diff options
author | Richard Linden <none@none> | 2013-07-24 19:36:43 -0700 |
---|---|---|
committer | Richard Linden <none@none> | 2013-07-24 19:36:43 -0700 |
commit | 1e8f9fd80d0ac4e0eab656ed8e8e32f91ab8b533 (patch) | |
tree | 5895140d21f9c79f13dfbb4b06fe1134af0143ca /indra/newview/pipeline.cpp | |
parent | 3585394fc64a1c3fbac552944dad08129097b285 (diff) |
SH-4376 FIX: Interesting: in Statistics, replace the text "0" with "n/a" when
there are no samples during the time period.
added hasValue to SampleAccumulator so we don't print a value when we don't have
a single sample yet
added some disabled log output for scene load timing
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rwxr-xr-x | indra/newview/pipeline.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 34d7e0ab64..870ee6a103 100755 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -3757,7 +3757,7 @@ void LLPipeline::postSort(LLCamera& camera) assertInitialized(); - llpushcallstacks ; + LL_PUSH_CALLSTACKS(); //rebuild drawable geometry for (LLCullResult::sg_iterator i = sCull->beginDrawableGroups(); i != sCull->endDrawableGroups(); ++i) { @@ -3768,12 +3768,12 @@ void LLPipeline::postSort(LLCamera& camera) group->rebuildGeom(); } } - llpushcallstacks ; + LL_PUSH_CALLSTACKS(); //rebuild groups sCull->assertDrawMapsEmpty(); rebuildPriorityGroups(); - llpushcallstacks ; + LL_PUSH_CALLSTACKS(); //build render map @@ -3884,7 +3884,7 @@ void LLPipeline::postSort(LLCamera& camera) std::sort(sCull->beginAlphaGroups(), sCull->endAlphaGroups(), LLSpatialGroup::CompareDepthGreater()); } - llpushcallstacks ; + LL_PUSH_CALLSTACKS(); // only render if the flag is set. The flag is only set if we are in edit mode or the toggle is set in the menus if (LLFloaterReg::instanceVisible("beacons") && !sShadowRender) { @@ -3937,7 +3937,7 @@ void LLPipeline::postSort(LLCamera& camera) forAllVisibleDrawables(renderSoundHighlights); } } - llpushcallstacks ; + LL_PUSH_CALLSTACKS(); // If managing your telehub, draw beacons at telehub and currently selected spawnpoint. if (LLFloaterTelehub::renderBeacons()) { @@ -3973,7 +3973,7 @@ void LLPipeline::postSort(LLCamera& camera) } //LLSpatialGroup::sNoDelete = FALSE; - llpushcallstacks ; + LL_PUSH_CALLSTACKS(); } |