diff options
author | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2023-05-22 10:42:18 -0700 |
---|---|---|
committer | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2023-05-22 10:42:18 -0700 |
commit | b273edd1253e088ea864d399342a0cba2fd0aaa9 (patch) | |
tree | 317ff7c05eacccb80b3fe06d65d8f64d7ff6019d /indra/newview/pipeline.cpp | |
parent | da72081582c3fd376e228cf0fceaef2ecb1948a9 (diff) | |
parent | c6fc951f34c665d0f1cd6dcff1bea114fb0ff1a0 (diff) |
Merge branch 'DRTVWR-559' into DRTVWR-583
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 355 |
1 files changed, 28 insertions, 327 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 327a51de85..a49c57ba1e 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -63,7 +63,6 @@ #include "llfeaturemanager.h" #include "llfloatertelehub.h" #include "llfloaterreg.h" -#include "llgldbg.h" #include "llhudmanager.h" #include "llhudnametag.h" #include "llhudtext.h" @@ -289,7 +288,6 @@ bool LLPipeline::sRenderHighlight = true; LLRender::eTexIndex LLPipeline::sRenderHighlightTextureChannel = LLRender::DIFFUSE_MAP; bool LLPipeline::sForceOldBakedUpload = false; S32 LLPipeline::sUseOcclusion = 0; -bool LLPipeline::sDelayVBUpdate = true; bool LLPipeline::sAutoMaskAlphaDeferred = true; bool LLPipeline::sAutoMaskAlphaNonDeferred = false; bool LLPipeline::sRenderTransparentWater = true; @@ -345,7 +343,6 @@ LLPipeline::LLPipeline() : mOldRenderDebugMask(0), mMeshDirtyQueryObject(0), mGroupQ1Locked(false), - mGroupQ2Locked(false), mResetVertexBuffers(false), mLastRebuildPool(NULL), mLightMask(0), @@ -480,7 +477,6 @@ void LLPipeline::init() connectRefreshCachedSettingsSafe("RenderAutoMaskAlphaNonDeferred"); connectRefreshCachedSettingsSafe("RenderUseFarClip"); connectRefreshCachedSettingsSafe("RenderAvatarMaxNonImpostors"); - connectRefreshCachedSettingsSafe("RenderDelayVBUpdate"); connectRefreshCachedSettingsSafe("UseOcclusion"); // DEPRECATED -- connectRefreshCachedSettingsSafe("WindLightUseAtmosShaders"); // DEPRECATED -- connectRefreshCachedSettingsSafe("RenderDeferred"); @@ -570,7 +566,6 @@ void LLPipeline::cleanup() assertInitialized(); mGroupQ1.clear() ; - mGroupQ2.clear() ; for(pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ) @@ -964,7 +959,6 @@ void LLPipeline::refreshCachedSettings() LLPipeline::sUseFarClip = gSavedSettings.getBOOL("RenderUseFarClip"); LLVOAvatar::sMaxNonImpostors = gSavedSettings.getU32("RenderAvatarMaxNonImpostors"); LLVOAvatar::updateImpostorRendering(LLVOAvatar::sMaxNonImpostors); - LLPipeline::sDelayVBUpdate = gSavedSettings.getBOOL("RenderDelayVBUpdate"); LLPipeline::sUseOcclusion = (!gUseWireframe @@ -1775,7 +1769,7 @@ void LLPipeline::createObject(LLViewerObject* vobj) vobj->setDrawableParent(NULL); // LLPipeline::addObject 2 } - markRebuild(drawablep, LLDrawable::REBUILD_ALL, TRUE); + markRebuild(drawablep, LLDrawable::REBUILD_ALL); if (drawablep->getVOVolume() && RenderAnimateRes) { @@ -1891,10 +1885,10 @@ void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list) { //will likely not receive any future world matrix updates // -- this keeps attachments from getting stuck in space and falling off your avatar drawablep->clearState(LLDrawable::ANIMATED_CHILD); - markRebuild(drawablep, LLDrawable::REBUILD_VOLUME, TRUE); + markRebuild(drawablep, LLDrawable::REBUILD_VOLUME); if (drawablep->getVObj()) { - drawablep->getVObj()->dirtySpatialGroup(TRUE); + drawablep->getVObj()->dirtySpatialGroup(); } } iter = moved_list.erase(curiter); @@ -2443,7 +2437,6 @@ void LLPipeline::doOcclusion(LLCamera& camera) gGL.setColorMask(false, false); LLGLDisable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLDepthTest depth(GL_TRUE, GL_FALSE); @@ -2479,9 +2472,9 @@ void LLPipeline::doOcclusion(LLCamera& camera) } } -bool LLPipeline::updateDrawableGeom(LLDrawable* drawablep, bool priority) +bool LLPipeline::updateDrawableGeom(LLDrawable* drawablep) { - bool update_complete = drawablep->updateGeometry(priority); + bool update_complete = drawablep->updateGeometry(); if (update_complete && assertInitialized()) { drawablep->setState(LLDrawable::BUILT); @@ -2533,33 +2526,6 @@ void LLPipeline::clearRebuildGroups() // Copy the saved HUD groups back in mGroupQ1.assign(hudGroups.begin(), hudGroups.end()); mGroupQ1Locked = false; - - // Clear the HUD groups - hudGroups.clear(); - - mGroupQ2Locked = true; - for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ2.begin(); - iter != mGroupQ2.end(); ++iter) - { - LLSpatialGroup* group = *iter; - - // If the group contains HUD objects, save the group - if (group->isHUDGroup()) - { - hudGroups.push_back(group); - } - // Else, no HUD objects so clear the build state - else - { - group->clearState(LLSpatialGroup::IN_BUILD_Q2); - } - } - // Clear the group - mGroupQ2.clear(); - - // Copy the saved HUD groups back in - mGroupQ2.assign(hudGroups.begin(), hudGroups.end()); - mGroupQ2Locked = false; } void LLPipeline::clearRebuildDrawables() @@ -2571,24 +2537,11 @@ void LLPipeline::clearRebuildDrawables() LLDrawable* drawablep = *iter; if (drawablep && !drawablep->isDead()) { - drawablep->clearState(LLDrawable::IN_REBUILD_Q2); - drawablep->clearState(LLDrawable::IN_REBUILD_Q1); + drawablep->clearState(LLDrawable::IN_REBUILD_Q); } } mBuildQ1.clear(); - // clear drawables on the non-priority build queue - for (LLDrawable::drawable_list_t::iterator iter = mBuildQ2.begin(); - iter != mBuildQ2.end(); ++iter) - { - LLDrawable* drawablep = *iter; - if (!drawablep->isDead()) - { - drawablep->clearState(LLDrawable::IN_REBUILD_Q2); - } - } - mBuildQ2.clear(); - //clear all moving bridges for (LLDrawable::drawable_vector_t::iterator iter = mMovedBridge.begin(); iter != mMovedBridge.end(); ++iter) @@ -2642,52 +2595,6 @@ void LLPipeline::rebuildPriorityGroups() } -void LLPipeline::rebuildGroups() -{ - if (mGroupQ2.empty() || gCubeSnapshot) - { - return; - } - - LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; - mGroupQ2Locked = true; - // Iterate through some drawables on the non-priority build queue - S32 size = (S32) mGroupQ2.size(); - S32 min_count = llclamp((S32) ((F32) (size * size)/4096*0.25f), 1, size); - - S32 count = 0; - - std::sort(mGroupQ2.begin(), mGroupQ2.end(), LLSpatialGroup::CompareUpdateUrgency()); - - LLSpatialGroup::sg_vector_t::iterator iter; - LLSpatialGroup::sg_vector_t::iterator last_iter = mGroupQ2.begin(); - - for (iter = mGroupQ2.begin(); - iter != mGroupQ2.end() && count <= min_count; ++iter) - { - LLSpatialGroup* group = *iter; - last_iter = iter; - - if (!group->isDead()) - { - group->rebuildGeom(); - - if (group->getSpatialPartition()->mRenderByGroup) - { - count++; - } - } - - group->clearState(LLSpatialGroup::IN_BUILD_Q2); - } - - mGroupQ2.erase(mGroupQ2.begin(), ++last_iter); - - mGroupQ2Locked = false; - - updateMovedList(mMovedBridge); -} - void LLPipeline::updateGeom(F32 max_dtime) { LLTimer update_timer; @@ -2713,25 +2620,15 @@ void LLPipeline::updateGeom(F32 max_dtime) LLDrawable* drawablep = *curiter; if (drawablep && !drawablep->isDead()) { - if (drawablep->isState(LLDrawable::IN_REBUILD_Q2)) - { - drawablep->clearState(LLDrawable::IN_REBUILD_Q2); - LLDrawable::drawable_list_t::iterator find = std::find(mBuildQ2.begin(), mBuildQ2.end(), drawablep); - if (find != mBuildQ2.end()) - { - mBuildQ2.erase(find); - } - } - if (drawablep->isUnload()) { drawablep->unload(); drawablep->clearState(LLDrawable::FOR_UNLOAD); } - if (updateDrawableGeom(drawablep, TRUE)) + if (updateDrawableGeom(drawablep)) { - drawablep->clearState(LLDrawable::IN_REBUILD_Q1); + drawablep->clearState(LLDrawable::IN_REBUILD_Q); mBuildQ1.erase(curiter); } } @@ -2740,54 +2637,6 @@ void LLPipeline::updateGeom(F32 max_dtime) mBuildQ1.erase(curiter); } } - - // Iterate through some drawables on the non-priority build queue - S32 min_count = 16; - S32 size = (S32) mBuildQ2.size(); - if (size > 1024) - { - min_count = llclamp((S32) (size * (F32) size/4096), 16, size); - } - - S32 count = 0; - - max_dtime = llmax(update_timer.getElapsedTimeF32()+0.001f, F32SecondsImplicit(max_dtime)); - LLSpatialGroup* last_group = NULL; - LLSpatialBridge* last_bridge = NULL; - - for (LLDrawable::drawable_list_t::iterator iter = mBuildQ2.begin(); - iter != mBuildQ2.end(); ) - { - LLDrawable::drawable_list_t::iterator curiter = iter++; - LLDrawable* drawablep = *curiter; - - LLSpatialBridge* bridge = drawablep->isRoot() ? drawablep->getSpatialBridge() : - drawablep->getParent()->getSpatialBridge(); - - if (drawablep->getSpatialGroup() != last_group && - (!last_bridge || bridge != last_bridge) && - (update_timer.getElapsedTimeF32() >= max_dtime) && count > min_count) - { - break; - } - - //make sure updates don't stop in the middle of a spatial group - //to avoid thrashing (objects are enqueued by group) - last_group = drawablep->getSpatialGroup(); - last_bridge = bridge; - - bool update_complete = true; - if (!drawablep->isDead()) - { - update_complete = updateDrawableGeom(drawablep, FALSE); - count++; - } - if (update_complete) - { - drawablep->clearState(LLDrawable::IN_REBUILD_Q2); - mBuildQ2.erase(curiter); - } - } updateMovedList(mMovedBridge); } @@ -2994,67 +2843,31 @@ void LLPipeline::markMeshDirty(LLSpatialGroup* group) mMeshDirtyGroup.push_back(group); } -void LLPipeline::markRebuild(LLSpatialGroup* group, bool priority) +void LLPipeline::markRebuild(LLSpatialGroup* group) { if (group && !group->isDead() && group->getSpatialPartition()) { - if (group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_HUD) - { - priority = true; - } - - if (priority) - { - if (!group->hasState(LLSpatialGroup::IN_BUILD_Q1)) - { - llassert_always(!mGroupQ1Locked); - - mGroupQ1.push_back(group); - group->setState(LLSpatialGroup::IN_BUILD_Q1); - - if (group->hasState(LLSpatialGroup::IN_BUILD_Q2)) - { - LLSpatialGroup::sg_vector_t::iterator iter = std::find(mGroupQ2.begin(), mGroupQ2.end(), group); - if (iter != mGroupQ2.end()) - { - mGroupQ2.erase(iter); - } - group->clearState(LLSpatialGroup::IN_BUILD_Q2); - } - } - } - else if (!group->hasState(LLSpatialGroup::IN_BUILD_Q2 | LLSpatialGroup::IN_BUILD_Q1)) + if (!group->hasState(LLSpatialGroup::IN_BUILD_Q1)) { - llassert_always(!mGroupQ2Locked); - mGroupQ2.push_back(group); - group->setState(LLSpatialGroup::IN_BUILD_Q2); + llassert_always(!mGroupQ1Locked); + mGroupQ1.push_back(group); + group->setState(LLSpatialGroup::IN_BUILD_Q1); } } } -void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag, bool priority) +void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag) { if (drawablep && !drawablep->isDead() && assertInitialized()) { - if (!drawablep->isState(LLDrawable::BUILT)) - { - priority = true; - } - if (priority) - { - if (!drawablep->isState(LLDrawable::IN_REBUILD_Q1)) - { - mBuildQ1.push_back(drawablep); - drawablep->setState(LLDrawable::IN_REBUILD_Q1); // mark drawable as being in priority queue - } - } - else if (!drawablep->isState(LLDrawable::IN_REBUILD_Q2)) + if (!drawablep->isState(LLDrawable::IN_REBUILD_Q)) { - mBuildQ2.push_back(drawablep); - drawablep->setState(LLDrawable::IN_REBUILD_Q2); // need flag here because it is just a list + mBuildQ1.push_back(drawablep); + drawablep->setState(LLDrawable::IN_REBUILD_Q); // mark drawable as being in priority queue } - if (flag & (LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION)) + + if (flag & (LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION)) { drawablep->getVObj()->setChanged(LLXform::SILHOUETTE); } @@ -3100,7 +2913,6 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) markVisible(drawablep, camera); } - if (!sDelayVBUpdate) { //rebuild mesh as soon as we know it's visible group->rebuildMesh(); } @@ -3156,7 +2968,6 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) group->setVisible(); stateSort(group, camera); - if (!sDelayVBUpdate) { //rebuild mesh as soon as we know it's visible group->rebuildMesh(); } @@ -3757,7 +3568,6 @@ void render_hud_elements() if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) { - LLGLEnable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0); gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d() // Draw the tracking overlays @@ -3792,7 +3602,6 @@ void LLPipeline::renderHighlights() // Render highlighted faces. LLGLSPipelineAlpha gls_pipeline_alpha; LLColor4 color(1.f, 1.f, 1.f, 0.5f); - LLGLEnable color_mat(GL_COLOR_MATERIAL); disableLights(); if ((LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) @@ -3962,8 +3771,6 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera, bool do_occlusion) } } - LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0); - LLVertexBuffer::unbind(); LLGLState::checkStates(); @@ -4070,8 +3877,6 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) LLGLEnable cull(GL_CULL_FACE); - LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0); - calcNearbyLights(camera); setupHWLights(); @@ -4901,63 +4706,6 @@ void LLPipeline::renderDebug() } } - if (mRenderDebugMask & LLPipeline::RENDER_DEBUG_BUILD_QUEUE) - { - U32 count = 0; - U32 size = mGroupQ2.size(); - LLColor4 col; - - LLVertexBuffer::unbind(); - LLGLEnable blend(GL_BLEND); - gGL.setSceneBlendType(LLRender::BT_ALPHA); - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); - - gGL.pushMatrix(); - gGL.loadMatrix(gGLModelView); - gGLLastMatrix = NULL; - - for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ2.begin(); iter != mGroupQ2.end(); ++iter) - { - LLSpatialGroup* group = *iter; - if (group->isDead()) - { - continue; - } - - LLSpatialBridge* bridge = group->getSpatialPartition()->asBridge(); - - if (bridge && (!bridge->mDrawable || bridge->mDrawable->isDead())) - { - continue; - } - - if (bridge) - { - gGL.pushMatrix(); - gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); - } - - F32 alpha = llclamp((F32) (size-count)/size, 0.f, 1.f); - - - LLVector2 c(1.f-alpha, alpha); - c.normVec(); - - - ++count; - col.set(c.mV[0], c.mV[1], 0, alpha*0.5f+0.5f); - group->drawObjectBox(col); - - if (bridge) - { - gGL.popMatrix(); - } - } - - gGL.popMatrix(); - } - gGL.flush(); gUIProgram.unbind(); } @@ -6056,11 +5804,7 @@ void LLPipeline::findReferences(LLDrawable *drawablep) { LL_INFOS() << "In mBuildQ1" << LL_ENDL; } - if (std::find(mBuildQ2.begin(), mBuildQ2.end(), drawablep) != mBuildQ2.end()) - { - LL_INFOS() << "In mBuildQ2" << LL_ENDL; - } - + S32 count; count = gObjectList.findReferences(drawablep); @@ -6723,6 +6467,7 @@ void LLPipeline::renderObjects(U32 type, bool texture, bool batch_texture, bool assertInitialized(); gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; + if (rigged) { mSimplePool->pushRiggedBatches(type + 1, texture, batch_texture); @@ -6731,40 +6476,9 @@ void LLPipeline::renderObjects(U32 type, bool texture, bool batch_texture, bool { mSimplePool->pushBatches(type, texture, batch_texture); } - gGL.loadMatrix(gGLModelView); - gGLLastMatrix = NULL; -} - -void LLPipeline::renderShadowSimple(U32 type) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; - assertInitialized(); - gGL.loadMatrix(gGLModelView); - gGLLastMatrix = NULL; - - LLVertexBuffer* last_vb = nullptr; - - LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type); - LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type); - - for (LLCullResult::drawinfo_iterator i = begin; i != end; ) - { - LLDrawInfo& params = **i; - LLCullResult::increment_iterator(i, end); - - LLVertexBuffer* vb = params.mVertexBuffer; - if (vb != last_vb) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("push shadow simple"); - mSimplePool->applyModelMatrix(params); - vb->setBuffer(); - vb->drawRange(LLRender::TRIANGLES, 0, vb->getNumVerts()-1, vb->getNumIndices(), 0); - last_vb = vb; - } - } gGL.loadMatrix(gGLModelView); - gGLLastMatrix = NULL; + gGLLastMatrix = NULL; } // Currently only used for shadows -Cosmic,2023-04-19 @@ -7155,7 +6869,6 @@ void LLPipeline::generateGlow(LLRenderTarget* src) { LLGLEnable blend_on(GL_BLEND); - LLGLEnable test(GL_ALPHA_TEST); gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); @@ -7574,8 +7287,6 @@ void LLPipeline::renderFinalize() enableLightsFullbright(); - LLGLDisable test(GL_ALPHA_TEST); - gGL.setColorMask(true, true); glClearColor(0, 0, 0, 0); @@ -7986,8 +7697,6 @@ void LLPipeline::renderDeferredLighting() LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("deferred"); LLViewerCamera *camera = LLViewerCamera::getInstance(); - LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0); - if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) { gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD); @@ -8148,7 +7857,6 @@ void LLPipeline::renderDeferredLighting() { LLGLDepthTest depth(GL_FALSE); LLGLDisable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); // full screen blit mScreenTriangleVB->setBuffer(); @@ -8908,14 +8616,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera for (U32 type : types) { - if (rigged) - { - renderObjects(type, false, false, rigged); - } - else - { - renderShadowSimple(type); - } + renderObjects(type, false, false, rigged); } gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); @@ -10212,7 +9913,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar, bool RENDER_TYPE_TREE, RENDER_TYPE_VOIDWATER, RENDER_TYPE_WATER, - RENDER_TYPE_ALPHA_POST_WATER, + RENDER_TYPE_ALPHA_PRE_WATER, RENDER_TYPE_PASS_GRASS, RENDER_TYPE_HUD, RENDER_TYPE_PARTICLES, @@ -10795,7 +10496,7 @@ void LLPipeline::hideObject( const LLUUID& id ) void LLPipeline::hideDrawable( LLDrawable *pDrawable ) { pDrawable->setState( LLDrawable::FORCE_INVISIBLE ); - markRebuild( pDrawable, LLDrawable::REBUILD_ALL, TRUE ); + markRebuild( pDrawable, LLDrawable::REBUILD_ALL); //hide the children LLViewerObject::const_child_list_t& child_list = pDrawable->getVObj()->getChildren(); for ( LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); @@ -10806,14 +10507,14 @@ void LLPipeline::hideDrawable( LLDrawable *pDrawable ) if ( drawable ) { drawable->setState( LLDrawable::FORCE_INVISIBLE ); - markRebuild( drawable, LLDrawable::REBUILD_ALL, TRUE ); + markRebuild( drawable, LLDrawable::REBUILD_ALL); } } } void LLPipeline::unhideDrawable( LLDrawable *pDrawable ) { pDrawable->clearState( LLDrawable::FORCE_INVISIBLE ); - markRebuild( pDrawable, LLDrawable::REBUILD_ALL, TRUE ); + markRebuild( pDrawable, LLDrawable::REBUILD_ALL); //restore children LLViewerObject::const_child_list_t& child_list = pDrawable->getVObj()->getChildren(); for ( LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); @@ -10824,7 +10525,7 @@ void LLPipeline::unhideDrawable( LLDrawable *pDrawable ) if ( drawable ) { drawable->clearState( LLDrawable::FORCE_INVISIBLE ); - markRebuild( drawable, LLDrawable::REBUILD_ALL, TRUE ); + markRebuild( drawable, LLDrawable::REBUILD_ALL); } } } |