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author | AndreyL ProductEngine <alihatskiy@productengine.com> | 2019-08-13 22:03:46 +0300 |
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committer | AndreyL ProductEngine <alihatskiy@productengine.com> | 2019-08-13 22:03:46 +0300 |
commit | 2325dca257a2c98816b6fcfc790060b06f223cdd (patch) | |
tree | 490b907f29b380a62dedc3b94476c3796a20c423 /indra/newview/llworldmapview.cpp | |
parent | cd25ae3e083e34acfa659ac78c0ae3fb246ee630 (diff) | |
parent | cdcdc4b3e377061930866d8ad439871615ca3390 (diff) |
Merged in lindenlab/viewer-serval
Diffstat (limited to 'indra/newview/llworldmapview.cpp')
-rw-r--r-- | indra/newview/llworldmapview.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp index a1a9643739..86249badaa 100644 --- a/indra/newview/llworldmapview.cpp +++ b/indra/newview/llworldmapview.cpp @@ -890,7 +890,6 @@ void LLWorldMapView::drawFrustum() F32 ctr_x = ((getLocalRect().getWidth() * 0.5f + sPanX) * LLUI::getScaleFactor().mV[VX]); F32 ctr_y = ((getLocalRect().getHeight() * 0.5f + sPanY) * LLUI::getScaleFactor().mV[VY]); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // Since we don't rotate the map, we have to rotate the frustum. |