summaryrefslogtreecommitdiff
path: root/indra/newview/llworld.cpp
diff options
context:
space:
mode:
authorsimon@Simon-PC.lindenlab.com <simon@Simon-PC.lindenlab.com>2012-09-20 10:00:54 -0400
committersimon@Simon-PC.lindenlab.com <simon@Simon-PC.lindenlab.com>2012-09-20 10:00:54 -0400
commit8d3885f3bdca588efdef35e5d9c78d20036e81a9 (patch)
tree95ff1290546dec23678f8e763151a1826a894128 /indra/newview/llworld.cpp
parentb4c8a982fc863debe28407d4cc3519b111309725 (diff)
reapply 8a625610cd5d: MAINT-1161: non standard sea level not correctly rendered around private islands.
Reviewed by Kelly
Diffstat (limited to 'indra/newview/llworld.cpp')
-rw-r--r--indra/newview/llworld.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp
index b061c90d98..1a9ff608e0 100644
--- a/indra/newview/llworld.cpp
+++ b/indra/newview/llworld.cpp
@@ -837,6 +837,9 @@ void LLWorld::updateWaterObjects()
}
mHoleWaterObjects.clear();
+ // Use the water height of the region we're on for areas where there is no region
+ F32 water_height = gAgent.getRegion()->getWaterHeight();
+
// Now, get a list of the holes
S32 x, y;
for (x = min_x; x <= max_x; x += rwidth)
@@ -845,12 +848,12 @@ void LLWorld::updateWaterObjects()
{
U64 region_handle = to_region_handle(x, y);
if (!getRegionFromHandle(region_handle))
- {
+ { // No region at that area, so make water
LLVOWater* waterp = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_WATER, gAgent.getRegion());
waterp->setUseTexture(FALSE);
waterp->setPositionGlobal(LLVector3d(x + rwidth/2,
y + rwidth/2,
- 256.f+DEFAULT_WATER_HEIGHT));
+ 256.f + water_height));
waterp->setScale(LLVector3((F32)rwidth, (F32)rwidth, 512.f));
gPipeline.createObject(waterp);
mHoleWaterObjects.push_back(waterp);
@@ -907,7 +910,7 @@ void LLWorld::updateWaterObjects()
}
waterp->setRegion(gAgent.getRegion());
- LLVector3d water_pos(water_center_x, water_center_y, 256.f+DEFAULT_WATER_HEIGHT) ;
+ LLVector3d water_pos(water_center_x, water_center_y, 256.f + water_height) ;
LLVector3 water_scale((F32) dim[0], (F32) dim[1], 512.f);
//stretch out to horizon