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authorAndreyL ProductEngine <alihatskiy@productengine.com>2019-08-13 22:03:46 +0300
committerAndreyL ProductEngine <alihatskiy@productengine.com>2019-08-13 22:03:46 +0300
commit2325dca257a2c98816b6fcfc790060b06f223cdd (patch)
tree490b907f29b380a62dedc3b94476c3796a20c423 /indra/newview/llworldmapview.cpp
parentcd25ae3e083e34acfa659ac78c0ae3fb246ee630 (diff)
parentcdcdc4b3e377061930866d8ad439871615ca3390 (diff)
Merged in lindenlab/viewer-serval
Diffstat (limited to 'indra/newview/llworldmapview.cpp')
-rw-r--r--indra/newview/llworldmapview.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp
index a1a9643739..86249badaa 100644
--- a/indra/newview/llworldmapview.cpp
+++ b/indra/newview/llworldmapview.cpp
@@ -890,7 +890,6 @@ void LLWorldMapView::drawFrustum()
F32 ctr_x = ((getLocalRect().getWidth() * 0.5f + sPanX) * LLUI::getScaleFactor().mV[VX]);
F32 ctr_y = ((getLocalRect().getHeight() * 0.5f + sPanY) * LLUI::getScaleFactor().mV[VY]);
-
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
// Since we don't rotate the map, we have to rotate the frustum.