diff options
author | Geenz <geenz@geenzo.com> | 2019-03-29 11:57:45 -0700 |
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committer | Geenz <geenz@geenzo.com> | 2019-03-29 11:57:45 -0700 |
commit | 0272c47e5a31cf972e02fbf14cb2642f86f75d78 (patch) | |
tree | 030d1e05727a42d3a864e019601247df0ae869a0 /indra/newview/pipeline.cpp | |
parent | f3ea75cfa903f5dedc01930a50312049f4207e46 (diff) |
Tweaked naming a bit, also white space.
Will wait for a response from @graham_linden regarding moving the sRGB conversion functions in llmath.h to llrender.
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 11 |
1 files changed, 4 insertions, 7 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index b8c8a42125..f84cd594c9 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -8368,7 +8368,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_ shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff); shader.uniform4fv(LLShaderMgr::SUNLIGHT_COLOR, 1, mSunDiffuse.mV); - shader.uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, 1, srgbColor4(mMoonDiffuse).mV); + shader.uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, 1, mMoonDiffuse.mV); LLEnvironment& environment = LLEnvironment::instance(); shader.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); @@ -8705,7 +8705,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target) const F32* c = center.getF32ptr(); F32 s = volume->getLightRadius()*1.5f; - LLColor3 col = volume->getLightsRGBColor(); + LLColor3 col = volume->getLightSRGBColor(); if (col.magVecSquared() < 0.001f) { @@ -8797,10 +8797,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target) setupSpotLight(gDeferredSpotLightProgram, drawablep); - LLColor3 col = volume->getLightsRGBColor(); - /*col.mV[0] = powf(col.mV[0], 2.2f); - col.mV[1] = powf(col.mV[1], 2.2f); - col.mV[2] = powf(col.mV[2], 2.2f);*/ + LLColor3 col = volume->getLightSRGBColor(); gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c); gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s); @@ -8888,7 +8885,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target) setupSpotLight(gDeferredMultiSpotLightProgram, drawablep); - LLColor3 col = volume->getLightsRGBColor(); + LLColor3 col = volume->getLightSRGBColor(); gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s); |