diff options
author | William Todd Stinson <stinson@lindenlab.com> | 2012-09-10 10:37:02 -0700 |
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committer | William Todd Stinson <stinson@lindenlab.com> | 2012-09-10 10:37:02 -0700 |
commit | a766e26db46c7c054bae1021470dbe365f2a3cb3 (patch) | |
tree | 93ffd22d902bef8d44e81b6989dcb2966beba2fc /indra/newview/llworld.cpp | |
parent | dab915c1d2a2d08363944de8ac4362fbe162bea0 (diff) |
Backing out the changes contributing to DRTVWR-167 and DRTVWR-179 from the repository.
Diffstat (limited to 'indra/newview/llworld.cpp')
-rw-r--r-- | indra/newview/llworld.cpp | 14 |
1 files changed, 4 insertions, 10 deletions
diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp index 78ee3e4fd9..b061c90d98 100644 --- a/indra/newview/llworld.cpp +++ b/indra/newview/llworld.cpp @@ -657,10 +657,7 @@ void LLWorld::updateRegions(F32 max_update_time) if (did_one && max_time <= 0.f) break; max_time = llmin(max_time, max_update_time*.1f); - if (regionp->idleUpdate(max_update_time)) - { - did_one = TRUE; - } + did_one |= regionp->idleUpdate(max_update_time); } } @@ -840,9 +837,6 @@ void LLWorld::updateWaterObjects() } mHoleWaterObjects.clear(); - // Use the water height of the region we're on for areas where there is no region - F32 water_height = gAgent.getRegion()->getWaterHeight(); - // Now, get a list of the holes S32 x, y; for (x = min_x; x <= max_x; x += rwidth) @@ -851,12 +845,12 @@ void LLWorld::updateWaterObjects() { U64 region_handle = to_region_handle(x, y); if (!getRegionFromHandle(region_handle)) - { // No region at that area, so make water + { LLVOWater* waterp = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_WATER, gAgent.getRegion()); waterp->setUseTexture(FALSE); waterp->setPositionGlobal(LLVector3d(x + rwidth/2, y + rwidth/2, - 256.f + water_height)); + 256.f+DEFAULT_WATER_HEIGHT)); waterp->setScale(LLVector3((F32)rwidth, (F32)rwidth, 512.f)); gPipeline.createObject(waterp); mHoleWaterObjects.push_back(waterp); @@ -913,7 +907,7 @@ void LLWorld::updateWaterObjects() } waterp->setRegion(gAgent.getRegion()); - LLVector3d water_pos(water_center_x, water_center_y, 256.f + water_height) ; + LLVector3d water_pos(water_center_x, water_center_y, 256.f+DEFAULT_WATER_HEIGHT) ; LLVector3 water_scale((F32) dim[0], (F32) dim[1], 512.f); //stretch out to horizon |