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authorLeslie Linden <leslie@lindenlab.com>2011-11-16 10:00:41 -0800
committerLeslie Linden <leslie@lindenlab.com>2011-11-16 10:00:41 -0800
commit6343c769ce402c31ae10944b5fef72fb70e6758a (patch)
treeaab3f8bd69ecfdc0cfef367440327aff21ac2256 /indra/newview/pipeline.cpp
parentd71736f3d92f1a276d4aafcbf70c6a8597457220 (diff)
SH-1865 FIX -- removed some old non-deferred rendering code that was preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 230bf0e9fd..5e9f0e3efe 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -658,7 +658,7 @@ void LLPipeline::allocatePhysicsBuffer()
void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
{
refreshCachedSettings();
- U32 samples = gGLManager.getNumFBOFSAASamples(RenderFSAASamples);
+ U32 samples = RenderFSAASamples;
//try to allocate screen buffers at requested resolution and samples
// - on failure, shrink number of samples and try again
@@ -1165,9 +1165,7 @@ BOOL LLPipeline::canUseWindLightShadersOnObjects() const
BOOL LLPipeline::canUseAntiAliasing() const
{
- // We can use anti-aliasing if the GL manager can support some multisampling
- BOOL can_fsaa = (gGLManager.getNumFBOFSAASamples(2) > 1);
- return can_fsaa;
+ return TRUE;
}
void LLPipeline::unloadShaders()