diff options
author | William Todd Stinson <stinson@lindenlab.com> | 2012-11-14 11:20:29 -0800 |
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committer | William Todd Stinson <stinson@lindenlab.com> | 2012-11-14 11:20:29 -0800 |
commit | ad846560163d72db23a459de2bc7fbc84beb82e6 (patch) | |
tree | ae855949d8bca25f86812c6cbdfbd41b5dc47b7c /indra/newview/pipeline.cpp | |
parent | 40949724345a00a22b1fae5d0645c244cbf47567 (diff) | |
parent | a7a61adb29f2842a98dda44ad9062e262ab20a98 (diff) |
Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-beta.
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 39 |
1 files changed, 36 insertions, 3 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 5e1cddbfd0..ede9d0e1a7 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -2577,26 +2577,59 @@ static LLFastTimer::DeclareTimer FTM_REBUILD_PRIORITY_GROUPS("Rebuild Priority G void LLPipeline::clearRebuildGroups() { + LLSpatialGroup::sg_vector_t hudGroups; + mGroupQ1Locked = true; // Iterate through all drawables on the priority build queue, for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ1.begin(); iter != mGroupQ1.end(); ++iter) { LLSpatialGroup* group = *iter; - group->clearState(LLSpatialGroup::IN_BUILD_Q1); + + // If the group contains HUD objects, save the group + if (group->isHUDGroup()) + { + hudGroups.push_back(group); + } + // Else, no HUD objects so clear the build state + else + { + group->clearState(LLSpatialGroup::IN_BUILD_Q1); + } } + + // Clear the group mGroupQ1.clear(); + + // Copy the saved HUD groups back in + mGroupQ1.assign(hudGroups.begin(), hudGroups.end()); mGroupQ1Locked = false; + // Clear the HUD groups + hudGroups.clear(); + mGroupQ2Locked = true; for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ2.begin(); iter != mGroupQ2.end(); ++iter) { LLSpatialGroup* group = *iter; - group->clearState(LLSpatialGroup::IN_BUILD_Q2); - } + // If the group contains HUD objects, save the group + if (group->isHUDGroup()) + { + hudGroups.push_back(group); + } + // Else, no HUD objects so clear the build state + else + { + group->clearState(LLSpatialGroup::IN_BUILD_Q2); + } + } + // Clear the group mGroupQ2.clear(); + + // Copy the saved HUD groups back in + mGroupQ2.assign(hudGroups.begin(), hudGroups.end()); mGroupQ2Locked = false; } |