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author | Debi King (Dessie) <dessie@lindenlab.com> | 2012-01-17 13:33:19 -0500 |
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committer | Debi King (Dessie) <dessie@lindenlab.com> | 2012-01-17 13:33:19 -0500 |
commit | cd64ae7fb8ee781a5bf9ac47dd2428e659b939c9 (patch) | |
tree | 9638dfe3ce3a7d5399d6f52552c9e1e3f308fd46 /indra/newview/llworld.cpp | |
parent | e4f1f611a4736e4b0b78c0d61c3c5f576fec93d0 (diff) | |
parent | 2abb1a81c56a27eab02157851cb9e67730231bb6 (diff) |
reconciled .hgtags
Diffstat (limited to 'indra/newview/llworld.cpp')
-rw-r--r-- | indra/newview/llworld.cpp | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp index 6f6e0d2334..676287c0ad 100644 --- a/indra/newview/llworld.cpp +++ b/indra/newview/llworld.cpp @@ -818,14 +818,11 @@ void LLWorld::updateWaterObjects() max_x = (S32)region_x + range; max_y = (S32)region_y + range; - F32 height = 0.f; - for (region_list_t::iterator iter = mRegionList.begin(); iter != mRegionList.end(); ++iter) { LLViewerRegion* regionp = *iter; LLVOWater* waterp = regionp->getLand().getWaterObj(); - height += regionp->getWaterHeight(); if (waterp) { gObjectList.updateActive(waterp); @@ -842,6 +839,7 @@ void LLWorld::updateWaterObjects() // Now, get a list of the holes S32 x, y; + F32 water_height = gAgent.getRegion()->getWaterHeight() + 256.f; for (x = min_x; x <= max_x; x += rwidth) { for (y = min_y; y <= max_y; y += rwidth) @@ -853,7 +851,7 @@ void LLWorld::updateWaterObjects() waterp->setUseTexture(FALSE); waterp->setPositionGlobal(LLVector3d(x + rwidth/2, y + rwidth/2, - 256.f+DEFAULT_WATER_HEIGHT)); + water_height)); waterp->setScale(LLVector3((F32)rwidth, (F32)rwidth, 512.f)); gPipeline.createObject(waterp); mHoleWaterObjects.push_back(waterp); @@ -910,8 +908,7 @@ void LLWorld::updateWaterObjects() } waterp->setRegion(gAgent.getRegion()); - LLVector3d water_pos(water_center_x, water_center_y, - DEFAULT_WATER_HEIGHT+256.f); + LLVector3d water_pos(water_center_x, water_center_y, water_height) ; LLVector3 water_scale((F32) dim[0], (F32) dim[1], 512.f); //stretch out to horizon |