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author | AndreyL ProductEngine <alihatskiy@productengine.com> | 2019-08-13 21:58:10 +0300 |
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committer | AndreyL ProductEngine <alihatskiy@productengine.com> | 2019-08-13 21:58:10 +0300 |
commit | 823cef92ed9f22943888172f35b88f1a8efa0d8b (patch) | |
tree | 716a06f4b9584a5c85ded985c06d20224addd992 /indra/newview/llworldmapview.cpp | |
parent | 8d77d51e636f5384b0b024350a0a219e041b5446 (diff) | |
parent | ef423bfb81283a657207274b20d0ab012962656a (diff) |
Merged in lindenlab/viewer-lynx
Diffstat (limited to 'indra/newview/llworldmapview.cpp')
-rw-r--r-- | indra/newview/llworldmapview.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp index a1a9643739..86249badaa 100644 --- a/indra/newview/llworldmapview.cpp +++ b/indra/newview/llworldmapview.cpp @@ -890,7 +890,6 @@ void LLWorldMapView::drawFrustum() F32 ctr_x = ((getLocalRect().getWidth() * 0.5f + sPanX) * LLUI::getScaleFactor().mV[VX]); F32 ctr_y = ((getLocalRect().getHeight() * 0.5f + sPanY) * LLUI::getScaleFactor().mV[VY]); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // Since we don't rotate the map, we have to rotate the frustum. |