diff options
author | Ansariel Hiller <Ansariel@users.noreply.github.com> | 2024-09-18 16:09:51 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-09-18 17:09:51 +0300 |
commit | d9da5bbb33ce70e3bc799ba6696c8b10de0e5f04 (patch) | |
tree | 7ac1243cb80d1d11b228508607073b01dce0f88f /indra/newview/llworldmapview.cpp | |
parent | 83cf25af8d05897986cfbcf27224bf69fe7544c6 (diff) |
Remove quads rendering mode entirely (#2593)
Diffstat (limited to 'indra/newview/llworldmapview.cpp')
-rwxr-xr-x | indra/newview/llworldmapview.cpp | 25 |
1 files changed, 22 insertions, 3 deletions
diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp index ca854ac7f7..6b2bd3e6fb 100755 --- a/indra/newview/llworldmapview.cpp +++ b/indra/newview/llworldmapview.cpp @@ -462,11 +462,16 @@ void LLWorldMapView::draw() gGL.color4f(0.2f, 0.0f, 0.0f, 0.4f); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLES); + { gGL.vertex2f(left, top); gGL.vertex2f(left, bottom); gGL.vertex2f(right, bottom); + + gGL.vertex2f(left, top); + gGL.vertex2f(right, bottom); gGL.vertex2f(right, top); + } gGL.end(); } else if (show_for_sale && (level <= DRAW_LANDFORSALE_THRESHOLD)) @@ -483,15 +488,22 @@ void LLWorldMapView::draw() { gGL.getTexUnit(0)->bind(overlayimage); gGL.color4f(1.f, 1.f, 1.f, 1.f); - gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLES); + { gGL.texCoord2f(0.f, 1.f); gGL.vertex3f(left, top, -0.5f); gGL.texCoord2f(0.f, 0.f); gGL.vertex3f(left, bottom, -0.5f); gGL.texCoord2f(1.f, 0.f); gGL.vertex3f(right, bottom, -0.5f); + + gGL.texCoord2f(0.f, 1.f); + gGL.vertex3f(left, top, -0.5f); + gGL.texCoord2f(1.f, 0.f); + gGL.vertex3f(right, bottom, -0.5f); gGL.texCoord2f(1.f, 1.f); gGL.vertex3f(right, top, -0.5f); + } gGL.end(); } } @@ -737,15 +749,22 @@ bool LLWorldMapView::drawMipmapLevel(S32 width, S32 height, S32 level, bool load gGL.color4f(1.f, 1.0f, 1.0f, 1.0f); - gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLES); + { gGL.texCoord2f(0.f, 1.f); gGL.vertex3f(left, top, 0.f); gGL.texCoord2f(0.f, 0.f); gGL.vertex3f(left, bottom, 0.f); gGL.texCoord2f(1.f, 0.f); gGL.vertex3f(right, bottom, 0.f); + + gGL.texCoord2f(0.f, 1.f); + gGL.vertex3f(left, top, 0.f); + gGL.texCoord2f(1.f, 0.f); + gGL.vertex3f(right, bottom, 0.f); gGL.texCoord2f(1.f, 1.f); gGL.vertex3f(right, top, 0.f); + } gGL.end(); #if DEBUG_DRAW_TILE drawTileOutline(level, top, left, bottom, right); |