELINE); U32 type = getPoolTypeFromTE(te, imagep); return gPipeline.getPool(type, imagep); } @@ -1547,8 +1544,6 @@ LLDrawPool* LLPipeline::getPoolFromTE(const LLTextureEntry* te, LLViewerTexture* //static U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* imagep) { - LLMemType mt_gpt(LLMemType::MTYPE_PIPELINE_GET_POOL_TYPE); - if (!te || !imagep) { return 0; @@ -1577,7 +1572,6 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima void LLPipeline::addPool(LLDrawPool *new_poolp) { - LLMemType mt_a(LLMemType::MTYPE_PIPELINE_ADD_POOL); assertInitialized(); mPools.insert(new_poolp); addToQuickLookup( new_poolp ); @@ -1585,7 +1579,6 @@ void LLPipeline::addPool(LLDrawPool *new_poolp) void LLPipeline::allocDrawable(LLViewerObject *vobj) { - LLMemType mt_ad(LLMemType::MTYPE_PIPELINE_ALLOCATE_DRAWABLE); LLDrawable *drawable = new LLDrawable(); vobj->mDrawable = drawable; @@ -1699,8 +1692,6 @@ void LLPipeline::removeMutedAVsLights(LLVOAvatar* muted_avatar) U32 LLPipeline::addObject(LLViewerObject *vobj) { - LLMemType mt_ao(LLMemType::MTYPE_PIPELINE_ADD_OBJECT); - if (RenderDelayCreation) { mCreateQ.push_back(vobj); @@ -1716,7 +1707,6 @@ U32 LLPipeline::addObject(LLViewerObject *vobj) void LLPipeline::createObjects(F32 max_dtime) { LLFastTimer ftm(FTM_PIPELINE_CREATE); - LLMemType mt(LLMemType::MTYPE_PIPELINE_CREATE_OBJECTS); LLTimer update_timer; @@ -1779,7 +1769,7 @@ void LLPipeline::resetFrameStats() { assertInitialized(); - LLViewerStats::getInstance()->mTrianglesDrawnStat.addValue(mTrianglesDrawn/1000.f); + LLStatViewer::TRIANGLES_DRAWN.add(mTrianglesDrawn); if (mBatchCount > 0) { @@ -1898,11 +1888,12 @@ void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list) static LLFastTimer::DeclareTimer FTM_OCTREE_BALANCE("Balance Octree"); static LLFastTimer::DeclareTimer FTM_UPDATE_MOVE("Update Move"); +static LLFastTimer::DeclareTimer FTM_RETEXTURE("Retexture"); +static LLFastTimer::DeclareTimer FTM_MOVED_LIST("Moved List"); void LLPipeline::updateMove() { LLFastTimer t(FTM_UPDATE_MOVE); - LLMemType mt_um(LLMemType::MTYPE_PIPELINE_UPDATE_MOVE); if (FreezeTime) { @@ -1912,8 +1903,7 @@ void LLPipeline::updateMove() assertInitialized(); { - static LLFastTimer::DeclareTimer ftm("Retexture"); - LLFastTimer t(ftm); + LLFastTimer t(FTM_RETEXTURE); for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin(); iter != mRetexturedList.end(); ++iter) @@ -1928,8 +1918,7 @@ void LLPipeline::updateMove() } { - static LLFastTimer::DeclareTimer ftm("Moved List"); - LLFastTimer t(ftm); + LLFastTimer t(FTM_MOVED_LIST); updateMovedList(mMovedList); } @@ -2256,7 +2245,6 @@ static LLFastTimer::DeclareTimer FTM_CULL("Object Culling"); void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip, LLPlane* planep) { LLFastTimer t(FTM_CULL); - LLMemType mt_uc(LLMemType::MTYPE_PIPELINE_UPDATE_CULL); grabReferences(result); @@ -2331,7 +2319,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl bound_shader = true; gOcclusionCubeProgram.bind(); } - + if (sUseOcclusion > 1) { if (mCubeVB.isNull()) @@ -2509,7 +2497,7 @@ void LLPipeline::doOcclusion(LLCamera& camera) { gOcclusionCubeProgram.bind(); } - } + } if (mCubeVB.isNull()) { //cube VB will be used for issuing occlusion queries @@ -2595,8 +2583,8 @@ void LLPipeline::clearRebuildGroups() // Else, no HUD objects so clear the build state else { - group->clearState(LLSpatialGroup::IN_BUILD_Q1); - } + group->clearState(LLSpatialGroup::IN_BUILD_Q1); + } } // Clear the group @@ -2623,8 +2611,8 @@ void LLPipeline::clearRebuildGroups() // Else, no HUD objects so clear the build state else { - group->clearState(LLSpatialGroup::IN_BUILD_Q2); - } + group->clearState(LLSpatialGroup::IN_BUILD_Q2); + } } // Clear the group mGroupQ2.clear(); @@ -2638,7 +2626,6 @@ void LLPipeline::rebuildPriorityGroups() { LLFastTimer t(FTM_REBUILD_PRIORITY_GROUPS); LLTimer update_timer; - LLMemType mt(LLMemType::MTYPE_PIPELINE); assertInitialized(); gMeshRepo.notifyLoadedMeshes(); @@ -2710,7 +2697,6 @@ void LLPipeline::rebuildGroups() void LLPipeline::updateGeom(F32 max_dtime) { LLTimer update_timer; - LLMemType mt(LLMemType::MTYPE_PIPELINE_UPDATE_GEOM); LLPointer<LLDrawable> drawablep; LLFastTimer t(FTM_GEO_UPDATE); @@ -2761,7 +2747,7 @@ void LLPipeline::updateGeom(F32 max_dtime) S32 count = 0; - max_dtime = llmax(update_timer.getElapsedTimeF32()+0.001f, max_dtime); + max_dtime = llmax(update_timer.getElapsedTimeF32()+0.001f, LLUnit<LLUnits::Seconds, F32>(max_dtime)); LLSpatialGroup* last_group = NULL; LLSpatialBridge* last_bridge = NULL; @@ -2804,8 +2790,6 @@ void LLPipeline::updateGeom(F32 max_dtime) void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_VISIBLE); - if(drawablep && !drawablep->isDead()) { if (drawablep->isSpatialBridge()) @@ -2845,8 +2829,6 @@ void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera) void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion) { - LLMemType mt_mm(LLMemType::MTYPE_PIPELINE_MARK_MOVED); - if (!drawablep) { //llerrs << "Sending null drawable to moved list!" << llendl; @@ -2891,8 +2873,6 @@ void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion) void LLPipeline::markShift(LLDrawable *drawablep) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_SHIFT); - if (!drawablep || drawablep->isDead()) { return; @@ -2918,8 +2898,6 @@ static LLFastTimer::DeclareTimer FTM_SHIFT_HUD("Shift HUD"); void LLPipeline::shiftObjects(const LLVector3 &offset) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_SHIFT_OBJECTS); - assertInitialized(); glClear(GL_DEPTH_BUFFER_BIT); @@ -2973,8 +2951,6 @@ void LLPipeline::shiftObjects(const LLVector3 &offset) void LLPipeline::markTextured(LLDrawable *drawablep) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_TEXTURED); - if (drawablep && !drawablep->isDead() && assertInitialized()) { mRetexturedList.insert(drawablep); @@ -3025,8 +3001,6 @@ void LLPipeline::markMeshDirty(LLSpatialGroup* group) void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority) { - LLMemType mt(LLMemType::MTYPE_PIPELINE); - if (group && !group->isDead() && group->mSpatialPartition) { if (group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_HUD) @@ -3066,8 +3040,6 @@ void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority) void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag, BOOL priority) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_REBUILD); - if (drawablep && !drawablep->isDead() && assertInitialized()) { if (!drawablep->isState(LLDrawable::BUILT)) @@ -3114,7 +3086,6 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) } LLFastTimer ftm(FTM_STATESORT); - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); //LLVertexBuffer::unbind(); @@ -3215,7 +3186,6 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); if (group->changeLOD()) { for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i) @@ -3234,7 +3204,6 @@ void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera) void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); if (bridge->getSpatialGroup()->changeLOD()) { bool force_update = false; @@ -3244,8 +3213,6 @@ void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera) void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); - if (!drawablep || drawablep->isDead() || !hasRenderType(drawablep->getRenderType())) @@ -3408,11 +3375,11 @@ void renderScriptedTouchBeacons(LLDrawable* drawablep) if (facep) { gPipeline.mHighlightFaces.push_back(facep); + } } } } } -} void renderPhysicalBeacons(LLDrawable* drawablep) { @@ -3437,11 +3404,11 @@ void renderPhysicalBeacons(LLDrawable* drawablep) if (facep) { gPipeline.mHighlightFaces.push_back(facep); + } } } } } -} void renderMOAPBeacons(LLDrawable* drawablep) { @@ -3477,11 +3444,11 @@ void renderMOAPBeacons(LLDrawable* drawablep) if (facep) { gPipeline.mHighlightFaces.push_back(facep); + } } } } } -} void renderParticleBeacons(LLDrawable* drawablep) { @@ -3506,11 +3473,11 @@ void renderParticleBeacons(LLDrawable* drawablep) if (facep) { gPipeline.mHighlightFaces.push_back(facep); + } } } } } -} void renderSoundHighlights(LLDrawable* drawablep) { @@ -3528,15 +3495,14 @@ void renderSoundHighlights(LLDrawable* drawablep) if (facep) { gPipeline.mHighlightFaces.push_back(facep); + } } } } } -} void LLPipeline::postSort(LLCamera& camera) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_POST_SORT); LLFastTimer ftm(FTM_STATESORT_POSTSORT); assertInitialized(); @@ -3745,7 +3711,7 @@ void LLPipeline::postSort(LLCamera& camera) if (facep) { gPipeline.mSelectedFaces.push_back(facep); - } + } } return true; } @@ -3754,33 +3720,6 @@ void LLPipeline::postSort(LLCamera& camera) } } - /*static LLFastTimer::DeclareTimer FTM_TRANSFORM_WAIT("Transform Fence"); - static LLFastTimer::DeclareTimer FTM_TRANSFORM_DO_WORK("Transform Work"); - if (use_transform_feedback) - { //using transform feedback, wait for transform feedback to complete - LLFastTimer t(FTM_TRANSFORM_WAIT); - - S32 done = 0; - //glGetQueryivARB(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_CURRENT_QUERY, &count); - - glGetQueryObjectivARB(mMeshDirtyQueryObject, GL_QUERY_RESULT_AVAILABLE, &done); - - while (!done) - { - { - LLFastTimer t(FTM_TRANSFORM_DO_WORK); - F32 max_time = llmin(gFrameIntervalSeconds*10.f, 1.f); - //do some useful work while we wait - LLAppViewer::getTextureCache()->update(max_time); // unpauses the texture cache thread - LLAppViewer::getImageDecodeThread()->update(max_time); // unpauses the image thread - LLAppViewer::getTextureFetch()->update(max_time); // unpauses the texture fetch thread - } - glGetQueryObjectivARB(mMeshDirtyQueryObject, GL_QUERY_RESULT_AVAILABLE, &done); - } - - mTransformFeedbackPrimitives = 0; - }*/ - //LLSpatialGroup::sNoDelete = FALSE; llpushcallstacks ; } @@ -3788,7 +3727,6 @@ void LLPipeline::postSort(LLCamera& camera) void render_hud_elements() { - LLMemType mt_rhe(LLMemType::MTYPE_PIPELINE_RENDER_HUD_ELS); LLFastTimer t(FTM_RENDER_UI); gPipeline.disableLights(); @@ -3843,8 +3781,6 @@ void render_hud_elements() void LLPipeline::renderHighlights() { - LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_HL); - assertInitialized(); // Draw 3D UI elements here (before we clear the Z buffer in POOL_HUD) @@ -4008,7 +3944,6 @@ U32 LLPipeline::sCurRenderPoolType = 0 ; void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_GEOM); LLFastTimer t(FTM_RENDER_GEOMETRY); assertInitialized(); @@ -4261,7 +4196,6 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) { LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred"); - LLMemType mt_rgd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_DEFFERRED); LLFastTimer t(FTM_RENDER_GEOMETRY); LLFastTimer t2(FTM_DEFERRED_POOLS); @@ -4358,7 +4292,6 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) void LLPipeline::renderGeomPostDeferred(LLCamera& camera) { - LLMemType mt_rgpd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_POST_DEF); LLFastTimer t(FTM_POST_DEFERRED_POOLS); U32 cur_type = 0; @@ -4454,7 +4387,6 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) void LLPipeline::renderGeomShadow(LLCamera& camera) { - LLMemType mt_rgs(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_SHADOW); U32 cur_type = 0; LLGLEnable cull(GL_CULL_FACE); @@ -4608,8 +4540,6 @@ void LLPipeline::renderPhysicsDisplay() void LLPipeline::renderDebug() { - LLMemType mt(LLMemType::MTYPE_PIPELINE); - assertInitialized(); bool hud_only = hasRenderType(LLPipeline::RENDER_TYPE_HUD); @@ -4965,7 +4895,7 @@ void LLPipeline::renderDebug() { DebugBlip& blip = *iter; - blip.mAge += gFrameIntervalSeconds; + blip.mAge += gFrameIntervalSeconds.value(); if (blip.mAge > 2.f) { mDebugBlips.erase(iter++); @@ -4975,7 +4905,7 @@ void LLPipeline::renderDebug() iter++; } - blip.mPosition.mV[2] += gFrameIntervalSeconds*2.f; + blip.mPosition.mV[2] += gFrameIntervalSeconds.value()*2.f; gGL.color4fv(blip.mColor.mV); gGL.vertex3fv(blip.mPosition.mV); @@ -5262,7 +5192,6 @@ static LLFastTimer::DeclareTimer FTM_REBUILD_POOLS("Rebuild Pools"); void LLPipeline::rebuildPools() { LLFastTimer t(FTM_REBUILD_POOLS); - LLMemType mt(LLMemType::MTYPE_PIPELINE_REBUILD_POOLS); assertInitialized(); @@ -5302,8 +5231,6 @@ void LLPipeline::rebuildPools() void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) { - LLMemType mt(LLMemType::MTYPE_PIPELINE_QUICK_LOOKUP); - assertInitialized(); switch( new_poolp->getType() ) @@ -5469,7 +5396,6 @@ void LLPipeline::removePool( LLDrawPool* poolp ) void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp ) { assertInitialized(); - LLMemType mt(LLMemType::MTYPE_PIPELINE); switch( poolp->getType() ) { case LLDrawPool::POOL_SIMPLE: @@ -5790,7 +5716,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera) { if (farthest_light->fade >= 0.f) { - farthest_light->fade = -gFrameIntervalSeconds; + farthest_light->fade = -(gFrameIntervalSeconds.value()); } } else @@ -5886,12 +5812,12 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) if (fade >= 0.f) { fade = fade / LIGHT_FADE_TIME; - ((Light*) (&(*iter)))->fade += gFrameIntervalSeconds; + ((Light*) (&(*iter)))->fade += gFrameIntervalSeconds.value(); } else { fade = 1.f + fade / LIGHT_FADE_TIME; - ((Light*) (&(*iter)))->fade -= gFrameIntervalSeconds; + ((Light*) (&(*iter)))->fade -= gFrameIntervalSeconds.value(); } fade = llclamp(fade,0.f,1.f); light_color *= fade; @@ -6892,7 +6818,6 @@ void LLPipeline::doResetVertexBuffers() void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture, BOOL batch_texture) { - LLMemType mt_ro(LLMemType::MTYPE_PIPELINE_RENDER_OBJECTS); assertInitialized(); gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; @@ -6965,7 +6890,6 @@ static LLFastTimer::DeclareTimer FTM_RENDER_BLOOM("Bloom"); void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) { - LLMemType mt_ru(LLMemType::MTYPE_PIPELINE_RENDER_BLOOM); if (!(gPipeline.canUseVertexShaders() && sRenderGlow)) { @@ -7117,11 +7041,11 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) gGlowProgram.unbind(); - if (LLRenderTarget::sUseFBO) + /*if (LLRenderTarget::sUseFBO) { LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); glBindFramebuffer(GL_FRAMEBUFFER, 0); - } + }*/ gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; @@ -7208,7 +7132,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) } else if (transition_time < 1.f) { //currently in a transition, continue interpolating - transition_time += 1.f/CameraFocusTransitionTime*gFrameIntervalSeconds; + transition_time += 1.f/CameraFocusTransitionTime*gFrameIntervalSeconds.value(); transition_time = llmin(transition_time, 1.f); F32 t = cosf(transition_time*F_PI+F_PI)*0.5f+0.5f; @@ -7997,10 +7921,6 @@ void LLPipeline::renderDeferredLighting() gGL.popMatrix(); stop_glerror(); - //copy depth and stencil from deferred screen - //mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), - // 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); - mScreen.bindTarget(); // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky glClearColor(0,0,0,0); @@ -8772,8 +8692,6 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) } last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate; - LLRenderTarget::unbindTarget(); - LLPipeline::sReflectionRender = FALSE; if (!LLRenderTarget::sUseFBO) @@ -9206,7 +9124,7 @@ void LLPipeline::generateHighlight(LLCamera& camera) if (!mHighlightSet.empty()) { - F32 transition = gFrameIntervalSeconds/RenderHighlightFadeTime; + F32 transition = gFrameIntervalSeconds.value()/RenderHighlightFadeTime; LLGLDisable test(GL_ALPHA_TEST); LLGLDepthTest depth(GL_FALSE); @@ -9841,7 +9759,9 @@ void LLPipeline::generateSunShadow(LLCamera& camera) if (gen_shadow) { - F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f); + LLTrace::Count<>* velocity_stat = LLViewerCamera::getVelocityStat(); + F32 fade_amt = gFrameIntervalSeconds.value() + * llmax(LLTrace::get_frame_recording().getLastRecordingPeriod().getSum(*velocity_stat) / LLTrace::get_frame_recording().getLastRecordingPeriod().getDuration().value(), 1.0); //update shadow targets for (U32 i = 0; i < 2; i++) @@ -10031,7 +9951,6 @@ static LLFastTimer::DeclareTimer FTM_IMPOSTOR_RESIZE("Impostor Resize"); void LLPipeline::generateImpostor(LLVOAvatar* avatar) { - LLMemType mt_gi(LLMemType::MTYPE_PIPELINE_GENERATE_IMPOSTOR); LLGLState::checkStates(); LLGLState::checkTextureChannels(); LLGLState::checkClientArrays(); 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