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author | Dave Parks <davep@lindenlab.com> | 2024-06-27 13:12:43 -0500 |
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committer | GitHub <noreply@github.com> | 2024-06-27 13:12:43 -0500 |
commit | ab87978cbc71cd4c83648627998055a010700f05 (patch) | |
tree | 1bf605af76de6f129b10c271517c33acae29fbaa /indra/newview/llworldmipmap.cpp | |
parent | e95df8a28436f6893dfe2f9e46e11fb18a0e1598 (diff) |
1836 dont store texture in system memory unless absolutely necessary (#1843)
* #1836 Texture memory usage overhaul. Much decrufting
- don't keep a copy of textures in system memory
- use GPU to downrez textures instead of reloading from cache
- use GPU to generate brightness/darkness bumpmaps
Diffstat (limited to 'indra/newview/llworldmipmap.cpp')
-rw-r--r-- | indra/newview/llworldmipmap.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/llworldmipmap.cpp b/indra/newview/llworldmipmap.cpp index e226fd4748..d8ea2b884f 100644 --- a/indra/newview/llworldmipmap.cpp +++ b/indra/newview/llworldmipmap.cpp @@ -178,6 +178,7 @@ LLPointer<LLViewerFetchedTexture> LLWorldMipmap::getObjectsTile(U32 grid_x, U32 } } +//static LLPointer<LLViewerFetchedTexture> LLWorldMipmap::loadObjectsTile(U32 grid_x, U32 grid_y, S32 level) { // Get the grid coordinates |