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author | Leslie Linden <leslie@lindenlab.com> | 2012-01-30 15:29:53 -0800 |
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committer | Leslie Linden <leslie@lindenlab.com> | 2012-01-30 15:29:53 -0800 |
commit | c4084c71386e34f6c28d4c10199eaf1155a2855b (patch) | |
tree | ac0db937e8a95223fd2721e18041a2ed605139e6 /indra/newview/llwlparamset.h | |
parent | 17b21fc197f162a4070083c436920c0640431568 (diff) |
SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled on Intel HD 3000, 10.7.2
Refactored WindLight estate settings to use float uniforms in the shaders that
only need it, rather than vec4's for everything.
Diffstat (limited to 'indra/newview/llwlparamset.h')
-rw-r--r-- | indra/newview/llwlparamset.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llwlparamset.h b/indra/newview/llwlparamset.h index 3c44ed3bb8..b087119dd5 100644 --- a/indra/newview/llwlparamset.h +++ b/indra/newview/llwlparamset.h @@ -110,7 +110,7 @@ public: /// \param error A flag to set if it's not the proper return type LLVector4 getVector(const std::string& paramName, bool& error); - /// Get an integer parameter + /// Get a float parameter /// \param paramName The name of the parameter to set. /// \param error A flag to set if it's not the proper return type F32 getFloat(const std::string& paramName, bool& error); |