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authorDave Parks <davep@lindenlab.com>2013-03-28 14:43:46 -0500
committerDave Parks <davep@lindenlab.com>2013-03-28 14:43:46 -0500
commit8f0711010347e8696f04fbfd7b5e987a23d55fbf (patch)
tree54232d6b59bcb3adf441a5d4e5774815603b0746 /indra/newview/pipeline.cpp
parent001ed7626bc14bcdffd8cc8cfb34a20e0c410169 (diff)
NORSPEC-63 Fix for faces with materials not casting shadows.
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp53
1 files changed, 48 insertions, 5 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 93ab8669b2..84fc6a12ec 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -5468,7 +5468,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
}
else
{
- mAlphaPool = new_poolp;
+ mAlphaPool = (LLDrawPoolAlpha*) new_poolp;
}
break;
@@ -6976,6 +6976,17 @@ void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture, BOOL batch_text
gGLLastMatrix = NULL;
}
+void LLPipeline::renderMaskedObjects(U32 type, U32 mask, BOOL texture, BOOL batch_texture)
+{
+ assertInitialized();
+ gGL.loadMatrix(gGLModelView);
+ gGLLastMatrix = NULL;
+ mAlphaPool->pushMaskBatches(type, mask, texture, batch_texture);
+ gGL.loadMatrix(gGLModelView);
+ gGLLastMatrix = NULL;
+}
+
+
void apply_cube_face_rotation(U32 face)
{
switch (face)
@@ -8984,7 +8995,15 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
LLRenderPass::PASS_FULLBRIGHT,
LLRenderPass::PASS_SHINY,
LLRenderPass::PASS_BUMP,
- LLRenderPass::PASS_FULLBRIGHT_SHINY
+ LLRenderPass::PASS_FULLBRIGHT_SHINY ,
+ LLRenderPass::PASS_MATERIAL,
+ LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE,
+ LLRenderPass::PASS_SPECMAP,
+ LLRenderPass::PASS_SPECMAP_EMISSIVE,
+ LLRenderPass::PASS_NORMMAP,
+ LLRenderPass::PASS_NORMMAP_EMISSIVE,
+ LLRenderPass::PASS_NORMSPEC,
+ LLRenderPass::PASS_NORMSPEC_EMISSIVE,
};
LLGLEnable cull(GL_CULL_FACE);
@@ -9055,7 +9074,6 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
{
LLFastTimer ftm(FTM_SHADOW_ALPHA);
gDeferredShadowAlphaMaskProgram.bind();
- gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f);
gDeferredShadowAlphaMaskProgram.uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
U32 mask = LLVertexBuffer::MAP_VERTEX |
@@ -9063,10 +9081,19 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
LLVertexBuffer::MAP_COLOR |
LLVertexBuffer::MAP_TEXTURE_INDEX;
- renderObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE);
- renderObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE);
+ renderMaskedObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE);
+ renderMaskedObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE);
+ gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f);
renderObjects(LLRenderPass::PASS_ALPHA, mask, TRUE, TRUE);
+
+ mask = mask & ~LLVertexBuffer::MAP_TEXTURE_INDEX;
+
gDeferredTreeShadowProgram.bind();
+ renderMaskedObjects(LLRenderPass::PASS_NORMSPEC_MASK, mask);
+ renderMaskedObjects(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, mask);
+ renderMaskedObjects(LLRenderPass::PASS_SPECMAP_MASK, mask);
+ renderMaskedObjects(LLRenderPass::PASS_NORMMAP_MASK, mask);
+
gDeferredTreeShadowProgram.setMinimumAlpha(0.598f);
renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE);
}
@@ -9400,6 +9427,22 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
LLPipeline::RENDER_TYPE_PASS_SHINY,
LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_MATERIAL,
+ LLPipeline::RENDER_TYPE_PASS_MATERIAL_ALPHA,
+ LLPipeline::RENDER_TYPE_PASS_MATERIAL_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_MATERIAL_ALPHA_EMISSIVE,
+ LLPipeline::RENDER_TYPE_PASS_SPECMAP,
+ LLPipeline::RENDER_TYPE_PASS_SPECMAP_BLEND,
+ LLPipeline::RENDER_TYPE_PASS_SPECMAP_MASK,
+ LLPipeline::RENDER_TYPE_PASS_SPECMAP_EMISSIVE,
+ LLPipeline::RENDER_TYPE_PASS_NORMMAP,
+ LLPipeline::RENDER_TYPE_PASS_NORMMAP_BLEND,
+ LLPipeline::RENDER_TYPE_PASS_NORMMAP_MASK,
+ LLPipeline::RENDER_TYPE_PASS_NORMMAP_EMISSIVE,
+ LLPipeline::RENDER_TYPE_PASS_NORMSPEC,
+ LLPipeline::RENDER_TYPE_PASS_NORMSPEC_BLEND,
+ LLPipeline::RENDER_TYPE_PASS_NORMSPEC_MASK,
+ LLPipeline::RENDER_TYPE_PASS_NORMSPEC_EMISSIVE,
END_RENDER_TYPES);
gGL.setColorMask(false, false);