diff options
author | James Cook <james@lindenlab.com> | 2007-01-02 08:33:20 +0000 |
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committer | James Cook <james@lindenlab.com> | 2007-01-02 08:33:20 +0000 |
commit | 420b91db29485df39fd6e724e782c449158811cb (patch) | |
tree | b471a94563af914d3ed3edd3e856d21cb1b69945 /indra/newview/noise.h |
Print done when done.
Diffstat (limited to 'indra/newview/noise.h')
-rw-r--r-- | indra/newview/noise.h | 334 |
1 files changed, 334 insertions, 0 deletions
diff --git a/indra/newview/noise.h b/indra/newview/noise.h new file mode 100644 index 0000000000..c436450e41 --- /dev/null +++ b/indra/newview/noise.h @@ -0,0 +1,334 @@ +/** + * @file noise.h + * @brief Perlin noise routines for procedural textures, etc + * + * Copyright (c) 2000-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#ifndef LL_NOISE_H +#define LL_NOISE_H + +#include "llmath.h" + +F32 turbulence2(F32 *v, F32 freq); +F32 turbulence3(float *v, float freq); +F32 clouds3(float *v, float freq); +F32 noise2(float *vec); +F32 noise3(float *vec); + +inline F32 bias(F32 a, F32 b) +{ + return (F32)pow(a, (F32)(log(b) / log(0.5f))); +} + +inline F32 gain(F32 a, F32 b) +{ + F32 p = (F32) (log(1.f - b) / log(0.5f)); + + if (a < .001f) + return 0.f; + else if (a > .999f) + return 1.f; + if (a < 0.5f) + return (F32)(pow(2 * a, p) / 2.f); + else + return (F32)(1.f - pow(2 * (1.f - a), p) / 2.f); +} + +inline F32 turbulence2(F32 *v, F32 freq) +{ + F32 t, vec[2]; + + for (t = 0.f ; freq >= 1.f ; freq *= 0.5f) { + vec[0] = freq * v[0]; + vec[1] = freq * v[1]; + t += noise2(vec)/freq; + } + return t; +} + +inline F32 turbulence3(F32 *v, F32 freq) +{ + F32 t, vec[3]; + + for (t = 0.f ; freq >= 1.f ; freq *= 0.5f) { + vec[0] = freq * v[0]; + vec[1] = freq * v[1]; + vec[2] = freq * v[2]; + t += noise3(vec)/freq; +// t += fabs(noise3(vec)) / freq; // Like snow - bubbly at low frequencies +// t += sqrt(fabs(noise3(vec))) / freq; // Better at low freq +// t += (noise3(vec)*noise3(vec)) / freq; + } + return t; +} + +inline F32 clouds3(F32 *v, F32 freq) +{ + F32 t, vec[3]; + + for (t = 0.f ; freq >= 1.f ; freq *= 0.5f) { + vec[0] = freq * v[0]; + vec[1] = freq * v[1]; + vec[2] = freq * v[2]; + //t += noise3(vec)/freq; +// t += fabs(noise3(vec)) / freq; // Like snow - bubbly at low frequencies +// t += sqrt(fabs(noise3(vec))) / freq; // Better at low freq + t += (noise3(vec)*noise3(vec)) / freq; + } + return t; +} + +/* noise functions over 1, 2, and 3 dimensions */ + +#define B 0x100 +#define BM 0xff + +#define N 0x1000 +#define NF32 (4096.f) +#define NP 12 /* 2^N */ +#define NM 0xfff + +extern S32 p[B + B + 2]; +extern F32 g3[B + B + 2][3]; +extern F32 g2[B + B + 2][2]; +extern F32 g1[B + B + 2]; +extern S32 gNoiseStart; + +static void init(void); + +#define s_curve(t) ( t * t * (3.f - 2.f * t) ) + +#define lerp_m(t, a, b) ( a + t * (b - a) ) + +#define setup_noise(i,b0,b1,r0,r1)\ + t = vec[i] + N;\ + b0 = (lltrunc(t)) & BM;\ + b1 = (b0+1) & BM;\ + r0 = t - lltrunc(t);\ + r1 = r0 - 1.f; + + +inline void fast_setup(F32 vec, U8 &b0, U8 &b1, F32 &r0, F32 &r1) +{ + S32 t_S32; + + r1 = vec + NF32; + t_S32 = lltrunc(r1); + b0 = (U8)t_S32; + b1 = b0 + 1; + r0 = r1 - t_S32; + r1 = r0 - 1.f; +} + +inline F32 noise1(const F32 arg) +{ + int bx0, bx1; + F32 rx0, rx1, sx, t, u, v, vec[1]; + + vec[0] = arg; + if (gNoiseStart) { + gNoiseStart = 0; + init(); + } + + setup_noise(0, bx0,bx1, rx0,rx1); + + sx = s_curve(rx0); + + u = rx0 * g1[ p[ bx0 ] ]; + v = rx1 * g1[ p[ bx1 ] ]; + + return lerp_m(sx, u, v); +} + +inline F32 fast_at2(F32 rx, F32 ry, F32 *q) +{ + return rx * (*q) + ry * (*(q + 1)); +} + + + +inline F32 fast_at3(F32 rx, F32 ry, F32 rz, F32 *q) +{ + return rx * (*q) + ry * (*(q + 1)) + rz * (*(q + 2)); +} + + + +inline F32 noise3(F32 *vec) +{ + U8 bx0, bx1, by0, by1, bz0, bz1; + S32 b00, b10, b01, b11; + F32 rx0, rx1, ry0, ry1, rz0, rz1, *q, sy, sz, a, b, c, d, t, u, v; + S32 i, j; + + if (gNoiseStart) { + gNoiseStart = 0; + init(); + } + + fast_setup(*vec, bx0,bx1, rx0,rx1); + fast_setup(*(vec + 1), by0,by1, ry0,ry1); + fast_setup(*(vec + 2), bz0,bz1, rz0,rz1); + + i = p[ bx0 ]; + j = p[ bx1 ]; + + b00 = p[ i + by0 ]; + b10 = p[ j + by0 ]; + b01 = p[ i + by1 ]; + b11 = p[ j + by1 ]; + + t = s_curve(rx0); + sy = s_curve(ry0); + sz = s_curve(rz0); + + q = g3[ b00 + bz0 ]; + u = fast_at3(rx0,ry0,rz0,q); + q = g3[ b10 + bz0 ]; + v = fast_at3(rx1,ry0,rz0,q); + a = lerp_m(t, u, v); + + q = g3[ b01 + bz0 ]; + u = fast_at3(rx0,ry1,rz0,q); + q = g3[ b11 + bz0 ]; + v = fast_at3(rx1,ry1,rz0,q); + b = lerp_m(t, u, v); + + c = lerp_m(sy, a, b); + + q = g3[ b00 + bz1 ]; + u = fast_at3(rx0,ry0,rz1,q); + q = g3[ b10 + bz1 ]; + v = fast_at3(rx1,ry0,rz1,q); + a = lerp_m(t, u, v); + + q = g3[ b01 + bz1 ]; + u = fast_at3(rx0,ry1,rz1,q); + q = g3[ b11 + bz1 ]; + v = fast_at3(rx1,ry1,rz1,q); + b = lerp_m(t, u, v); + + d = lerp_m(sy, a, b); + + return lerp_m(sz, c, d); +} + + +/* +F32 noise3(F32 *vec) +{ + int bx0, bx1, by0, by1, bz0, bz1, b00, b10, b01, b11; + F32 rx0, rx1, ry0, ry1, rz0, rz1, *q, sy, sz, a, b, c, d, t, u, v; + S32 i, j; + + if (gNoiseStart) { + gNoiseStart = 0; + init(); + } + + setup_noise(0, bx0,bx1, rx0,rx1); + setup_noise(1, by0,by1, ry0,ry1); + setup_noise(2, bz0,bz1, rz0,rz1); + + i = p[ bx0 ]; + j = p[ bx1 ]; + + b00 = p[ i + by0 ]; + b10 = p[ j + by0 ]; + b01 = p[ i + by1 ]; + b11 = p[ j + by1 ]; + + t = s_curve(rx0); + sy = s_curve(ry0); + sz = s_curve(rz0); + +#define at3(rx,ry,rz) ( rx * q[0] + ry * q[1] + rz * q[2] ) + + q = g3[ b00 + bz0 ] ; u = at3(rx0,ry0,rz0); + q = g3[ b10 + bz0 ] ; v = at3(rx1,ry0,rz0); + a = lerp_m(t, u, v); + + q = g3[ b01 + bz0 ] ; u = at3(rx0,ry1,rz0); + q = g3[ b11 + bz0 ] ; v = at3(rx1,ry1,rz0); + b = lerp_m(t, u, v); + + c = lerp_m(sy, a, b); + + q = g3[ b00 + bz1 ] ; u = at3(rx0,ry0,rz1); + q = g3[ b10 + bz1 ] ; v = at3(rx1,ry0,rz1); + a = lerp_m(t, u, v); + + q = g3[ b01 + bz1 ] ; u = at3(rx0,ry1,rz1); + q = g3[ b11 + bz1 ] ; v = at3(rx1,ry1,rz1); + b = lerp_m(t, u, v); + + d = lerp_m(sy, a, b); + + return lerp_m(sz, c, d); +} +*/ + +static void normalize2(F32 v[2]) +{ + F32 s; + + s = 1.f/(F32)sqrt(v[0] * v[0] + v[1] * v[1]); + v[0] = v[0] * s; + v[1] = v[1] * s; +} + +static void normalize3(F32 v[3]) +{ + F32 s; + + s = 1.f/(F32)sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); + v[0] = v[0] * s; + v[1] = v[1] * s; + v[2] = v[2] * s; +} + +static void init(void) +{ + int i, j, k; + + for (i = 0 ; i < B ; i++) { + p[i] = i; + + g1[i] = (F32)((rand() % (B + B)) - B) / B; + + for (j = 0 ; j < 2 ; j++) + g2[i][j] = (F32)((rand() % (B + B)) - B) / B; + normalize2(g2[i]); + + for (j = 0 ; j < 3 ; j++) + g3[i][j] = (F32)((rand() % (B + B)) - B) / B; + normalize3(g3[i]); + } + + while (--i) { + k = p[i]; + p[i] = p[j = rand() % B]; + p[j] = k; + } + + for (i = 0 ; i < B + 2 ; i++) { + p[B + i] = p[i]; + g1[B + i] = g1[i]; + for (j = 0 ; j < 2 ; j++) + g2[B + i][j] = g2[i][j]; + for (j = 0 ; j < 3 ; j++) + g3[B + i][j] = g3[i][j]; + } +} + +#undef B +#undef BM +#undef N +#undef NF32 +#undef NP +#undef NM + +#endif // LL_NOISE_ |