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authorLeslie Linden <leslie@lindenlab.com>2012-01-30 15:29:53 -0800
committerLeslie Linden <leslie@lindenlab.com>2012-01-30 15:29:53 -0800
commitc4084c71386e34f6c28d4c10199eaf1155a2855b (patch)
treeac0db937e8a95223fd2721e18041a2ed605139e6 /indra/newview/llwlparamset.cpp
parent17b21fc197f162a4070083c436920c0640431568 (diff)
SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled on Intel HD 3000, 10.7.2
Refactored WindLight estate settings to use float uniforms in the shaders that only need it, rather than vec4's for everything.
Diffstat (limited to 'indra/newview/llwlparamset.cpp')
-rw-r--r--indra/newview/llwlparamset.cpp94
1 files changed, 43 insertions, 51 deletions
diff --git a/indra/newview/llwlparamset.cpp b/indra/newview/llwlparamset.cpp
index 5bb7025031..1e95b3ea4a 100644
--- a/indra/newview/llwlparamset.cpp
+++ b/indra/newview/llwlparamset.cpp
@@ -41,33 +41,7 @@
LLWLParamSet::LLWLParamSet(void) :
mName("Unnamed Preset"),
mCloudScrollXOffset(0.f), mCloudScrollYOffset(0.f)
-{
-/* REMOVE or init the LLSD
- const std::map<std::string, LLVector4>::value_type hardcodedPreset[] = {
- std::make_pair("lightnorm", LLVector4(0.f, 0.707f, -0.707f, 0.f)),
- std::make_pair("sunlight_color", LLVector4(0.6f, 0.6f, 2.83f, 2.27f)),
- std::make_pair("ambient", LLVector4(0.27f, 0.33f, 0.44f, 1.19f)),
- std::make_pair("blue_horizon", LLVector4(0.3f, 0.4f, 0.9f, 1.f)),
- std::make_pair("blue_density", LLVector4(0.3f, 0.4f, 0.8f, 1.f)),
- std::make_pair("haze_horizon", LLVector4(0.6f, 0.6f, 0.6f, 1.f)),
- std::make_pair("haze_density", LLVector4(0.3f, 0.3f, 0.3f, 1.f)),
- std::make_pair("cloud_shadow", LLVector4(0.f, 0.f, 0.f, 0.f)),
- std::make_pair("density_multiplier", LLVector4(0.001f, 0.001f, 0.001f, 0.001f)),
- std::make_pair("distance_multiplier", LLVector4(1.f, 1.f, 1.f, 1.f)),
- std::make_pair("max_y", LLVector4(600.f, 600.f, 600.f, 0.f)),
- std::make_pair("glow", LLVector4(15.f, 0.001f, -0.03125f, 0.f)),
- std::make_pair("cloud_color", LLVector4(0.0f, 0.0f, 0.0f, 0.0f)),
- std::make_pair("cloud_pos_density1", LLVector4(0.f, 0.f, 0.f, 1.f)),
- std::make_pair("cloud_pos_density2", LLVector4(0.f, 0.f, 0.f, 1.f)),
- std::make_pair("cloud_scale", LLVector4(0.42f, 0.f, 0.f, 1.f)),
- std::make_pair("gamma", LLVector4(2.0f, 2.0f, 2.0f, 0.0f)),
- };
- std::map<std::string, LLVector4>::value_type const * endHardcodedPreset =
- hardcodedPreset + LL_ARRAY_SIZE(hardcodedPreset);
-
- mParamValues.insert(hardcodedPreset, endHardcodedPreset);
-*/
-}
+{}
static LLFastTimer::DeclareTimer FTM_WL_PARAM_UPDATE("WL Param Update");
@@ -79,55 +53,78 @@ void LLWLParamSet::update(LLGLSLShader * shader) const
i != mParamValues.endMap();
++i)
{
-
-
const std::string& param = i->first;
- if( param == "star_brightness" || param == "preset_num" || param == "sun_angle" ||
+ if (param == "star_brightness" || param == "preset_num" || param == "sun_angle" ||
param == "east_angle" || param == "enable_cloud_scroll" ||
param == "cloud_scroll_rate" || param == "lightnorm" )
{
continue;
}
- if(param == "cloud_pos_density1")
+ if (param == "cloud_pos_density1")
{
LLVector4 val;
val.mV[0] = F32(i->second[0].asReal()) + mCloudScrollXOffset;
val.mV[1] = F32(i->second[1].asReal()) + mCloudScrollYOffset;
val.mV[2] = (F32) i->second[2].asReal();
val.mV[3] = (F32) i->second[3].asReal();
+
stop_glerror();
shader->uniform4fv(param, 1, val.mV);
stop_glerror();
- }
+ }
+ else if (param == "cloud_scale" || param == "cloud_shadow" ||
+ param == "density_multiplier" ||
+ param == "haze_density" || param == "haze_horizon" ||
+ param == "max_y")
+ {
+ F32 val = (F32) i->second[0].asReal();
+
+ stop_glerror();
+ shader->uniform1f(param, val);
+ stop_glerror();
+ }
else // param is the uniform name
{
- LLVector4 val;
-
// handle all the different cases
- if(i->second.isArray() && i->second.size() == 4)
+ if (i->second.isArray() && i->second.size() == 4)
{
+ LLVector4 val;
+
val.mV[0] = (F32) i->second[0].asReal();
val.mV[1] = (F32) i->second[1].asReal();
val.mV[2] = (F32) i->second[2].asReal();
val.mV[3] = (F32) i->second[3].asReal();
+
+ stop_glerror();
+ shader->uniform4fv(param, 1, val.mV);
+ stop_glerror();
}
- else if(i->second.isReal())
+ else if (i->second.isReal())
{
- val.mV[0] = (F32) i->second.asReal();
+ F32 val = (F32) i->second.asReal();
+
+ stop_glerror();
+ shader->uniform1f(param, val);
+ stop_glerror();
}
- else if(i->second.isInteger())
+ else if (i->second.isInteger())
{
- val.mV[0] = (F32) i->second.asReal();
+ S32 val = (S32) i->second.asInteger();
+
+ stop_glerror();
+ shader->uniform1i(param, val);
+ stop_glerror();
}
- else if(i->second.isBoolean())
+ else if (i->second.isBoolean())
{
- val.mV[0] = i->second.asBoolean();
+ S32 val = (i->second.asBoolean() ? 1 : 0);
+
+ stop_glerror();
+ shader->uniform1i(param, val);
+ stop_glerror();
}
- stop_glerror();
- shader->uniform4fv(param, 1, val.mV);
- stop_glerror();
}
}
}
@@ -148,7 +145,8 @@ void LLWLParamSet::set(const std::string& paramName, float x)
}
}
-void LLWLParamSet::set(const std::string& paramName, float x, float y) {
+void LLWLParamSet::set(const std::string& paramName, float x, float y)
+{
mParamValues[paramName][0] = x;
mParamValues[paramName][1] = y;
}
@@ -194,7 +192,6 @@ void LLWLParamSet::set(const std::string& paramName, const LLColor4 & val)
LLVector4 LLWLParamSet::getVector(const std::string& paramName, bool& error)
{
-
// test to see if right type
LLSD cur_val = mParamValues.get(paramName);
if (!cur_val.isArray())
@@ -215,7 +212,6 @@ LLVector4 LLWLParamSet::getVector(const std::string& paramName, bool& error)
F32 LLWLParamSet::getFloat(const std::string& paramName, bool& error)
{
-
// test to see if right type
LLSD cur_val = mParamValues.get(paramName);
if (cur_val.isArray() && cur_val.size() != 0)
@@ -234,8 +230,6 @@ F32 LLWLParamSet::getFloat(const std::string& paramName, bool& error)
return 0;
}
-
-
void LLWLParamSet::setSunAngle(float val)
{
// keep range 0 - 2pi
@@ -263,7 +257,6 @@ void LLWLParamSet::setEastAngle(float val)
mParamValues["east_angle"] = val;
}
-
void LLWLParamSet::mix(LLWLParamSet& src, LLWLParamSet& dest, F32 weight)
{
// set up the iterators
@@ -282,7 +275,6 @@ void LLWLParamSet::mix(LLWLParamSet& src, LLWLParamSet& dest, F32 weight)
// Iterate through values
for(LLSD::map_iterator iter = mParamValues.beginMap(); iter != mParamValues.endMap(); ++iter)
{
-
// If param exists in both src and dest, set the holder variables, otherwise skip
if(src.mParamValues.has(iter->first) && dest.mParamValues.has(iter->first))
{