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authorJonathan Wolk <jwolk@lindenlab.com>2010-05-26 15:43:28 -0700
committerJonathan Wolk <jwolk@lindenlab.com>2010-05-26 15:43:28 -0700
commitf45f87e07df963f5d3629649f1416cd4a58dba89 (patch)
tree8a4b4164fc3276f4e1279d8f7ebb77eec25fd7bc /indra/newview/llworld.cpp
parent14b8471d448a6e591ab29d25634a32d882853212 (diff)
Fixes for DEV-50619 Have the low graphics settings be the lowest possible settings for settings with slider bars and DEV-50618 Have Draw Classic Clouds be off for low graphics settings and DEV-50616 Toggling Draw Classic Clouds does not actually prevent them from being drawn if clouds have been drawn once. Reviewed by qarl
Diffstat (limited to 'indra/newview/llworld.cpp')
-rw-r--r--indra/newview/llworld.cpp36
1 files changed, 31 insertions, 5 deletions
diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp
index 58b9f5ce18..f30567f481 100644
--- a/indra/newview/llworld.cpp
+++ b/indra/newview/llworld.cpp
@@ -91,7 +91,8 @@ LLWorld::LLWorld() :
mLastPacketsIn(0),
mLastPacketsOut(0),
mLastPacketsLost(0),
- mSpaceTimeUSec(0)
+ mSpaceTimeUSec(0),
+ mClassicCloudsEnabled(TRUE)
{
for (S32 i = 0; i < 8; i++)
{
@@ -662,16 +663,41 @@ void LLWorld::updateClouds(const F32 dt)
static LLFastTimer::DeclareTimer ftm("World Clouds");
LLFastTimer t(ftm);
- if (gSavedSettings.getBOOL("FreezeTime") ||
- !gSavedSettings.getBOOL("SkyUseClassicClouds"))
+ if ( gSavedSettings.getBOOL("FreezeTime") )
{
// don't move clouds in snapshot mode
return;
}
+
+ if (
+ mClassicCloudsEnabled !=
+ gSavedSettings.getBOOL("SkyUseClassicClouds") )
+ {
+ // The classic cloud toggle has been flipped
+ // gotta update all of the cloud layers
+ mClassicCloudsEnabled =
+ gSavedSettings.getBOOL("SkyUseClassicClouds");
+
+ if ( !mClassicCloudsEnabled && mActiveRegionList.size() )
+ {
+ // We've transitioned to having classic clouds disabled
+ // reset all cloud layers.
+ for (
+ region_list_t::iterator iter = mActiveRegionList.begin();
+ iter != mActiveRegionList.end();
+ ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ regionp->mCloudLayer.reset();
+ }
+
+ return;
+ }
+ }
+ else if ( !mClassicCloudsEnabled ) return;
+
if (mActiveRegionList.size())
{
- // Update all the cloud puff positions, and timer based stuff
- // such as death decay
for (region_list_t::iterator iter = mActiveRegionList.begin();
iter != mActiveRegionList.end(); ++iter)
{